What blizzard should focus on in future to make WOW great forever

PvP is the answer

Open World PvP especially can involve so many different random elements each time, making each PvP encounter unique, which means it can provide the players with infinite replayability.

You can make a brand new raid dungeon with 100 bosses and the players will down all 100 bosses in 2 weeks in normal/heroic/mythic mode and will start complaining how boring wow is again…at which point the dev team will have no choice but to dish out another patch with a new raid dungeon which will again get bored too soon.

It is the PvP that has the infinite replayability that once you get the entire system correct, you can just leave the players to play themselves, making the dev team stress-free with minimum work required between expansions.

Think about it…

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(thinks about it)

No thank you. While I enjoy PVP once in a while, I feel that for it to be the focus of the game would be a mistake. That being said - they should devote some more attention to it.

:cookie:

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WOW…

OMG Grumbles it’s you! So good to See you! (takes all his cookies)

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This is pure speculation, but I think that they are wanting to bring back some stuff from Classic but Shadowlands was already part way through development when they decided it.

I don’t think it’s coincidence that after Classic comes out Ion suddenly starts going on about wanting to bring back the RPG to the game.

As long as I don’t need to do any pve minigames(m+ and raiding) I’m all for it.

pvp should be part of it i guess but i think wow pvp is pretty meh a lot of the time.

i care way more about the pve for this game.

if i want to play pvp i play dota

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I understand and appreciate your passion as a fellow pvper.

As much as I would like this and have many ideas for doing this of my own… If pvp is your mainstay, you’ll always be disappointed by Wow. And this goes back atleast a decade. While it started out good in vanilla in terms of actively programming the intent - and currently pvp objectives and warmode + achievements are the most we have seen in years… I dont foresee them ever taking it as seriously as we would like.

I completely agree though. They have a good smooth combat system, some fun bg’s, dynamic game play in wpvp - it all adds up to fairly exciting system that never would get old (that is if sharding and general over popularity of the horde wasnt an issue). As it stand I unfortunately dont flag up much due to this fact.

But I would love to see more achievements, daily objectives, transmog, guild air ships with canons for assaulting faction cities form the air, etc.

I would also love a true rvr/wvwvw 24/7 zone akin to Eso/GW2 with all the trimmings: catapults, ballista, tanks, npc troops and lords, small towers and a main castle, etc. etc.

Your best best may be to just enjoy Shadowlands upcoming achievements in wpvp for the title and mount and wait on some upcoming game titles that are focused on wpvp as a mainstay of the game: Ashes of Creation, Crowfall, Camelot Unchained.

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The problem with this is that making a game pvp-centric will always kind of stale the taste as well. Look at Guild Wars 2 for instance.

You will literally have people talking about how ‘pvp is boring’ or ‘how stale the meta is’ after like a week or so of playing.

The cure for boredom isn’t so easily solved by just focusing on another game mode entirely and hoping it fixes everything. Is PvP neglected in WoW? Maybe, the corruptions don’t really help, but paying attention to it for once won’t instantly cure boredom.

They haven’t done that much with PVP lately. That’s how it feels to me anyways. I know Legion they implemented the whole system but still I don’t recall new BGs or just new concepts in general to participate in.

I did enjoy the rank system they implemented and how it was account wide. I thought that was a step in a really great direction but if you don’t have the content to actually put this new system in place it’s seems more lackluster.

Now I might be wrong but the last thing that I really felt was different and new to the game for PVP was Ashran. That’s just me. I did go play and try it.

I had a lot of hopes for Warfronts. It does have War in it. They did not go this route I have expressed it so many times on my confusion on the matter. A War expansion you think they would’ve done more for PVP and then make something called Warfronts that had no PVP was just so weird.

Digressing let me get back on track. They need to offer more for PVP for me to consider giving it a hard look again and loving/wanting to participate.

I’m not one of these players that can do the same BG for 15 years. All power to a lot of players that are more tolerant, but I need fresh. (Not sure how many others are like me.)

So this new system in Legion was beautiful. I just barely PVPed because they didn’t have anything else to offer with it.
(New content)

I do want to add additionally it does feel like PVP has pretty much become close to non-existent on their radars. They “tried” bringing the competitive aspect in PVE instead. Another questionable decision. I don’t want to discourage that. (Can have competitiveness in both fields) I wish they would address both. Just why does one have to suffer from negligence?

Either way PVP does fill another void of end game content.

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Disagree there.

Sure metas for gw2 are stale in pvp for 3-4 months and wvwvw was stale for years last time I checked but the systems are good enough that if you innately enjoy it youll keep playing.

Pvper’s are not raid-loggers. They dont get their bis and quit.

Gw2 wvwvw crowd have onyl a few metas to enjoy and armors that are easy to get but they keep playing. Wows stagnant pvp crowd keeps playing as well despite being as abandoned as gw2’s.

^^^ All this means they should certainly put mor eeffort into pvp content. But they wont because as it is pvpers will keep on playing through stagnant systems because they love the game.

Its completely different because every encounter in pvp is.

erm, no, ty.

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Many recent MMORPGs and future ones are PvP centric for a lot of the reasons you bring up.

It’s easier and cheaper than making PvE content. Of course, every one of the recent ones fell flat on their face. Will the new ones be different?

By this logic, PvE is finite but PvP is infinite.

Doesn’t this mean that I should be PvEing first to get the gear I need before moving onto PvP to get the raid gear I want, defeating the whole purpose of making raid content in the first place?

There is no logic to be found here.

Wow is a pve game with a pvp side game. Thats all it has ever been.

Raids. Determine. The. Story. Thats what drives the game. And thats a good system! It drives hype.

But yes I’d argue pve is a finite system and pvp is infinite… and thats why they get away with putting 5% of the effort into pvp that they do for pve lol.

Want further proof of the pointlessness of pve? Check lfg at any hour for an uldir raid. Its dead. With no tier loot or bonuses raiders move on, beat the new raid and quit. Now does that mean they need to add more raids? I dont think so.
They need more activities in general.

But yeah loot treadmill > all.

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Poor Grumbles’ cookies
Ganked and camped mercilessly
Sweet morsels all gone

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Pve has pretty much always been the focus of this game though. Pvp, especially wpvp is more of the side activity. Wow pvp has never been that great anyways. It’s more about jumping some low level player questing in the Barrens around crossroads, or Terran Mill, Southshore. Heck most fps, rts, moba games have better player vs player than this game lol.

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I skimmed your post initially, I won’t lie, and my take away was you were wanting some PvP Dungeon, and that idea stuck me as awesome.

Could be a double headed dungeon, with 2 regular 5 mans working their way through a series of PvE bosses, maybe just 1 and some trash npcs like you have in Islands, when both teams reach the center they face off against each other.

Or the many other options that could come from directly mixing PvE/PvP content.

But to address the PvP thing, I think we need PvP gear progression back, so we can just PvP for our gear like we used to. Resilience gear and Vendors and PvP life would be much better.

/hugs

Here’s the unfortunate reality - WoW PvP players are whipped. They’ll begrudgingly continue to support a game where <1% of the budget goes to their preferred type of content. PvE players will vote with their wallet which makes it hard for Blizzard to scale back (see: just about every bad expansion), whereas PvP players are basically accepting the bare minimum. At this point, it is hard to imagine we’ll ever see more money pumped into PvP unless people start leaving the game over it which seems unlikely.

Your only power as a consumer is voting with your wallet. You must be willing to walk away to get what you want. The remaining WoW PvPers seem too deep to do that, and it isn’t realistic to believe only a modest increase in budget will see a corresponding rise in players - most people are either playing or they’re not. The status quo will mostly likely continue because it seems to be a functional middle-ground - PvP gets the bare minimum to keep it afloat and people who want WoW PvP will accept that as good enough.

Nah PvP is just a side mini game no different than pet battles, they shouldn’t waste resources on it when only a tiny fraction of the playerbase even uses it.

Instead much like they have chosen to do in Shadowlands with pet battles, Blizzard should stop making PvP content and instead allocate those resources to the superior PvE which is the real game.

You mean the feature that most players didn’t like and was so unpopular that Blizzard put a turn off switch for it?

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