I’m part of the TBC waiting room team, but still actively progressing to pass the time… and I’m still debating what class to play when TBC does roll around.
I’m between a shaman, druid, and paladin.
If I rolled Druid or Paladin, most likely would be healing / dpsing, and tanking dungeons as needed… shamans of course elemental and resto.
Does anyone have any recommendations, or opinions on what they would play?
You can’t go wrong with any of those three honestly. The following is solely my opinion based on my own observations and are not necessarily the absolute, indisputable truth.
Shamans are going to be very much in demand regardless of spec though I would assume there’ll be a preference for restoration. Enhancement is more fun in WotLK and I haven’t personally tried elemental so I can’t really speak to it.
Druids are the best single-target tanks. Lots of health. Lots of armor. Lots of dodge. Throw in the fact that they also have a hefty amount of attack power and crit % and it’s obvious why they have the highest single target threat. They’re also heavily favored in Sunwell Plateau. I just hope you don’t mind revisiting BGs every phase so you can update your PvP off pieces which you will absolutely want to get for resilience since it takes less of it to get crit immune. You CAN manage without but resilience will help you free up other equipment slots for some more threat oriented pieces (think hit/expertise rating.) Restoration is much more fun in TBC than Vanilla. Feral DPS I’d say isn’t for the faint-hearted. It takes work but I’m told once you get it down pat, it can be very rewarding. Never played boomkin.
Paladins are the best dungeon tanks and do every bit as well in raids for trash pulls if nothing else. Holy paladins are fantastic healers. Retribution is surprisingly good in TBC though I want to say it relies pretty heavily upon your ability to properly seal-twist. Raided with a really good one in TBC classic. I just wouldn’t expect to be topping the meters unless you raid with some pretty laid-back casuals and there’s absolutely no shame in that if you do.
I’m going to be giving a few new things a go such as a protection warrior (though I might wait on this on the off-chance that we get a WotLK anniversary because in the guilds I raided with in TBC and TBC Classic, the warrior ends up eventually having to go fury because protection paladins and feral tanks just outshine them in every possible way.) Also gonna give a restoration shaman a whirl and still debating between a shadow priest or a hunter. Then again, if we get a TBC era I’ll end up raiding as everything at some point.
Best of luck and hope you have fun with whatever you decide to play as!
those are going to be my 3 classes i play. pally will be my main for tanking, enhance shaman, and balance druid. im horde. warrior is not bad early on for dps but does get alot better late into the phases. warrior tanks are still good for certain boss fights b/c of cd’s and can just pump a lot harder for threat for the dps.
shamans are very desired, a typical comp would have 5-6 of them in a 25 man
2 enhance, 1 ele, 2 resto would be a pretty common setup
druid is much less desired, a standard comp would run 1 of each tank/boomy/heal, though boomy and healer are towards the lower end of the charts
paladin again, you run 1 of each mostly, due to blessings. Hpala would likely get cut if they didn’t give the 3rd buff, ret is a middle of the pack dps, prot paladins are an s-tier tank and will likely be in every single 25 man you’ll ever do
horde is the best faction for tbc and its not close, stay horde forever
Something I’d add is that if you decide to tank and you also want to raid, you’re either going to want to already be in a guild and it’s been decided that that is what you intend to do, create your own guild and designate yourself as one of the tanks or pray to Jehollahbuddhakrishna Clause that you manage to find yourself a guild that is need of a tank. Every guild only needs two tanks and those two slots usually get taken fast.
If you decide to main a shaman though you’ll have a much easier time getting yourself into a raid.
Umm, no. Resilience does in fact contribute to crit immunity which a bear tank needs 2.6% of on top of the 3% they get from talents (if memory serves with the precise numbers.)
My opinion about Warrior is from original TBC and WotLK. It’s fine.
Protection Warrior in TBC is fine. I will be playing one. It is gear dependent of course and ideally you have collected enough of the right pieces to equip for the variety of tanking situations. Warriors can main tank every encounter in the game on any difficulty when played by a competent tank. Druids and Paladins are also good tanks and that’s great, well deserved.
Arms in arena is fun.
No idea about how Warriors will be for DPS. Not really my are of interest or experience
I think warrior tanks have it the roughest as far as gear is concerned. On top of getting defense cap, having to pack on a good deal of hit/expertise rating as well for threat? Seems like a really involved juggling act. Looks fun though. Still debating about giving it a whirl in TBC or waiting until WotLK to do so.
Resilience Rating is another tool for achieving crit immunity in a gear set, and can be mixed with Defense Rating as desired. Point for point, Resilience Rating provides 50% more crit reduction than Defense Rating, but does not provide any additional avoidance. Resilience also reduces the damage done by critical hits which do land, which is useful at low Defense/Resilience levels but useless once the player is uncrittable. As a result, Resilience Rating exhibits a hard cap at the crit immunity threshold, and provides no additional value above it. The value of the hard cap depends on the amount of Defense Rating in the gear set, as each point in Defense Rating reduces the amount of Resilience Rating required for crit immunity.
Resilience is primarily found on PvP gear that is rarely used by other tank specs, but feral PvP gear actually provides excellent tanking stats in addition to the Resilience Rating.
For a Level 70 Feral Tank Druid:
39.4 Resilience Rating = 1% reduced chance to be crit
39.4 Resilience Rating = 2% reduced damage taken from crits
Hard cap with 0 Defense Rating = 103 Resilience Rating
Eyr, if you’re going to troll at least make an effort. Only thing worse than a troll is a lazy troll and worse still, a troll that just contributes to false information that could potentially mislead others.