What are your stats unbuffed as a Prot paladin?

I have managed to get to:

16.4K health unbuffed
89% avoidance with holy shield up (over 91% with raid buffs)
Dodge is low around 11%
Parry 13%
Spellpower is at 470

I do have dark moon card crusade which is fun, when you drop 1 cons and if it hits 5 mobs at once you get an immediate 40 spellpower boost and another 40 for a total of 80 when you drop a 2nd assuming it also hits 5 targets

Not to mention the meleee damage increase which is minor but still something.

I do have an uncrushable set which jacks my block up to 29% and I only lose about 800~ Stamina bringing me down to 15.6k health unbuffed

My avoidance shoots up to 105% in this set with raid buffs…

My question is, people tell me I am squishy still? Unsure what else I can do?

I thought my health is on the higher end for a paladin that’s never touched phase 2 content before.

I thought tanks needed 100% avoidance unbuffed in raids?

I have two main sets.

Set one is threat focused and uncrittable. 13k unbuffed, 800 sp. I use this in dungeons, and in Raids on bosses with threat drops. I sometimes struggle with pug healers in heroics.

Set two is uncrushable with still a pretty heavy gemming/enchant profile for threat. 14k unbuffed and 600 sp.

I’m geared in p1 bis plus a few t5 drops and craftables.

“Squishy” is a vague, relative term. If they are used to people in Tier 6 gear you will seem squishy.

My unsquishy tanking set has 15307 health unbuffed, 18496 armor, 288 block value and 694 spellpower. My Illidan set is only slightly different now, sacrificing a bit more health and block value to be unshearable.

On paper you have more unbuffed health than someone who tanks Illidan every week without a problem. So I can’t diagnose the problem but it’s some combination of your gear being all +stamina with low armor, you not pressing your Holy Shield button, you not using the available buffs and consumes or healers failing at their job and trying to blame you.

Another factor of seeming squishy. Some paladins have Avenger’s Shield and Argent Defender while a lot of raid focused paladins have sanctity aura instead.

In dungeons, heroics, kara trash that damage reduction from Argent Defender is noticable.

If you are primarily doing raid boss tanking however, Argent Defender is a bit of a trap as most bosses can hit you hard enough to bypass/leapfrog the health range in which the talent activates.

One last thing to consider. It’s important to keep the mobs you are tanking in front of you. If they’re behind you, you can’t parry, block, and if I remember correctly also cannot dodge their attacks.

Can never remember if it’s only enemy mobs that can dodge attacks from behind.

Pretty sure I can only hit 100% avoidance on boss fights that dual wield like Varis in illidari council and Leotheras.

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If a raid boss fight is actually difficult then having >=102.4% block/avoidance is non-negotiable (if the boss can crush). You can achieve that in pre-raid blues, there’s no excuse for not having it in a raid. Once things are on farm the occasional crushing blow doesn’t matter and you can just be uncrittable and tanky.

Another thing is people who aren’t tanks tend to compare apples to oranges - their last tank was fine in Heroic Slave Pens but you’re getting chunked in Heroic Blood Furnace, so they think that the problem is you, when it’s mostly that HBF is much harder.

Are you rolling Holy Shield into the gaps of Redoubt?

I think that’s how Blizzard intended us to work; use Holy Shield when Redoubt isn’t up.

Also, did you go Daredevil spec and pick Reckoning? ((Risk of more enemy Parries during a fight.))

I’mma ask this next bit because I see so many Prots doing it. Are you casting Avenger’s Shield while being hit?

EDIT: Oooo! Also, what’s your Block Value. Does no good to have high block chance if you only block double digits (just an extreme example).

LOL no, literally no tank gears that way outside of memes. Prot warriors get uncrushable by pressing shield block, any blocked attack can’t crush, pallies do the same with holy shield.

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You can meet me on Pagle sometime if you can help me. My set is unique for pure stamina and still manage decent spellpower could be higher though

I understand not all healers are perfect and raids are a team effort…

The only warcraftlogs I can see for you show you in ret spec, wearing a totally random mix of ret PvP gear and tank PvE gear, and using only Seal of Command. So needless to say you were parsing between 9% and 16%.

What I get from that is that you haven’t done your research. WoW isn’t a game you can successfully play by ear or by guesswork. At your current level of play you need to get on a web page or discord that explains how to gear, gem, spec and play your role and do what it tells you. You are probably doing lots of things wrong as a tank and we won’t be able to help you here - you need a resource aimed at very beginners to being a tankadin.

Also you have gear filled with epic gems and very expensive AH-bought trinkets, and you sure as heck aren’t in a BT/Hyjal guild with the skill and game knowledge on display there. What I get from that is that you bought 10k+ gold with real money and spent it at the AH buying stuff because there’s no way you farmed that much yourself or got that stuff from a raiding guild. Anyone who knows the game well is going to draw exactly the same conclusion after one look at your gear.

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You are correct. Nothing can block or parry from behind. Players also cannot dodge from behind.

For AOE packs sure you can do that. For 3ish targets and below, use Holy Shield on cooldown as the mobs won’t eat through Holy Shield regardless.

Frequency of crushing blows are the main reason why the plate tanks will be seen as squishy. Blocked hits cannot crush, even if the tank’s block value is pathetically small. Crushes only come in from level 73’s or ?? boss mobs, so it’s primarily only raid bosses that can crush.

For lightly-hitting mobs, yes block value gets a whole lot better.

For majority of fights/situations you want to be crush capped. Your HP is fat that’s for sure but your SP is super low. In comparison I sit at 14.8 k crush capped with 770 + SP. I can go over 16K but that’s overkill in most scenarios. I use a lot of iron shield pots as well tbh there cheap.

He does say with holy shield up which leads me to believe that he is counting his block in there as avoidance. You need 102.4% total to be uncrushable against a boss level mob. This guy is gonna get beat into the ground.

102.4% to be uncrushable.

just meet me ingame. I switch specs. Paladin can farm stratholme.

Oh I know, my meaning was if their BV is low they’ll still get chunked pretty good on blocks, which then leads to the “you’re really squishy”.

And aren’t Crushing blows from mobs that are above you’re level? I assume so, because my Hunter’s lvl 18 pet was getting hit with crushing blows from lvl 23 skeletons in Darkshire.

((Just for those out there wondering: Which is why Boss-level mobs crush; they’re player level + 3 lvls for mathing in the formulas that game uses.))


Side Note:
One that I see a lot of tanks do is let mobs get behind them or to the side of them (9 and 3 o’clock position). Tanks, if you’re doing this. Please stop. Even you druids (you still risk dazes; no one wants a dazed (read: slowed) tank).

I’ve always considered anything beyond the 10 and 2 position to be ineligible for Blockable attacks. I think it’s not as restricted. But I don’t wan to take the chance and end up flattened.

Three levels higher than you can crush and ?? level bosses. There are some exceptions as well, I think Archimonde and a few others this phase don’t crush.

Ya, I wasn’t sure if Crushes started +1 level and just increased in frequency. With maximum frequency being achieved at +3 levels.

I just use a Weak Aura to figure out if I’m Crush Immune based on my target’s level and my level. Figure it’s better safe than dead. :stuck_out_tongue:


It seems like bosses that are coded to do ‘dual wielding’ attacks won’t Crush (ie: Illidan).