Personally, I enjoyed Legion much more than BFA. I liked the artifact weapons, the raids, and most of the zones were nice too - including the class halls. If you liked Legion more than BFA (so far), what was it that Legion did right? On a side note, I think Suramar was brilliant and probably one my favorite things about Legion.
I agree about artifacts, class halls, and Suramar. I would add to the list the concept of Legendaries. I thought it was cool for lots of different activities to have a chance to give you a legendary, but the system fell apart (for me) with vastly different power rankings for them. If they had all been something to enhance a certain playstyle or what have you vs “you need this specific legendary or you will be miles behind” then they would have been great, imho.
To be honest I wasn’t around for it live, but even leveling through it I could tell it was better. The legendary system and class halls were interesting for sure, it also felt more immersive with the story… I dont feel like BfA truly offers anything interesting past the initial questing the first time, just a lot of RNG. The essences are an awful mechanic in my opinion, and we should have the skills thats in our gear as talent skills.
To each their own!
Legion made a lot of the exact same mistakes as BFA did.
The difference, IMO, was all the flavor and lore that more than made up for it. A single one of the class hall campaigns was more fun and gave you more fluff to play around with than the entirety of BFA’s war campaign.
- It brought a lot of Class fantasy back. Blizz took that away
- It gave us a lot of choices in play style with the different legendaries and artifacts. Blizz took that away
- Legion introduced new content like Mythic+ and world quests. BfA only came out with trash systems like azerite gear and islands, and didn’t care to fix them until after the damage was done
Legendaries and Artifact Weapons were much more straightforward ways to progress player power than Azerite Gear and the Heart Of Azeroth.
Add in that faction drama was kind of a side plot instead of front and center in your face along with a clearly defined antagonist in the Burning Legion as opposed to the somewhat ambiguous adversary in BFA (Zul? Bwonsamdi? The Horde? The naga? Sylvanas? Old Gods? Mystery Villain?) and BFA is just an esoteric mess.
Class halls. Thats about it.
Oh, I forgot M+
I think that nails it. People love their flavor. Legion was rich with lore and fluff with every class having an order hall and every spec having a unique artifact. As much as I hate the endless grinds the artifacts were done right (well after they opened them up a bit). It brought back a bit of the soul lost in WoD.
BFA is MoP’s WoD to Legion. WoD was basically MoP 2.0 with worse mechanics and less to do. Pretty much how BFA is compared to Legion.
Class Halls. That’s it. Otherwise BFA feels like Legion 2.0 to me.
All the class specific stuff was really good. Class Halls need to be utilized for more than one expansion.
The story in BFA seems far less coherent and what story there is seems way more disjointed. Personally, I think splitting the leveling process between the Horde and Alliance was a grave error.
The biggest thing though is that stupid necklace. With the weapons I understood what was going to happen and saw the progression. With the random pieces of gear and their random stats/procs that sometimes stack and other times don’t, it’s just horrible. If they introduce another system like that I don’t think I could do it.
What’s the worst thing was is that they knew from feedback the necklace/azerite system was pretty much universally unwelcome but they pushed it through anyway.
The devs seem even more disconnected from the game itself at this point.
Don’t ever say the legendary system was good. That was trash, and literally destroyed what people considered legendary. A legendary item should be one of maybe three legendary items in the expansion, that weren’t required to raid, but definitely made a huge noticable difference after grinding out the long quest lines to get them, not ~10 legendaries per class that dropped randomly off dungeon bosses and were required to raid.
nothing,it was even worse leveling a weapon with artifact power for each and every spec plus every alt,only reason I stayed was gold missions and three toons had tokens for 100 -150 g per wq.
I found the Legion baby, team.
25 percent auto attack because i’m waiting for runes to use moves says that on dk in bfa.
I miss. (Personally)
- Legendaries
- Class halls because of class lore and unique experiences with each class
- Titanforging weapons (the relic slots) were fun especially when you don’t do group content.
- Ability to grind artifact power doing anything you wanted. Even though it was more efficient to do it in mythic plus.
- Friendly alt catch ups for everything. Right now essences feels worse then artifact weapons wierdly. At least the artifact weapons felt different. The necklace feels so much of the same for all your alts
- 4 starting zones to choose from. vs 3 on each faction. I mainly play horde because I can’t progress some things on alliance like my artifact appearances unless I faction swap.
- Pvp Templates- allowed me to get into bgs without worrying about gear stats. Now that is what makes the game. It was way more friendly for altoholics.
- Bad luck protection for legendaries. As far as I know we don’t have a similar thing with essences or drops.
- I miss tier gear sets. I wouldn’t mind it if we actually got more cool sets but it feels like we get less overall.
- Invasions weren’t locked over the campaign. Feels like a bunch of stuff is locked around the campaign. On alts it is getting annoying doing it to unlock the opposing island. I miss the skips. Although the xp is good for those quests.
- Professions mattered alot more. It feels like they didn’t try as hard on the quests this time. And the scrap system is good in idea. Just needs more modification. Legion had a good level up system for profession items. It just seems so bad to lock a bunch of profession upgrades by raiding.
PS- I miss bodyguards following me around the world and questing with them and them being relevant in the story. I like Nazjatar for bodyguards. I wish they would follow us in other parts of BFA.
Legion didn’t lock the main story behind raids. The one raid boss you needed for the Nightborne story was Xavius, and he was in his own wing in LFR - you could just queue for a single boss, and because the fight itself was very fast, the wait time in queue was also pretty short (unlike Jaina or G’huun, which LFR groups still wipe on).
Also, having a city where you literally have to take a flight path to get, say, from the cooking trainer to the NPC that sells cooking mats…just no.
That’s a good one. I enjoyed mine too.
It seems to me that Legion simply invested more in your character than BFA has. The class halls, the class hall mounts, the mage tower… just to name a few things. I don’t think they should have destroyed Artifact Weapons in favor of the Azerite gear either. The passives from Azerite are just downright boring. Things like…“hey slash at the enemy a few times with your abilities and you can spawn a globule thing to gain a stat”… thats kinda boring.