What do Era players think of the Era changes (Chronoboon, batching, etc)?

How do era players feel about the Era changes? Chronoboon and the removal of Spell Batching (which was strictly meant to emulate bad internet back in the day) hit Era as well as progression realms, but how does the current Era playerbase feel about it? What about seal twisting, which was a Classic addition?

Are there any other meaningful gameplay changes compared to the launch/vanilla? I know there are some renames and emote removals, but those are purely social/aesthetic changes.

I played Original Vanilla through the end of MoP, and then Classic (though I skipped TBC). The recent Cata disaster has me looking into getting back into Era.

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I’m more of a no change purist but honestly it’s fine. I’m more peeved about the random bugs that crop up every time they change the SoD/SoM etc, or the menu UI changes, than I am changes like chronoboons or batching.

I’m just glad we have forever era servers in the first place.

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Are the SoD/SoM patches (1.14+) not exclusive to those realms? Era is affected by those bugs too? I guess that makes sense since it’s all one client.

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I’ve always been for no change, but there are some things they did that I’m not mad about. I really like that it pauses your BG queue when you’re in another battleground. I always hated how AB would pop right when WSG started going.

I liked that they did cross-realm battlegrounds earlier because some really fun communities formed around low-level battlegrounds. 40s Warsong Gulch in 2019-2020 was some of the most fun I’ve ever had in WoW. So when they split East from West I was really against it, even though you could argue that it was a move toward a more Blizzlike setup.

I would find Chronoboon distasteful, but it’s way easier to ignore the icon than the alternative. The constant hemming and hawing over buffs was getting a little annoying.

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Unfortunately. And to make it worse, we’re the last priority for fixes they introduce. A recent example was a SoD patch breaking C’Thun’s dark glare (he’d sporadically jitter it all over in a cone, in a drunken fashion, instead of rotating around the room) which they left broken for months.

Midas left long ago. The touch of his descendants turn everything into :poop:

Boons were good though. Batching is whatever. Pretty much everything else is :poop:

First off: I play Era happily - Thanks for making and keeoping those servers!
Second: I am a hardcore #nochanger.

And as other said:
All them bugs! Things overflowing from Retail, visual bugs, gameplay bugs, boss bugs, NPC bugs …

Social and aesttetical changes are also changes. The aestetical ones bothering me most of all. That I can’t /spit and that Chronoboon exist … wel I can live with that, ut that things, I remember suddenly look another way - not so much - every time entering SW, I go left to avoid looking at that new ersatz-person.

But yes let’s take the list once again - big and small mixed together:
Spell animations,
New, ugly and unvieldy options UI
Ablilty to mount aboard ships, but not in Booty Bay
Carets and Flight Path markers in minimap
Mail functioning not like Vanilla.
No GMs around
Prices for things, you cannot afford greyed out in vendor windows.
…

I’m sure others . and me - can continue this list.

I’m irked about one of the changes that occurred before launch. The removal of the unarmored mounts.

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Chronoboons are an absolute necessity and don’t fundamentally change the game, other than allowing people to actually play their characters outside of raiding. They also didn’t come out until the very end of classic, after Naxx had already been out for several months (which is a shame)

That was sad.

But if progression continues from 2019 to catch up with retail/live and Blizzard finds a magic item to move those progressed characters to live/retail the tears of those non-Classic players that missed out on snagging one will engulf us all.

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Applying changes to Era is always a touchy subject. On the one hand it’s important to recognize that we all came here to play a very specific version of the game and changes have the potential to disrupt that. On the other hand, it’s very easy to lose sight of the fact that some things need to change because you never have all the information up front and sometimes you just need to adapt.

What follows is very much my personal opinion…

Chronoboon

I think the Chronoboon is an example of a change that had to happen in order to address emergent and detrimental player behaviour. Two things were happening before its introduction:

  1. Players were avoiding logging into their raiding mains in order to preserve world buffs.
  2. Players were intentionally finding ways to remove the world buffs of others in order to grief them, often finding creative ways to bypass safe areas built into the game.

Both of these had a tendency to give players incentive to stay logged out of the game when they might otherwise choose to log in, just so they could preserve their world buffs for raid. Were we living in the 2004 to 2006 time frame this is absolutely something Blizzard would have addressed and so it makes sense that they did so in Classic as well.

While Chronoboon has its flaws and is maybe not how I would go about it, it certainly works well enough. Overnight players started logging in more on their raiding mains and the world buff purge griefing epidemic evaporated.

Batching

I assume you mean spell batching here? I think the Classic team had good intentions with trying to recreate something that some players experienced in OG Vanilla due to network lag, but it wasn’t really a great idea. It was awkward and didn’t feel great. It was an amusing idea but it didn’t really work out.

I think it’s gone now though, isn’t it?

Other - PvP Ranking Changes

This is touchy for a lot of folks but personally, I think this change is for the better. The old ranking system had a lot of… toxicity… surrounding it. As with a lot of Classic’s mechanics, players hyperoptimized it and formed a lot of rigid expectations surrounding how you should engage with it. If you couldn’t follow this expectations, or simply didn’t want to, then you would find yourself with no other avenue by which to engage with the game in the form of PvP ranking. This isn’t really a good thing and again, in a live service game receiving regular updates, this kind of emergent behaviour would absolutely be addressed.

I think what Blizzard did here was a fair compromise. You can now just pursue the goal you want to pursue in the way you want to pursue it and you will eventually get your rank. Is that a good thing?

Well, it’s a bit easier than it was before but it’s not really all that much different. It would take me like 6+ weeks of fairly solid no-life play to achieve rank 13/14, which is still comparable to the old system in terms of life investment. The downside is that it takes away a lot of the need to engage with other players in order to be successful.

Personally I think grouping is a large part of WoW and the game shouldn’t introduce reasons to avoid that; however, as I said players were getting a bit ridiculous about this and folks didn’t really have an alternative.

I’m mixed on this one but I do think I’m prepared to say it’s net better. There are still reasons to group in PvP and the toxic ranker culture has been vastly mitigated. If you vibe on that sort of thing though, don’t worry, you can still go into AV and get yelled at if you don’t completely ignore the Horde in favour of killing NPCs and letting them win so everybody gets max honour gainz! :wink:

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Too bad for them, they can cry an ocean for all I care. I’ll just build a bigger boat. :canoe:

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This is one of those quirky things I wanted from Classic 2019.

When the original game came out I could have purchased a teal or green kodo, I’d been farming the gold and I had just enough a few days before the armored kodos came out.

Well… I waited, and I got one of the armored kodos. I’ve regretted that ever since. Not all the time, but every time I think about it I kick myself for wanting the shiny new thing :frowning:

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Personally if I had the option to play original vanilla on a non era server, that i knew wouldn’t progress, thats where id be.

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How long is queue times for twinks nowadays?

Unfortunately, there doesn’t seem to be a twink community that I’m aware of in Era, at least not on the Mankrik cluster.

There are a decent number of people who have 19 twinks on Era, but the community has been dormant. They schedule weekend games occasionally, think they just had some this weekend.

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what is “original Vanilla on a non era server”?

The launched game (or 1.12.1) in full with no changes.

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I would like that too - so much!