Having fun? are they too hard? Let’s hear it.
3 out of 8
The thought of Tyrannical Grim Batol has me quaking in my boots.
I only did one. Felt about what I would expect though maybe a bit overtuned. I invited 580+. If you’re lower then that, it gonna be rough
Whelp, the m0 that I participated in wiped on 3rd boss, nothing but root/snare then a couple seconds later 1 shot AoE attack, have to kill an elite mob on each player to unsnare them to get out of the AoE 1 shot puddles on the ground, while having to kill mobs to put root puddles on the ground for the next 1 shot aoe mechanic. For M0 this is a bit much and wasn’t apparent in the Heroic version. Many 1 shot mechanics through the dungeon, they got lazy on design.
avoiding wipe batol, dawnbreaker life is good
Way too hard… i find the trash more difficult to heal through then the boss but that could be to tanks not having a clue how hard it is to heal sometimes. Blizz stated they were turning the bursty death crap down to make healing less psychotic… that was a lie… so yeah its a sh*t show.
they’re fun. dmg is a little rough but i’m also just undergeared, still cleared the ones i did fine though. had no idea they were tuned to M10 but it makes sense.
This is the part that bugs me the most. Way too much burst death happening
M+ will be dead
I did Dawnbreaker m0. The lockout shows 6 days, but I thought m0 reset daily? Dawnbreaker felt a bit rough to be honest, but had a group with minimal kicks.
It’s day 1, and I think people are still adjusting to the bumped up difficulty of M0. Kind of feels like a gear check in terms of people who aren’t ~588 going in.
Haven’t done any yet myself so I’m withholding any real comments
I will say though, this wouldn’t be the first time people have overreacted to something being “too hard” on day 1, not by a long shot
Like eating food that’s way too spicy.
Yea it was a lie. Now everyone dies quickly including the tanks lol
it will absolutely not be dead.
i healed stonecore on my 580 mistwiggler and it felt fine. we had a few deaths, one of which was just me letting the tank outrange me as i tunnel visioned a boss mechanic. (edit to add: this was the dark/shield elemental boss. the tank died as i focused a crystal and didn’t realize she was running out of range until it was too late. my mistake! i was able to keep the other dps alive long enough for us to kill the boss even without a tank… not exactly a strong argument that things are tuned impossibly!)
no full wipes at any point. feels perfectly fine for day one considering these are the equivalent of “old” +10s.
people have to know what they’re doing and play decently. just like the beginning of every expansion
M+ is dead content that only an extremely minority are still doing it.
I can’t tell if it’s my talents or my gear. My healing feels like garbage. The only spell that feels like it’s actually doing something is swiftmend.
People are forgetting M0 is equivalent to a +5 now, and we are going in with heroic gear.
Don’t use the puddles to avoid singularity, too much other possible damage with the web attack and the poison, and you take damage from the black blood as well.
Boss always does the singularity at 100 energy, and you just need to be 10 yards away when it goes off.