hi, i dont usually make posts like this but, this is a petition to see if we can get primal chaos to be account bound. or atleast allow us to use our alts to place a crafting order to our mains who hold alot of it.
currently im sitting on almost 800 primal chaos, and thats whats leftover after crafting 4 primal infusions. 2 of those primal infusions i have no current use for. like what do i do with all this primal chaos? 800 is too much!
theres not enough sparks of ingenuity to utilize the all that chaos. but i have a ton of alts i barely play who hold sparks of ingenuity, but who have no chaos…
I have alts that I play every day on but don’t have enough Primal Chaos because the trickle from world content is too slow.
It feels like the gap is too wide between group activities like M+ that award mains and hardcore players more than they need, while ironically alts and casual players that need gear upgrades can’t get enough Primal Chaos to craft anything.
Not only should Chaos be made account bound, but world quests and the weekly objective should reward greater amounts.
after the sparks are done being time gated, should solve your problems, then you can make more gear? correct me if im wrong? which should be next reset?
You MUST farm your currencies and reps, even though the majority of it is useless and obsolete next season or much sooner usually. Stay on your wheel hamster. Run! Run!
And make sure you pay for the privilege of farming your worthless digital ones and zeroes.
What do you think this game has substance, purpose and meaning?
What? No. You could get 40000 sparks and it wouldn’t matter, you still couldn’t use all your primal chaos. I could craft every piece I’ve got sans set pieces and I’d probably still have 500 primal left.
ive crafted 4 pieces of gear, sitting on 3 primal infusions with 725 left, and i play quite often, i feel like ill blow through them making my other pieces of gear when its not time gated anymore , so if you get 40000 might wanna do a different character, sure they will eventually be piling up, but not right now… but of course im not running 20s all day either
Yes, it is. Despite all the hype about DF being so great for casuals and all types of players, it really is designed to be elitist to the core, possibly worse than SL. (Casual players didn’t have a cap on crafted legendary iLvl in SL.)
Casuals have to dig hundreds of times and do hundreds of elite world quests if they want the right to craft gear. And even then, it will be lower iLvl than the hardcores because the other soulbound mats only come from hardcore instanced content.
No wonder DF seems to have sold fewer copies. Very few players are going to stay subbed just to fly around digging in the dirt. And you can’t even do that when you’re out of Vigor.
We have a winner folks. Presented as a fun game for all WoW players but really the entire system is designed around rewarding the most elite players who just happen to do the majority of their esports world 1st, MDI, rated arena, almost exclusively in “Elitist Jerks” type guilds that are literally gatekeeping end game content and gear from the majority of the community.
It’s “THE” definition of and main cause for the overall toxic community and competitive and exploitive nature of the game. But instead of being called out for what it is… it’s glorified and encouraged.
I don’t want to manage and organize 12-20 adults in order to accomplish my personal game goals. It’s a game, not a JOB or life commitment. Games are (were) meant to be FUN. If I have to make sure John the Tank’s real life daughter is feeling better from her cold and fever so we can continue our heroic progress tonight… it’s gone way beyond a “game”.
It’s 2023. Not 2010. The world has moved on, changed, adapted. Why not WoW?
The funniest thing I see in this forum is the pushback to fundamental concepts of Warcraft changing for the better. Most of you, much like the lead Dev is stuck in the past and stubborn about going away from how things were to how things SHOULD and COULD be… better for ALL players.
And end game levels of gear are more accessible now for solo players than they were in 2010.
WoW is, and always has been, a game that rewards your effort spent on it. Until more difficult solo content gets added, the solo playerbase is choosing to partake in content that requires effort in the form of time/grinding, instead of the skill based options that exist for group content.