So, while sitting on break and dying from walmart employee sickness, I began to wonder what it would take to make this game feel more alive?
I feel more phased zones could help this, you complete X storyline in Darkshore, then your in a new phase where X is no longer a thing.
1b. Quest in the new phased zone that advances the story to keep pace with new world events.
New major npcs that start to replace the old ones, The old npc can retire to a guardian role so when the Uber Mega Satan shows his face the old heroes come out of retirement.
At least have some minor villain npc the bed when we show up.
0 phased zones. Take them all out.
Stop separating players.
Un-phase all previous phases zones and quest chains and rebuild/update those from the ground up.
Quests in every expansion which take you to previous expansions as a chain or profession quest or a long legendary quest would be cool.
Make us use some of the Azerothian and Draenor zones and less frequently used places.
Update Suramar to be a cross faction city similar to Shattrath. Hundreds of interactive NPCâs and vendors since that place is HUGE.
Add random NPCâs in every city that sell random things, and interact with each other. Give us more people.
Put quests in every INN in Azeroth and Draenor. Collection quests, kill quests, turn in quests, escort onesâŚjust add hundreds of new quests across all expansions. I donât see why they canât do that.
Make the extra quests tie into the current expansion so we can see how it is impacting other parts of the world.
I have been spending a lot of time in Cataclysm recently to clean up loose ends and really enjoy how what I do makes an actual impact on the World.
As long as it starts for each character at the beginning of the timeline instead of staying in the final phase like âThe Vale of Eternal Blossomsâ does in Pandaria (wrecking the expansionâs main story), once the expansion is over.
I prefer the NPCâs stories be organic as opposed to choreographed for effect.
My only suggestion would be more âregular folkâ NPCs going about their daily routines talking about normal things. One of my favorite scenarios of this is the two children fighting over a toy in Stormwind.
TONS of side quests/short questlines that arent related to any main questlines.
Not everything in the world has to be connected to everything else or some big storyline.
it would make the world feel more alive and unconnected to every little something else.
to start with revamp all these old out dated world events, add a couple brand new ones
update all the world pvp hubs like Halaa and their vendors
improve a lot on archeology
add more fishing events
lots of new quest chains, some really involved that take time.
add more modern rares to older maps
While phases may not be everyones favorite, it could open up more content for questing.
As an example you get a quest in Dragonflight to kill 100 murlocks, the quest text says âthe murlock threat is no moreâ. You head over there and itâs devoid of murlocks or they add a new quest line where a small skirmish happens between you and said murlock school, clan?
That being said (above) - Iâd like to see meaningful quest lines that will probably by necessity have to take you âoutâ of the world for parts but also see you traveling around to collect materials or deal with certain threats.
Actual player encounter solves the problem, but thatâs not going to be fixed.
I remember the game before queue systems destroyed the community, and phased servers didnât exist - so the people you saw you saw them regularly - you knew the guilds, you knew their tanks, you knew their leaders, etc
The title of your thread⌠You wouldâve never read that years ago. It wasnât necessary.