Power creep: It’s good to feel overpowered, specially at later layers, and one shot things
Learning: Good place to learn some rotations, spells and talents. Some bosses and mini-bosses might actually wipe you if you don’t follow base mechanics
Thematic: Icecrown-like aesthetic is interesting, cool enemies design makes sense (Deathspeakers, Runecarvers, to mention some)
Some small resemblance to Bloodborne’s Chalice Dungeons (a procedural generated feature most people disliked, but I loved in that game)
You can actually lose (die) much more often than in the previous Islands or Warfronts
Is sort of a budget version of Mage Tower (in terms of gameplay challenge) for those who, like me, couldn’t complete at the time
No timers, plesant to solo at will
What I don’t like:
Ambience sound is too loud
Very few cosmetic rewards. Few incentives to run on alts aside of grinding legendaries/soul ash
Some debuffs are too overpowered and annoying
Mawrats
Lack of a PVP mode maybe
Puzzles and Traps are too basic and easy to bypass or cheese. They lack variety. The levels could have more variation too.
The levels where monsters just spawn out of nowhere when you’re not in combat.
Sometimes I want to walk away from my PC for a couple minutes, answer a door, answer my phone, put my dogs out, pet my cat.
It’d be nice to earn a paltry amount of Stygia or something for farming the place. It’s hard to motivate myself to go to the maw and kill the rares every day to try and get another socket.
advertized as “endless twisting corridors”…that changes each time you enter, lots of things to explore, lots of things to do, lots of power to acquire, lots of different mobs…
in reality for each “wing” there are 6-7 maps…that you see over and over and with the same mobs, in the same places. Nothing really changes…just the mobs get more health
… For the fact you can’t just save the game somewhere and continue at a later point in time (especially in tc)
… That the layers in between those where you get rewards in tc feel horribly unrewarding when you do beat them and make you wanna quit the game when you don’t beat them and realize you wasted hours for absolutely nothing
… Imbalances between classes that make it too easy for some, too hard for others
I really enjoyed the final 6 levels of TC where, despite being resto, I felt like a god of the elements. I wish there were more reasons to go. You can tell few tanks go to Torghast. Probably half my groups wait 30m for a tank before a warrior/druid/Paladin just respects into tank.
I would have loved some sort of option to be able to return to a spot I finished on and keep going. A number of times things out in the real world have made it necessary to leave Torghast and lose that hour or whatever of play. Would have been nice to be able to pop back to where I left the character.
Dislike-Pretty much everything about it. It just feels like an unrewarding time sink that was poorly thought out and implemented.
I dislike the Maw, but Torgast beats it for dislike.
I’ve enjoyed every expansion prior to this one. This expansion there just doesn’t seem to be anything that interests me. I do still play, and enjoy the game, I just find myself doing older content for fun rather than doing anything in Shadowlands.