What do we need for a more living world?

So, while sitting on break and dying from walmart employee sickness, I began to wonder what it would take to make this game feel more alive?

  1. I feel more phased zones could help this, you complete X storyline in Darkshore, then your in a new phase where X is no longer a thing.

1b. Quest in the new phased zone that advances the story to keep pace with new world events.

  1. New major npcs that start to replace the old ones, The old npc can retire to a guardian role so when the Uber Mega Satan shows his face the old heroes come out of retirement.

  2. At least have some minor villain npc :poop: the bed when we show up.

Another ideas you guys have?

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Phasing means not being able to see people in an mmo. Its already annoying when it comes up an needs to stay at a minimum.

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Play Guilds Wars.

Imagine if players could be anything …

Like you could be a critter, the gold shire inn keeper, an npc in the storm wind cheese store or a guard at ratchet / booty bay.

That would make a real living world because now the game is completely open to be anything and the floodgates of possibilities would open…

So maybe not have to be a regular combat player but could decide at the beginning of the game who u would be

fewer bots

0 phased zones. Take them all out.
Stop separating players.

Un-phase all previous phases zones and quest chains and rebuild/update those from the ground up.

Quests in every expansion which take you to previous expansions as a chain or profession quest or a long legendary quest would be cool.

Make us use some of the Azerothian and Draenor zones and less frequently used places.

Update Suramar to be a cross faction city similar to Shattrath. Hundreds of interactive NPC’s and vendors since that place is HUGE.

Add random NPC’s in every city that sell random things, and interact with each other. Give us more people. :smiley:

Put quests in every INN in Azeroth and Draenor. Collection quests, kill quests, turn in quests, escort ones…just add hundreds of new quests across all expansions. I don’t see why they can’t do that.

Make the extra quests tie into the current expansion so we can see how it is impacting other parts of the world.

I think that’s it for now.

2 Likes

night and day cycles with different npcs staffing the vendors depending on the time of the day

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For me: this :point_up_2:

I have been spending a lot of time in Cataclysm recently to clean up loose ends and really enjoy how what I do makes an actual impact on the World.

As long as it starts for each character at the beginning of the timeline instead of staying in the final phase like ‘The Vale of Eternal Blossoms’ does in Pandaria (wrecking the expansion’s main story), once the expansion is over.

I prefer the NPC’s stories be organic as opposed to choreographed for effect.

My only suggestion would be more ‘regular folk’ NPCs going about their daily routines talking about normal things. One of my favorite scenarios of this is the two children fighting over a toy in Stormwind.

2 Likes

TONS of side quests/short questlines that arent related to any main questlines.
Not everything in the world has to be connected to everything else or some big storyline.
it would make the world feel more alive and unconnected to every little something else.

2 Likes

to start with revamp all these old out dated world events, add a couple brand new ones
update all the world pvp hubs like Halaa and their vendors
improve a lot on archeology
add more fishing events
lots of new quest chains, some really involved that take time.
add more modern rares to older maps

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While phases may not be everyones favorite, it could open up more content for questing.

As an example you get a quest in Dragonflight to kill 100 murlocks, the quest text says “the murlock threat is no more”. You head over there and it’s devoid of murlocks or they add a new quest line where a small skirmish happens between you and said murlock school, clan?

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Phasing shouldnt be zone wide, and really only effect the small areas around the questlines you are on.
Or even just the NPCs you can interact with.

I think they’ve cultivated a majority player base that doesn’t enjoy world content and are only interested in raiding M+ rated PvP

2 Likes

That being said (above) - I’d like to see meaningful quest lines that will probably by necessity have to take you “out” of the world for parts but also see you traveling around to collect materials or deal with certain threats.

They started doing that in Shadowlands so I’m hoping it becomes normal.

i want to see sleeping npcs

also more buildings!! they can easily expand cities to make it more lively

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Ya know I never thought of the sleeping npc, that would be a nice touch

Force everyone to play in first person - no 3rd person 1000 mile away Diablo view

:rofl:

Actual player encounter solves the problem, but that’s not going to be fixed.

I remember the game before queue systems destroyed the community, and phased servers didn’t exist - so the people you saw you saw them regularly - you knew the guilds, you knew their tanks, you knew their leaders, etc

The title of your thread… You would’ve never read that years ago. It wasn’t necessary.

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Weather and seasons. I wish this game had that.

1 Like