Always curious on this topic in terms of people’s opinion’s. For me I would say it would hands down be between rogue and mage. Rogue specs tend to have a lot of hard moving parts with things like outlaw apm being a thing, meanwhile something like fire mage is extremely punishing even for missing a few GCDS currently albeit frost is significantly easier. Mage defensives also have a very high skill cap due to AT being one of the few defensives where you have to actively know damage is coming and know your positioning for AT is a safe spot.
I wear plate armor and can freeze my blood
I’d argue DKs are pretty hard compared to most others
I don’t know anything about rogue but 100% mage being way up there just looking at the defensive side of things. I’ve pugged several hundred keys as a healer this season and I haven’t encountered a single mage that utilized their entire defensive kit well. They have so many, and because of the way AT works, you really need healer knowledge to be able to make the most of it…and it’s extremely punishing if they barely use it because they are incredibly squishy base line.
Clearly, BM Hunter.
Actual answer, would be a hard caster, non-healer- probably Mage.
One of the few classes left without reliable self-healing.
They have barrier on a short CD, but that can hurt their dps quite a bit. I see so many mages waste so many globals casting barrier when they take damage and aren’t in danger of taking more damage/dying. It’s a reflex for many mages.
It’s mage. Arcane and fire has some of the higher end rotational requirements and frost is typically blizzard’s solution at giving fans of the fantasy an out to play if they suck (in pve at least). These guys literally have a defensive rotation too, they have an insane kit and are almost always meta and I used to be mad about it but after trying to play one as an alt for a tier I’m not angry anymore, it’s a hard class and they are assigned the most mechanics throughout a raid typically very high skill cap.
3K and KSH across. I don’t really find any class too difficult.
I’ve mastered Outlaw, I don’t consider them too hard.
I’m either too lazy or too simple to learn Sin/Sub but I just really like the Outlaw pistol.
Boomkin bores me to tears.
I don’t get Demonology.
lmao.
Tell me you’ve never played a healer w/o telling me.
Have you looked at the advanced tooltips for some of the healing abilities? There is literally almost not enough screen space for it to scroll it’s so long for some abilities. All of those tie into other abilities, buffs/effects… now imagine trying to maintain that with some dps that stands in poop. DPS only has to worry about one person, healers have to worry about them all plus know damage windows, big hits and how to play the class and ability interactions.
But sure, dps, is “hard” /s
Pug healing on a presvoker with people who don’t know about how awful 25yd range is.
That’s something I didn’t consider.
I guess I would consider healers hard. I wouldn’t ever heal without my Healbot. If they zap that addon, then i’m never healing again.
lmao.
Depends on what youre doing.
Solo - Mage (especially arcane)
Raids - probably rogues, they are just not designed well for raids.
M+ - Might be mages again, but I don’t do M+ so not sure.
If you throw specs in there as well the Brewmaster…they like to pretend that they are tanks.
Demon Hunter, have to play as an Elf.
Mages can choose to be defensive or do Damage. You get to pick one or the other and can’t do both.
Playing a mage at top level is very hard. I believe Max was talking about them a few tiers back and how few Mages really know how to use the tools in their kit to their full potential, for example Shimmer.
But I give it to druid if we are talking the CLASS not just DPS.
Four roles, if you want to be a good Druid you have to know melee, ranged, healer and tank. It is the only class in the game that asks this of you. And Feral is one of the harder DPS specs.
we talking PvE or PvP?
for PvP, I’d say probably Mage or SP (like, historically)
but nothing is really hard per se anymore. Every spec has such a good kit now to survive and to CC without much effort.
My Druid tanks, i’ve tried feral and its like a Temu Rogue. It needs reworking bad.
eh, I don’t really put healers into the equation solely because I consider it a low impact role. It’s impossible for healing to be difficult all the time because when healing is difficult all the time it means huge damage is going out every single second, which is not realistic. So it typically ends up being reserved for early high end content and a few key moments in dungeons and then your job is done. Healing ends up getting easier the better your group is and harder the worse your group is as a result of this.
I main a druid this season and have mained all 4 of the different specs at one time. I’m reluctant to give it to druid because 2 of the specs, bear and chicken…are 2 of the easiest specs in the game. Feral can be hard yeah, but I don’t think resto is particularly difficult with its current design since we mostly spam regrowth.
I’ve started taking on the philosophy of never inviting mages (except for frost) unless it’s high io/high keys at this point simply because of how steep the curve is. a bad fire will do literally negative damage currently.
I never had issues on mine, mostly talking from an overworld/PvP perspective.
My Resto Shaman can pull a whole T11 Delve without a sweat.
I don’t have to think much because healing is so high.
Just keep yourself up and AoE everything down, it’s not too bad.
DPS without (crazy) survivability is indeed harder, I think.
I heal PvP regularly, btw. If you PvP’d, your perspective would likely change.
Here’s my guy:
A healer doesn’t have that much to do, if DPS are on top of things. Crowd control and DPS on the side.
You are mostly there to play babysitter for their mistakes, or unavoidable damage in PvE.