The pug experience for arenas is abysmal. Plus there’s solo shuffle exclusive rewards like Legend
I also see some people suggesting just adding a shiny reward for healers, this is a band aid fix and will never fix the problem
I also see more people talking about how arenas and pvp really is flawed. Wouldn’t you think a radical change then is better than slowly watching it die?
Solo Shuffle is fun, but it does shine a light on Blizzard’s approach to class balance and the weak points of the trinity system in a gaming sphere where people want to play “Solo” often.
The solo shuffle queue situation is about healers as others have said… It’s not a population issue or whatever that other garbage about “side game”.
WoW PvP tournaments draw high viewer numbers…
I rolled Arms in solo shuffle (Never play Arms, no idea what I’m doing) and went 5/1 and just crushed the healer several times FTW. I actually felt bad because once you know you can shred someone…you do it again.
If I was one of those healers, I would strongly consider a re-spec to DPS after that match…
I have a Druid that I am comfortable healing on and will still run Solo-Shuffle as DPS…cause I’d rather wait in the queue than deal with that…
I’m fine with this. I think Arena was a mistake from the beginning because of the balance issues that then permeate throughout the rest of the game. And no, I don’t think radical is the answer as you’d be creating yet another complex system that has to be balanced across all aspects of the game.
Maybe just play a healer for faster queues, or get out of the pug mentality and look for permanent team members.
PvP is terrible designed in this game. IF you didn’t start to pvp since they came up with pvp Ilvl, you are always behind.
Unless you like painful and frustrating random BG grind to get blue pvp gear then don’t even try pvp period. Me personally always feel the need to try rated pvp, but I am more pve player. Entering BG with pve gear is slap to the face , and griding the honor to get the gear is even bigger slap in the face. I’m far away from being lazy, its simply the fact that is so frustrating not be able to contribute to the team if you don’t have pvp gear.
So I think that above stated opinion may be the reason why PvP has such long ques and its not balanced
Fortunately pvp gearing is easier than ever, but I do agree it can be a barrier to entry if it isn’t your main form of content and that creates a lot of friction
I don’t know why people would want to heal toxic bad randoms when being a healer means you are rare so you can choose plenty of good players to play with you consistently. Unless solo shuffle gave +300 rating to healers or something I don’t see why people would heal solo shuffle over any other rated pvp mode.
Usually people want to play with the best teammate they can find. If there are 10 dps with skill level 10,9,8,7,6,5,4,3,2,1 and 5 healers with skill 9,7,5,3,1 the 10 dps will play with the 9 healer, the 9 dps will play with 7 healer, 8 dps with 5 healer, 7 dps 3 healer, 6 dps any healer they can find, 54321 dps either do double dps or do not play or get some brand new healer who doesn’t understand this.
They need a real scorecard scoring system to get more people to queue, it really is that simple. Use the combat logs to full effect, see who is actually doing more then others properly and reward them for it.
Damage done, damage taken, healing done and taken, CC used, interrupts, everything you can record on a DPS meter, that all comes from the combat log, use it and calculate scores based on it, reward players who are trying and punish those who are dead weight, i.e. players who sulk and go AFK for 2-3 rounds and ruin any chances of players winning, or players who leave.
And they need to make it not just first person dead, but actually allow a game to be played out, too many times I have had a game where one person dies and someone on the other team is one hit away from dying, but too bad, your teammate died, you lose.
Could be, but more dps per q should make it better you can also q with a healer buddy i believe
Frankly if you want participation in pvp the rewards structure needs to change. If you get nothing for playing then wtf is the point. I want my time to matter. And in pvp other players will actively prevent you from climbing because thats the point of pvp lol.
Sets shouldnt be time limited but should earnable over time. Mythic raid sets dont go away its only comparable. You should be able to unlock old sets too. Maybe one token a season to earn an old set. Maybe weapons too.
Enchants, titles, achieves and mounts can be time sensitive for ppls epeen and so they are unique special snowflakes idgaf.
Having the set unlock over rating is also stupid when its time sensitive cause what im gonna have half a set forever of i dont hit 1800?
Slap the elite set as a reward after the vicious saddle and the weapons after that. Id keep q’ing regardless of my crap rating cause i could earn what i want over time by winning a few games at a time.
One thing they need to do is avoid letting class balance issues fester to the point that people start tuning out, because even if they get things right later, people won’t necessarily come back quickly (if at all).
I played a holy paladin at the end of season 1 and the experience was so awful that I didn’t bother trying again when they reworked it and supposedly made it super overpowered at some point in season 2; at that point I’d found other hobbies, plus the elite set was not only not as pretty as s1, it didn’t even look better than any of the other versions of the same set (LFR, normal, heroic, mythic, gladiator)