For a lot of mmo’s in the past and some in the present, their evolution was tied to a mechanic that minimizes emotional investment and rewards in favor of timed progression that often end up feeling like a chore. a chore you complete with the hopes that one day the timers will mean less and the rewards you gained mean more. Game developers have nicknamed this egg timer gameplay, where you basically can set an egg timer of sorts that decides when you play and why. In a game like Eve online this essentially makes up the vast majority of the game where you are leveling skills and building things in game set to time-gates. An example in WoW would be the weekly chest, how many of your guidlmates or fellow players engage with a patch for 2-4 weeks only to fall back on only logging once or twice a week for their timed reward structure? How much does this affect your personal backend enjoyment of the game? Because it seems like the current team working on WoW have, over the years, relied more and more on these types of mechanics.
I wonder how much of the player base feels empty satisfaction without really being able to put into words whats going on.
Its clear that these types of mechanics are necessary in some form for a great game, and so it seems to come down to balance. balancing egg-timer gameplay aspects with an open world that has set reward you can emotionally invest in. Why do we play games? Do we play because we want the fun fake stuff handed to us week in and week out, or do we play for the experiences that bring us joy and meaning through player interaction and such?
WoW is a succesful game that seems to have fallen into this trap, and in the modern era there seems to be a near constant scramble to fix everything about the game in hopes of getting us more invested into something that, at the end of the day, is tied to a timer and not our engagement of a diverse and fun world.
in the beginning we had around 3 timers that really mattered for the reward structure, 7 day raids (very difficult to do tied 40ppl), 3 day raids (just long enough for casual players), and the pvp promotion 7 day timer. Now almost everything about the progression of your character is tied to a time-gate. we dont even get content on patch release days, its timed out as well.
Do you feel this is a major contributing factor to your enjoyment of the game? Are these timers fracturing the player base more and more as the weeks go on?
Is a game more or less fun when you can predict the outcome based on nothing but a timer?
I’ll try to avoid my own personal opinions on the subject, as they clearly do not matter, but i am super curious how the rest of you feel about this. For those of you who played classic does this seem like a major design flaw with the current game that goes largely unnoticed or talked about?