Should all 3 wings of Diremaul merge into a big 30-man raid?
or
Lower and Upper Blackrock Spire is one raid and went from 10 to 20-25 man?
maybe
Heroic BWL with a secret boss after Nefarian?
Should all 3 wings of Diremaul merge into a big 30-man raid?
or
Lower and Upper Blackrock Spire is one raid and went from 10 to 20-25 man?
maybe
Heroic BWL with a secret boss after Nefarian?
I’d be happy if they just tuned the raids appropriately for the insanely increased player power levels so we don’t faceroll them from day one.
And it is vanilla, trash should be as deadly (if not more) than the bosses.
Very few people facerolled the raid on day one, the vast, vast majority of people bottlenecked on Kelris, and the best of the best cleared it day one.
Sorry day one is like the first few weeks* the raid should remain challenging for like 4-5 lockouts at the very least.
I hope not, since DM is such an iconic group of instances, and there are so many farming spots in there…
I think I’d much rather if they didn’t disable the original instances, like BFD for example, but made them different depending on whether you zone into an instance or raid. BFD, though, has always been a 10 man, so maybe that’s why they didn’t do it that way this time.
IIRC I think Scholomance was originally intended to be a raid, think it’d be kind of cool to see that expanded on.
Lets keep them small, 10 mans are good.
No lol, absolutely not. Make friends and join a guild. Big raids can’t come soon enoguh.
By the end of the first week, there are comprehensive guides on each boss. Most raids are easy when you know the best strats. This is basically any other raid, except when guilds get a raid on farm, they usually don’t make forum posts about how it was to easy. Because all raids are hard, until they are not
Scholomance would be a nightmare raid I think, some of those fights tuned to a 10 man would have the forums turn into a ocean of tears.
that or strathome would be amazing
Would have to add a optional mount, like they did in the original heroic.
Yeah I agree, though there is a degree.
Like even today naxx in era is decently hard - it has gear checks, consume checks, and players need to really know some rights (as well as be given roles by the raid, can’t just know what to do, but what to do with that specific group).
I don’t think a leveling raid should have that, but as the content gets harder it would be nice if there were more things going towards that direction. Things that remain somewhat challenging even when everyone has full bis gear.
In theory, I agree with you. But other than outlier fights with RNG, such as Avatar, almost all raids are easy once the guild has beaten it enough to all be geared. I think Kelris was a great start, doable, but not to the point that 10 randoms can just walk up and dunk on him every lockout. The magic resistance was just a bad design and a superficial way to make him harder. I expect Gnomer to be harder, but will have to wait and see.
I hope the up-tune the trash, pulling multiple packs should almost always nearly cause or cause a wipe.
When you can just keep chain pulling trash, and anybody can tank it, it is just pointless and time wasting. When trash is ultra dangerous and will wreck if you don’t cc, kite, or pull properly it is actually fun.
“I” would enjoy that more, but I have completed every raid in the game, to at least heroic difficulty. There are many players in SOD that don’t want that level of challenge, and frankly, are not up to that.
If the entire playerbase can clear a raid, it isn’t really a raid
I really hope gnomer is like a brutal 4h ordeal in which people wipe for weeks on the first few bosses and constantly get overrun by hard-hitting angry irradiated gnomes, their mechanical chickens, and troggs. The tears on the forums will be glorious! And the stage would be set for an awesome SoD.
But they are unlikely to do that.