First of all, I know there have been many threads with regard to the relationship (or lack thereof) between current WoW and WoW Classic. I have read many of them. However, I’ve mostly read discussions about player bases and which game’s will die first. “Which version of the game will succeed and which will fail?” That’s not what I want this thread to be about!
Hopefully, this thread can take a different approach, perhaps one you’ve yet to see and be a discussion worth having.
I’m not really interested in the discussion about which will be more successful or have a larger player base, anyway. That discussion has been had too many times. In truth, my question is less one for the forums, and more geared toward Blizzard themselves. Although, I welcome any comments from people who want to chime in.
I’m curious to know about how the two versions of the game will influence one another from a game design perspective. Or rather, from a design philosophy perspective.
Now that we will soon have two versions of World of Warcraft from Blizzard, Blizzard has a number of choices they can make. Of course, there is the big decision about whether to continue Classic development beyond the already announced 6 phases, but there are also some other decisions as well. And before I really get into it, I want to say I know that it’s impossible to predict how much crossover there will be between players. It’s hard to know for sure at this point.
Anyway, let’s assume for a moment that Classic knocks it out of the park. Let’s assume that Classic is a massive success and the hype doesn’t die out. People are loving it and shouting from all places that Classic is a superior game and a more satisfying experience.
What does Blizzard do with this reaction/information? Does Blizzard keep current WoW moving in its current direction and distance itself from Classic even more? Or do the developers modify the forward development direction of current WoW to be more akin to what the player base shows it obviously enjoys?
It’s an interesting question and I think there is an argument to be made for both.
On the one hand, Blizzard could increase the player crossover if the current game is modified to be more like Classic. This could increase player enjoyment in both games and allow Blizzard to better understand what is and isn’t good for the Classic game if it is to continue.
On the other hand, Blizzard could decide since the two exist, they might as well be as different from another as possible so that players can have two highly unique and different experiences. a la Old School Runescape and RS3 This would allow Blizzard to fully experiment and be as creative as possible with the current game because all the people who don’t enjoy it could just “go to Classic” in some way.
It’s hard to say which is the better choice. I’d like to know how Blizzard feels about this and how you guys feel. If Classic succeeds would you like to see the current game take its lead and become more like it? Or are you in favor of having a higher contrasting pair so that you can get totally different experiences from both games?
I hope to hear some cool thoughts from you guys!
Thanks,
Gentle