I don’t understand #nochanges anymore. The purpose and philosophy behind #nochanges is gone.
I was a big #nochanges advocate before the launch of the game. The whole point was we wanted Classic to feel as similar to Vanilla as possible.
So #nochanges fought for no class balancing, no flying mounts, no LFR… and I am very tankful for that. There are many things I don’t ever want to see in Classic.
Now #nochanges just feels like what ever Blizzard releases to Classic first has to stay the way it is, even if it is nothing like vanilla or its broken.
For example: The 1.12 talents, the updated gear and the ability to communicate outside of the game to form premades combined with the 1.12 version of AV created a MASSIVE CHANGE when compared to Vanilla. It changed the way AV is played, the way you rank and PvP as a whole.
So, when Blizzard adjusts something to try and help mitigate some of these issues, primarily the premades, there is push back and people screaming #nochanges even though these adjustments will make the experience more vanilla-like.
#nochanges has gone from something that was intended to preserve the spirit of vanilla to “don’t touch it even if it’s obviously broken.”
I understand the slippery slope argument but its pretty evident that before Blizzard makes any “change” to the game they are seriously considering the implications of their actions. Changing the UI so it doesn’t show the number on AV isn’t somehow going to lead to LFR being added to the game.
What does #nochanges really mean anymore?
Don’t fix anything even if it makes the game better? OR Try to preserve the spirit of Vanilla?
The idea of it hasn’t changed. The whole idea of Classic is #nochanges. And what that means is an authentic vanilla experience; that’s it.
There are two ways that Classic can change from what vanilla was.
A change to how the game plays.
This would include changes like guild banks, flying mounts, dual specs etc…
A change to how the players play the game.
This is where the AV changes come in. A change to the way the game plays was made to make the way the players play more vanilla like. It could be considered a compromise, but it does appear to have the intention of #nochanges.
Most of the time you don’t want to touch how the players play. That’s going to change from what it was in 2005. We have to accept that. This AV change is hopefully the only exception.
Anyone with an ounce of common sense knew that changes were inevitable. Video gaming and gamers in general have drastically evolved over the last decade and a half. Vanilla WoW is a product of it’s time. The game exactly as it existed in 2004 to 2006 obviously cannot exist in 2020.
You want the true vanilla experience you’re gonna have to wait for the next private server project where you don’t have the retail players. Its been classic + for a while now.
That’s what I’m saying. I’d guess that less than 1% of vanilla AVs contained any sort of pre-made group greater than 5 people. And what do we have in Classic? Maybe 25% of them?
Does it matter? Fact is that in each game one faction had an advantage in each area. Or did.
In vanilla alliance had the pvp advantage in the world.
Horde got to premade.
In classic it should be reversed but no
#nochanges is giving up potentially awesome changes to prevent atrocious ones.
#nochanges is being happy to have instead of crying for more
#nochanges is the understanding that not everyone wants the same thing and acceptance of what we have versus what we could have.
It’s not about zero changes, but pushing back against further changes. It’s about a lack of confidence in Blizzard’s ability to keep the game fun and is supported and evidenced by the mess that is retail.
Everyone wants an awesome game. Nochanges just believes the game already is.
If you’re referring to the higher Horde pop on most PvP servers that’s a symptom of how players play the game. This isn’t something that can be fixed without seriously compromising the vanilla experience.
AV pre-mades can be discouraged without seriously compromising the vanilla experience.
Except it was a tradeoff. They had a pop advantage but that game at a disadvantage when instanced pvp happens because more people = queues and not doing pre made.