What don't you like about the gamer community?

I have some:

  • They complain about every change that was added in the game or sequel. For example, every QQer on a patch day in WoW for the last 18 years. Or when LFR, Flying, and new races/classes are added, people will complain.
  • They have an irrational orthodoxy in which old games are better than newer or contemporary games. Example: Diablo 1 and 2 fans are lashing out at Diablo 3 despite D3 being 10 years old.
  • The immaturity. They have a childish sense of grandeur and that anyone who disagrees with them over anything is dead wrong or, worse, an evil person. There are too many examples to single out.
  • They believe they are better than others because they spend 10 hours twiddling their thumbs.
  • Hypocrisy and double standards. They always say, “Graphics Don’t Matter” when defending old games with grainy graphics or games with somewhat primitive looks. But they quickly bash a modern game for being too colorful or cartoony. Example: D1 and D2 players saying that the two old games are fine for their grainy graphics but go bonkers for D3’s modern day graphics.

Those are what I can list. What are yours?

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I really don’t think graphics matter when it comes to fun gameplay. I will criticize new games that focus too much on graphics and not enough on gameplay

I’m not really a fan of the kind of tribalism we see in gaming. People only play what’s considered popular and it really hurts game developers from evolving. Like I remember seeing a graph where 1% of games make up for 99% of the profits in gaming. People really only spend money on things other people spend money on. A lot of good games don’t gain traction and don’t make the profits that they should. Advertisement is one of the biggest factors when it comes to a successful game. You can have the best game in the world and if it doesn’t reach the mainstream audience, it’ll fail

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The main things that stick out to me are:

  • Gatekeeping, whether that be who constitutes a “real gamer” or which games are “real games”.

  • Competition centrism.
    While competitive play is important, the way the community acts sometimes you’d think that it’s the only thing games are about, and it feeds into the last point (e.g. hardcore FPS nerds dragging on single player RPG players).

Not sure I understand this one, mind elaborating? If it’s a sense of wonder about things like the size of staggeringly huge game worlds or insane attention to detail in level design, that sounds less like immaturity and more like their outlooks haven’t been totally usurped by cynicism and indifference which is arguably something the community could use more of, because it’s filled to the brim with jaded people who are perpetually too angry to appreciate much of anything.

Things that I come across often:

  • The attitudes behind competitive play. If I were to build a team, I’d take the time to work with my team to train and build their skills so we all be just as good as one another. Some players are so kick-happy and say a bunch of unmentionables if a loss were to occur, even after you are no longer in the party.

  • Meta gameplay: WoW isn’t the only one. The attitude is the same across any game where you have classes to choose from, specs and abilities within those classes to modify, and team compositions for synergy. These types of games spawn websites that talk about the “best” characters/classes/builds/team comps to go with. Some players like to choose whatever and just have fun. Some players go with a build that falls outside the popular ones and it would work well for them. However, you always have those players who come around to tell you how you should play, how you’re playing your stuff wrong, should stick with the cookie-cutter stuff, etc. Some people treat the bottom tier chars/classes/weapons as if they cannot complete content at all, only for someone on YouTube to upload a video doing very well with a bottom character, with the nay-sayers acting dumbfounded.

  • Those players constantly arguing back and forth between competing titles within the same genre about which is the “better” game, rather than just simply keeping the peace and enjoying what they like… *cough cough *.

  • There are also those who voice their displeasure of a game just because one game feels like a “clone” of another game. Sure, some titles give inspiration to other titles, (while some have indeed stolen assets from other games), but it feels like some people don’t quite understand the definition of “genre”; you are bound to see some similarities in gameplay.

  • People who continue to treat mobile gaming as third-rate games - games you burn time with while sitting in a waiting room, or games with no meaningful progression content. Sure, there are still games like that but it has come a long way over the years. I’ve played mobile RPGs and even gacha games that have just as much content and lore as console/PC games, while having to take time to build out your team(s) (e.g. Genshin Impact). That game even supports cross-platform co-op and cross-save.

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You see this attitude even in more casual stuff sometimes even, where if the slightest thing goes wrong the group falls apart.

That’s so silly to me. Do these players actually want a game or are they looking for a dopamine dispenser? Part of the appeal of games is the possibility of failing and sticking with it until you don’t fail.

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I don’t like how, on average, the very nature of games as entertainment tends to attract people who have serious anxiety and depression issues, or other mental illnesses, or are genuinely easily manipulated otherwise, are taken advantage of easily by gaming companies who have entire teams of marketing psychoanalysts that use science to prey on these people. This ultimately keeps the cycle of gaming industry BS running on an unstoppable war path with little regard for those of us trying to put our foot down to stop things like nfts and raised prices for lower quality products, timegating, loot boxes, and limited availability event manipulation from invading our games and therefore our everyday lives as gamers.

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Dang, I never realized that.
That gaming companies are basically the new tobacco companies.

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What I don’t like about the gaming community is how hateful some people can be. So many gamers are just critical to many types of people. I believe video games are for everyone, not just for one specific group.

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Yet these gamers complain that gaming isn’t appreciated from the mainstream public. And there are games that managed to get mainstream appeal and suddenly it’s hated by those gamers?

My experience with the gaming community–especially with WoW–has been largely positive or neutral. I’ve rarely run into parts of the community I would consider “toxic” while in Azeroth.

During my hiatus from WoW I went to EVE Online, and was a bit flabbergasted at how toxic that community can be. It was largely a boy’s club, where rank misogyny was routine and gamers tended to be entirely too serious. The stress level was extremely high for what should have been a pleasant but challenging experience.

My biggest complaint with the WoW community is with a small minority of players who look down on others because “they play the game wrong.” I get that if you’re running instances and you have a role, you need to perform well in that role, but to look down on someone because they dislike running instances, or PvP, or what have you, that just isn’t cool.

I like the Auction House. To me, one of the greater joys of Azeroth is the ability to acquire reagents and sell them. I’m not all that good at PvP, and in spite of playing a protection paladin, I’m better at DPS than tanking–and minor DPS at that. I don’t enjoy being the guy who has to keep the mob’s attention, nor do I want to be solely responsible for laying down major damage on a mob in a DPS role.

What turned me off from cooperative play in WoW is the expectation that I’m a certain class, so I have to fit into a certain role. I used to always go into instances with the disclaimer that I wouldn’t be very good at the role I was expected to play. Quite frequently, random groups would say, “Oh, that’s okay,” but then they’d either boot me out halfway through the instance, or try to chew me out afterward for not doing the job I explicitly said I wasn’t good at.

If there’s anything the community could improve on, it’s that small minority of players who expect everyone to play the way they do. Different people will play the game differently, and that’s okay. There’s no reason to be so uptight about it or look down your nose at others because they don’t match your playstyle.

Really, though, I haven’t had many negative experiences with the majority of the community.

There is only one thing that I don’t like about the gaming community and that is entitled elitism. Any gaming community will agree on this.

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Everyone’s opinions about certain games are facts and how dare you question them, here’s a following six-page essay on why I think this and that is garbage and why your irrelevant opinion is trash.

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Too many fakes.
Too many addicts.
Too many copy paste meta slaves calling themselves competitive.

Asking for help is mostly like having a power struggle. Our Warrior forums ended like that soon nobody even bothered coming there .

Challenges existed before pc gaming and outside of it . It also suppose to put you out of your comfort zone like I challenge you to do 100 lfrs in Randoms in 2 weeks . Ppl won’t do it because its not fun . Could it be games are supposed to be designed for fun and not challenges by not asking an obese person to mountain hike :rofl:

Pvp is even worse
1+1 =2, WRONG fite me 1v1 and I will prove you are wrong :rofl:

  • They blindly accept every change to a game franchise or sequel.
  • They have an irrational orthodoxy in which newer is always better and older is always worse.
  • They think that negative personality traits and behaviors in gaming are unique to gaming while ignoring the fact that such behavior has become the norm in every social and political facet of life.
  • Many gamers are made to feel shameful and inferior for spending hours at their hobby.
  • Some gamers make giga-stroke generalizations about the thoughts and behaviors of the billions of people who play games.
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I miss when people came into the game and played as a game version of themselves. This isn’t about RP, I’m talking about how in vanilla there used to be Hunters with Kangs+Crusader enchant. Did that make sense on any level? Nope. But they weren’t following some guide written by a “pro” or a streamer, they were thinking for themselves on how they wanted to play, and the result was a character created purely by them.

Go on any game now and it’s just people copying the same three builds. I had to quit MTG Arena because fighting the same 4 decks over, and over, and over, and over… is very very dull.

My friend said I’d like that Asmon guy and one of the first things I saw (this was back when Lost Ark just came out) was him telling his community to kick anyone in their raid who isn’t using a Meta build. I really just don’t like where gaming went in general because of that right there. Just shut up and follow the guides, kick anyone who doesn’t obey the “rules” that their betters have decided for them.

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I share that frustration with everybody’s need to be Optimax Prime. Why even bother if you’re only ever going to ape someone else’s playstyle and follow the instructions of things like sims down to the letter. It boils the game down to nothing but seeing how perfectly you mimic someone else’s dancing and isn’t very interesting.

It’s kind of like like how people will often faun over hyperrealistic soulless drawings while sleeping on their masterfully stylized counterparts. The latter requires greater talent to pull off well and is generally more interesting and yet gets a fraction as much attention.

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I don’t like how mean and disrespectful people are to each other in games, as a general rule, i speak to people how i would if they were sat beside me at a bar or whatever.

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