What do we think of the crafting system?

I haven’t had it kill me yet but I went 0:5 with it working and it was awful. It can sometimes turn you into a rat which is funny.

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I like the concept of a more complicated crafting system, and so far I like the UI and the little hats and such (although making a very obvious turn off for them would be good as well - sometimes I don’t want to wear a hard hat).

I haven’t really dug into the new system past doing skinning and a little cooking, yet. If you can’t re-spec, that sounds annoying. I’m not selling anything or placing any orders. I’m running pretty casual on RP toons these days, so I’m not looking to be super geared, just geared enough for LFR or whatever BG I want to poke into.

I do like that we don’t have to start from level 1 anymore to have viable crafting for the current expac.

It’s a bit much.

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Problem as I seen it is that the crafting stuff costs way more and takes more timeta get than just running mythic+. It’s a fail of scale - on top of that it’s pretty much a death knell for the average dope doin’ double-craftin’ cuz the amount of cash required ta buy alla the mats ya need to level and unlock everything is mathemalogically bankruptificatin’.

As to the original question, I noticed its 4x the work ta end up with the same endgame stuff we always end up with - it’s hitchin’ a ride instead of takin’ a zepp to a place we already been.

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There used to be a way to view someones professions on their profile page. Is that no longer a thing or am I blind?

Also, if anyone wants to post their professions here w/ craft abilities, I’d be happy to keep you in mind to send you a personal crafting order.

It’s a cool concept.

Unfortunately, I don’t think it works out the way Blizzard wanted it to.

I’ve filled 250 orders so far, with about half of those being private orders. For an engineer, that’s a lot, since we don’t have much that people want (almost all of the private orders have been for profession gear). I think I’ve probably filled most of the engineering work orders on the server-- there’s not much competition since the profession is trash and I think a lot of people dropped it in DF. I doubt there’s many other people on the server that can even make the engineering profession gear at 5*.

The problem is that you can’t really charge very much because the average player in WoW is absurdly broke. Most gold-making strategies revolve around selling stuff in large quantities, where you don’t make much profit off each individual sale, but in aggregate it adds up. There’s very few players that you could make even 20k gold off of, let alone 100k, but by selling to hundreds of people, you can earn tons of gold.

Crafting orders aren’t like that. You’re going to be selling to a very small number of customers, and most of them probably have less than 100k to their name and aren’t willing to spend more than 10-20k total on an item (and that’s including materials).

In most cases, I think it’d take months to fill like fifty orders (since most professions will have way more competition), and you’d probably make less than 10k per order. 500k split over months of spamming trade chat is not very good in terms of gold per hour.

I like the concept of crafting orders, I just don’t know how to make it worth the time and effort for crafters, unless they reintroduce something like garrisons that provides people with passive gold income… but that really messes up the economy.

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Late to this but I don’t think that’s been a thing since at least 2015, minimum. which is when I started playing just as a reference point for me.

Yes… but then we’d have people post orders with 1* mats with a comment saying “5* pls :^)” and a 1s commission on a required 5* craft… then see them get mad in trade chat when no one fills the order. <_<

EDIT: in simpler terms: ‘post orders with the lowest quality mats, demanding max quality gear with basically no commission paid to the crafter’. (…which usually isn’t possible in most cases since you need the extra skill from using higher quality mats to guarantee a maximum quality craft.)

It took me a hot minute to figure out what any of this means.

The more I use it the more I hate it. Just let me craft everything for christ’s sake.

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What is a normal tip for crafting orders right now? I’ve been giving 10k gold plus mats, but I don’t know if that’s high, low or decent. The orders get filled right away, but still…am I under tipping considering the economy?

Started leveling my engineering so I could make goggles which got immediately replaced with my vault item this week lmao. However I’m stuck at 70 but need 75 to unlock more knowledge so I can make the dumb toy I really want. Yet it looks like all my skill ups are the gear that requires sparks :frowning:

I don’t need to bring up the whole trying to fill crafting orders thing but engineering goggles aren’t the most high demand item but I may try spamming trade. Yet I don’t expect any requests since I can’t guarantee the best quality.

I’m also mildly frustrated that the bracers you only learn through RNG or something and so far only unlocked cloth and plate when leather would be really helpful for me. I don’t have a spark to make myself some this week but at least it’d be a nice option for next week since my bracers could use an upgrade.

Anyway, with the rep bonuses this week from WQ may finally get something to 25 or 30 renown which gives you that crafting reagent which allows you to increase the ilevel for crafted items.

Hoping by then I will have bracers and that’d be a solid replacement for my current ones. That is if I don’t get a good vault item but I will always choose a weapon or tier piece if I get that next week over bracers.

I definitely not a big fan of learn stuff threw RNG or dump knowledge into a thing to learn to craft blah blah. Especially when knowledge is locked behind your crafting level. I have a ton of engineering knowledge I want to put into a specific knowledge tree but again I’m stuck at 70 and need to get to 75 to do it and it’s a real bummer.

Also despite my complaining above, I do wish cooking and fishing had knowledge trees. Then again I know that’s a curse wish, could be a real pain lmao. Fishing does have Tuskarr related stuff that is fun but I always like leveling these two.

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What really sucks is that engineering goggles are stuck behind a profession when almost no other crafted gear you can use at a similar IL is. The only people who would buy them can probably already make them.

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Yah! I’m not even mad that engineering is not a money making profession but I am frustrated at this wall I hit. It’s like when you brick a game or something and you are stuck from going forward.

Thow I did just get the big brain idea of having an alt burn a spark on a goggle order :dracthyr_hehe_animated: :dracthyr_hehe_animated: :dracthyr_hehe_animated:

It SOUNDED cool but I am not a fan…
Really don’t like the different quality things.

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Definitely a huge step in the right direction.

I think mileage may vary, but it’s exactly what we need to keep things moving towards a modern system.

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I’d just like to pass my engineering goggles to alts. I’m not even stressing the ca$$h.

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It makes crafting and gathering feel like an actual profession you learns as opposed to an endless gold/time sink. So a step in the right direction, just need to make it less… meh.

Meh being that it feels too grindy and as Norman pointed out, no one puts in orders.

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I wouldn’t say that I like it on the whole but there are things I like about it.

I’ve been choosing my talents & specialisations purely for RP reasons &, while it’s no doubt affected me monetarily, I like the extra bit of immersion it provides.

I like to put a bit of thought into my notes when I put in a work order & my favourite crafters have been the ones who put up with my puns take a moment to send a reply back.

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I love it. My warrior (main) is a blacksmith by trade and has been for years, running the business “Mountainmaker Blacksmithing” ICly as a means of funding his travels. The nice little addition of allowing us to add notes to work orders allows me to put a little in-character note every time I fulfill a request, no matter how infrequent that may happen. It’s just that little extra that makes it worthwhile to me. I do wish there was a way to reallocate points, but I understand why they didn’t want to make it too easy to do that - it definitely takes away from the value of certain pieces if you can just change to specialize and optimize each time you want to make a piece. Though, there should be a middle ground of sorts.

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