I have a lot of toons spread out across servers and am probably in 6 active guilds.
I’ve noticed something about the heroic guilds – they start in normal for the first few weeks and then transition to heroic. This lasts until the final boss goes down and then … ? nothing.
They might reclear a few times, and maybe pug mythic once but that’s the dead end for the group.
This is puzzling because there is a WHOLE DIFFICULTY above that with higher level gear.
Why don’t they continue on to mythic? The answer is simple, really
The 20 person requirement.
Except the last boss, the only hard part about mythic raid is finding a group. By the time non-world-firsters are there the rest of the mythic bosses are about as hard (or easier) than the last boss of heroic.
So why keep the 20 person restriction? I get that it makes mechanics more complicated but Blizzard spends so much time figuring out how to keep people engaged when they literally have a “season is over” feature.
The end of heroic signals to heroic guilds (which are by far the most popular) “season is done, your friends are gone, go do something else”
And why? 20 is too specific of a number for a group of friends. First, it is kinda hard to attain. It seems like guilds do a good job maintaining about 13-17 raiders week to week.
Second, if a guild DOES have more than 20 active raiders by the time they clear heroic (this is so rare) they have to then cut their friends. These are not guilds that have deigns to get CE, they would likely just kill the first 2-3 bosses for loot. But that would give something to farm since mythic gear doesn’t expire the same way heroic does halfway through the season.
What could be so important that it would be more important than fixing the broadcasted “stop playing this game” that happens every season to most guilds?