I see a lot of posts lately expressing frustration about the state of different aspects of the game.
Why do people rush through normal/heroic dungeons? Because Blizzard teaches us that the only way to build community is to force people to interact in groups. They make the most efficient or effective ways of doing things require more than one person to do. People rush through dungeons because Blizzard has taught them to, with things like M+ timers, the possibility of surviving pulling more than one pack at a time, and a bell curve on player power progression that looks more like a to-the-power-of curve.
Why do people leave keys? Because Blizzard teaches us that the only way to accomplish a mythic plus dungeon is through perfection. Affixes only really impact so much of gameplay that once you get to a certain key level, they’re not really more than the equivalent of an extra interrupt, or the need to pull one more cd. People have been taught by Blizzard for more than half of WoW’s 20 years that to be better, you have to play better. You have to download addons, use keybinds, top damage meters, and perfectly execute your class toolkit. You have to have a certain M+ or PvP rating, or have certain achievements to get raid invites. It’s no wonder when “good” players get into a key or a raid and see what resembles even the inkling of “bad” performance they feel duped. Blizzard has taught them to expect perfection, and their group didn’t meet that goal.
Why are end of seasons always dead? Because Blizzard has taught us that their expectation is only the first few past the finish line actually matter. Didn’t get HOF in the raid? Better luck next time. Still working on KSM/KSH? Good luck finding people who are playing their mains, know the mechanics, and aren’t actually looking to get carried by everyone else in the group. Every metric Blizzard uses to “help” you gauge your success in the game is based off of immediacy. You have to be FIRST, or BEST, or FASTEST. There are no achievements for playing every week of a season, or ever-increasing rewards for continuing to play when other people choose not to. Blizzard has taught us that loyalty isn’t a trait to be rewarded. It’s the suckers’ choice. You paid for a 12-month sub? That’s awesome. You know what you should do next? Pay more than the game costs for a mount with a mailbox.
I could honestly keep going…but, what’s the point. Half of you stopped reading two paragraphs ago, and the other half are already half-way through your response defending Blizzard by telling me how bad I am and how all of what I experience is completely my fault and that I should just stop playing a game I don’t like. As if registering a complaint suggests disdain or hatred of thing.