It’s an MMO and the previous patches gear doesn’t need to be outdated. It’s just bad design when all that matters is the next patch. It just is and why Retail is irrelevant and nothing matters. The world in Retail is small cause only 1 zone matters instead of ALL of them. This is how you ruin an MMO and why we love going back to Vanilla and want to build onto it. Without making it irrelevant.
Not sure how this doesn’t make sense. If you learn nothing from history or the mistakes they made in TBC or Wrath. Then you are doomed to repeat it and you end up in the same spot again.
Yea this is called terrible design. It’s literally why we hate Retail. WoW players don’t want to do this. They want a great game to play instead where you aren’t running on some weird gearing treadmill.
I don’t think you know what good progression looks like. So we are just gonna disagree.
Also I’d like to add that item level on gear is something that really shouldn’t exist and if it does shouldn’t dictate the power of an item.
The game was more interesting when item level wasn’t a relevant metric for the value of an item. This is how you do gear progression.
Again when they do Classic + or new expansions they shouldn’t raise character levels. This was another mistake making the previous expansions and everything in them irrelevant.
No, bloat happens when all that matters is the next Raid or content patch and only item level and increase of some boring stats is your metric of progression. We now know this is obviously the wrong way for an MMO.
What you describing is just accelerating already bad design in place.
I’m just hoping for Wrath Classic Servers, so I can put my hunter on there and experience all the Classic and TBC Classic quests I couldn’t! Scepter & TBC Attunement Quests! Here I come!
Oi, is explosive shot still ballin’?
It just sounds like you want a different game than what Blizzard’s made since Vanilla (which is a problem because you need more than one version of the game to follow a design pattern for it to be a trend).
Flat progression with “interesting items” (I don’t get what that’s even supposed to mean, why can items only be interesting by being a multi-patch BiS) isn’t some fix for WoW’s issues. WoW’s problem is that it’s a 20 year old game that added new gimmicks with each expansion and went too heavily into RNG-based itemization and progression systems outside of gear. Making it so you don’t change an item out after 6 months because the new things that came out aren’t better isn’t compelling or rewarding
That’s literally what we all want. That is the whole point of Classic +. It’s to go down a different road, story and not mess up progression or the feel of an MMO.
I don’t know this term you are trying to invent or what it’s supposed to mean. I’m just talking about progression done correctly.
It’s not a problem though since a lot of people still prefer that old game and it’s design. Something that was lost when TBC came out. I’m not sure if you know this but TBC was supposed to be a part of original Vanilla. Black temple was going to be the original last raid. They had tons planned for Vanilla. Then they separated it into an expansion (scraping a lot of vanilla content) while a smart idea by them was the start of problems.
Now with Classic + we don’t have to make these mistakes. It’s a brand new adventure and the future of WoW.
Well fun chat and now it’s time to start my day. Hope this information helps you understand better.
Describing it with an adjective noting a lack of ascension is a lot better than giving it a qualitative label like “done correctly.”
You want progression based on… running the same content from the start to end of the expansion and getting BiS spread out across them. I want progression based on getting better gear as you run new instances and take on more challenging content. It’s nice to get good gear, but it just sounds like you’re overly attached to the gear.
The age of the game plays into why it’s how it is today. Classic, TBC, and Wrath were all old, but not bogged down by decades of content overwrite. That’s where retail feels the burden of being an old game
They 100% announce it at BlizzCon this year. Right after WOTLKC launched, Blizz put out a survey about Cata and from what I saw, the overwhelming majority said they wanted it.
There you go trying to sound cool again. You already paid your box price for regular version of it. It’s not any different your still paying your monthly sub regardless what game you play. Move along troll