What do we have to do to get our feedback addressed before this beta ends?

Do we have to take to twitter en masse or something? Is that the only thing these devs respond to?

It’s unacceptable that we have been completely ignored throughout this entire beta, 314 posts and counting in the beta Paladin feedback thread +82 posts in the PTR Ret feedback thread I made, and none of our feedback has been addressed. We’ve gotten no meaningful changes throughout this entire process despite having the third highest post count beta thread with only Priest and Shaman edging ahead and not by much. Classes with a third of the number of feedback posts we’ve given have gotten noticeable positive changes while we sit here with nothing for our efforts aside from deafening silence…

We’re rapidly running out of time for changes, if there’s even any time left at this point.

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There’s no other option besides complaining. That’s literally the only thing that can be done. Just complain and complain and complain and complain and complain and complain and

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I agreed.

#FixRetAura

I mean, all you can do is give detailed feedback as much as possible, on whatever forum you can, honestly. It’s either that or scream into your pillow. =/

Your Class

  • Are there __________** that are the most useful for your class and spec? If yes, which abilities and why?
    • Spec
      • Reasons
  • Are there __________** that are the least useful for your class and spec? If yes, which abilities, and why?
    • Spec
      • Reasons

** Fill in the Blank.

Talents / PvP Talents
Spells
Legendary Items
Conduits
Soulbinds
Situations you find fun.
Situations you find frustrating.
Etc…

The more structured detail the better, but outside of that, not much. :frowning:

I just want rid of the holy Mastery, Blizz please! it feels so bad!

Not sure about others but I already twittered them since the beginning of alpha, mainly about Ret Aura, downtimes and the messy talent tree. Stopped several weeks ago after realizing they do not listen.
Without a spriest-like outcry on the forums nothing will change. And I’m afraid (hopefully I’m wrong) it is too late for substantial changes, that would also have to be tested (I guess raid testing is over? Or is there going to be another round?). My guess: we will get a bluepost (if at all) like spriest and shaman did in BfA beta: no time for changes, see you next expac.

Raid testing is ongoing as far as I know… Tuning hasn’t been done yet and all that has to be tested too.

Yeah, right. I guess they also have to test the encounters again because of changes they made. But with every week without class changes my hope dwindles. It was like a punch in the stomach when so many classes got blueposts and changes this week.

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This post will be focused on Holy Paladin.

I personally love the idea of being a melee focused healer and I think the Paladin fits that role lore wise perfectly. I totally understand that many others do not, so I’m down with the idea of having two very different styles of play through the choice of talents.

All that said, I think a few small changes would be enough to make both play styles effective.

  1. I’d personally like to see the holy power generation be removed from healing the beacon target and moved to being generated on using flash and holy light during infusion procs. This would make the legendary that gives two infusion procs very valuable to the ranged play style and give them consistent holy power generation with Crit builds. At the same time it would add more viable spell variety to the melee build.

  2. I’d like to see the mana cost of crusader strike decreased. As it stands, I think it’s over tuned and causes the the melee build to burn mana too quickly. It’s not going to be fun having to Avoid casting spells other than holy shock and crusader strike just out of fear of how mana inefficient the class is as a whole. As for the ranged play style, crusader strike isn’t always used but it would still affect those who choose the hard cast play style while in melee range.

  3. Holy Paladin mastery feels too punishing to anyone not in melee range and really seems to be generally disliked. Like I said before, I enjoy being a melee focused healer but I think a re-tuned shield mastery being brought back would benefit both play styles and feel a lot better.

  4. As someone who enjoys the glimmer build, I think the nerf to shock barrier was a little heavy handed. I think it’d be fair to at least compromise and set the cap at 5 targets rather than 3. I understand that without a limit it would be far too powerful but 5 seems like a fair number to settle on.

  5. Holy needs an on demand aoe heal. I’d love to see a player based aoe effect. Allowing consecration to heal as well would be really nice but I understand that might not be entirely feasible without a mana cost. That said I’m still very concerned about how mana inefficient we are right now.

  6. My last point is more of a wish rather than a real suggestion because I don’t see it happening but, I think holy power is a bad idea for Holy Paladin and I’d personally rather see it removed in favor of the Cooldown based system. It isn’t fun running around with 5 pooled holy power just waiting for the next mechanic that might cause you to need an on demand instant heal. Holy shock alone isn’t going to cut it, flash is currently too weak and inefficient, and holy light is far too slow.

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And then later that same day they said we were moving on to the “tuning phase for all classes” in that covenant feedback thread, which basically means there is no hope unless we somehow yell at them loud enough to make them do something, hence this thread…