There was a huge stigma against these guys in vanilla. They might have been Boomkin in PvP, but I remember them as OOMkin in PvE.
So my question, do any of you have knowledge or experience of what this druid build contributed? To both PvP and PvE. I remember 3% spell crit aura, but I’m not sure how or when that was min/maxxed, or if it even was.
they bring exactly one thing to the table that healer druids do not bring, and that is moonkin aura, which increases the spell crit of all party members(not raid members) within 30 yards by 3%
or you could just bring another mage instead and replace one of your priests with a resto druid, resulting in more dps
there probably won’t be that many druids to soak up the tier loot anyway compared to the other classes
Is there any data that shows the 3% spell crit value? I gotta admit, way back in vanilla I was blown away at the math that finally proved that Shadow Priest (yes there was a time when they were stigmatized) were good at around 4 or more Warlocks all doing 400DPS or more. I’d be shocked if somebody has done this with Balance Druid, although I’m skeptical that 3% spell crit can do anything that impressive
3% more spell dmg wouldn’t exactly be better than 3% spell crit tbh, especially when most offensive casters get a talent that increases their spell critical multiplier by at least 100%
3% spell crit aura for the group the boomkin is in. Even if we assume 4 mages get 3% crit each and factor that in the boomkin’s DPS, he’s only providing 60% as much DPS as a mage would. Not going to talk about locks because they suck early on and you’d want the fire mages to get those ignites rolling later on anyways.
It’s not like spriests that are a whopping 15% dmg boost to locks or ferals that can tank/pull their own weight most of the time on the meters. Boomkins are just bad.
They bring all the utility any Druid brings except feral spec’s LotP, which they give +spell instead, and .5 second faster casting with nature’s grace, which affects heals and damage.
All you “lose” is swiftmend, which didn’t exist for most of vanilla anyway. Before the talent buffs to hybrid classes, the 31 talent for resto druids was innervate.
That’s their spell critical damage bonus. If I remember correctly, spell critical strikes did 1.5 times damage and physical critical strikes did 2 times damage. So 100% increased spell critical damage translated to 2x damage on a crit.
But 3% damage applies to all damage, not just crits.
Either way if they were going to consider some light balance changes id say make them raid wide instead of party and bump it to 5%. Much more appealing.
Unfortunately that was a change that was in TBC and not in vanilla, there biggest downfall is mana, on quick fights they do fairly decent dps. The problem is there really is no quick fights outside the first two raids and then they just become a useless spot when they go oom in two minutes and fights last 3+ minutes.
oh i understand this very well. my point was that if blizzard actually considered buffing some of the under-performing specs, that would be how i want them to go about it. don’t try this modern balance crap.
look at it this way, op. Being a Druid, you might not be the most amazing ranged caster in the game, but you can also toss some heals, tank, and do melee DPS as needed. Take that into consideration, and maybe the downsides aren’t so bad.
Hmmm, Balance druids bring a lot to the table. One obvious one is Innervate. You also bring an extra battle rez, can easily switch to healing, bring an extra decurse, and the best one is dps. Your aura is very useful. With a frost mage group you are likely to get around 90 dps out of it in naxx gear but that isn’t very good. Next up is warlocks, yay buff uptime for even more dps. Fire mages love you, though they’ll hate you when they aggro the boss with their ignite, oh wait you have battle rez, so they love you again. Group of paladin healers? 3% chance to refund 100% of the mana cost of a spell? They think you are a God.