What are you enjoying about mop classic pvp?

for those that have beta access. and also do you think itll kill off solo shuffle in retail?

From what I’ve seen it’s a buggy mess. But it’ll be dead before it even goes live tbh. It’s such a huge waste of resources and time this company doesn’t know what it’s doing anymore.

I mean I guess it’s kind of nice for people who want to relive those moments but it really is going to be dead and they should be focusing on retail. Or have made retail in a way where they reused that content better instead of relying on borrowed power.

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2 healing buttons
run oom in 15 casts
stand still and spam healing surge hoping for a crit if they don’t target healer
half the time they target healer and you run around pillar in a circle hoping they have to stop chasing from low hp before you are forced to cast your 1 heal ability

watching cdew (with adblock on youtube) and he’s already making farm animal noises to himself the whole game

That’s why boosts are 100$. All they have to do is get streamers to play for a week to scoop up some free cash from the “fell for it again award” pvper’s. Otherwise the entire point is just for their pve players who buy tokens. Blizz isn’t delusional enough to think this is a release for pvp’rs.

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:joy:

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Hey guys is 1800 considered good in MoP classic beta? People keep saying on these forums that it’s 2200 but the average rating is actually 96 right now so I’m not sure.

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I’m honestly surprised they pushed Classic past Wrath.

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yep

I can’t judge the ones that want to play it, considering I mained classic wow from the 2019 release until the end of wotlk classic, but it was mainly just because I never really got to do much in og classic (hit max level a week b4 tbc came out), and I was so horribly bad during those years + was in the military so couldn’t play regularly, that I really wanted to give it a go.

they do know what they are doing though, they’re milking the nostalgia/memories for the $$$

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I played wow hardcore and that was really fun. Probably the most fun I’ve ever had on this game tbh, but I really like the survival genre. That fun had a time limit tho since it doesn’t receive balance updates.

I tried woltk classic and it just wasn’t it. It’s like going back in time into a worse state of the game and I instantly uninstalled. Like I don’t doubt wow was fun then but now I just can’t go to that coming from retail.

yeah I love hardcore, and still do some hardcore from time to time. Having said that, I think it was a lazy and possibly bad move to release anniversary servers for hardcore and classic. No creativity left at blizzard :frowning:

SoD was alright but trying to do ubrs non-stop for a dagger + the fire resist set gold sink if you wanted to do the unnerfed version of molten core turned me off. Despite SoD being kinda cool, I still think they should give this seasonal server crap a break, and maybe go 100% all-in on retail for a change to make it as great as we all know it can be.

I don’t like any pvp in classic versions of the game, but if you enjoy the pve and find a good guild, it’s a chill/fun time, especially if you like trying to farm 99/100 parses.

For the pvp though, yeah, I wouldn’t touch classic pvp with a 10ft pole.

If people play for PvE then yeah maybe. Like if people think PvP is bad now, just play classic LOL.

From what I’ve seen of MoP that gameplay actually doesn’t look bad. It looks like that’s when they started to figure things out. Still not buying into the hype tho.

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Ya’ll are crazy in this thread. MoP was arguably the best time to be a pvper in this game ever for many reasons.

I think MoP is going to do really well overall and it’s definitely not a “waste of resources.” The PvE is great and will be very active. PvP is definitely pretty niche and underplayed historically in the past couple Classic releases. It will definitely be hype for a while and die off, leaving a core group of players playing consistently - but that’s to be expected. MoP pvp gameplay and class design was really fun and if anything I think it will be more active than Cata for sure.

For retail players that never actually played back then, I can see why they aren’t interested in it. Classic pvp in general just isn’t as fast paced, smooth, flashy, or balanced as retail. But it was a different time and gameplay was more focused on slower pace, each ability mattering, class identity and less homogenization. And a lot of people that played back then miss that. Classic is fueled largely by nostalgia.

That’s really ignorant of you to say. Players had been asking for years for fresh Classic servers after the original 2019 Classic progressed on. Those servers are doing really well.

Retail, Cata, Anniversary, SoD, Classic Era. There’s 5 different versions of WoW right now if you don’t count Hardcore. Blizz is pumping out content lol. Some of it is old content reused, but that’s literally what classic players want. I’m not the biggest Blizzard white knight but “no creativity and lazy” is crazy.

That is true. I played a bit of beta and it’s a little buggy and very laggy it’s hard to play. They have a little less than 2 months to make sure it’s ready for launch.

There’s nothing ignorant about what I said. You disliked or disagreed with the opinion, or perhaps felt attacked/upset about my opinion [e.g., you took it personally because you’re currently enjoying classic?], but that doesn’t make it ignorant. I’ve probably played more classic than most on this forum, so I am not just throwing out that opinion with no basis.

That doesn’t inherently translate into those servers/the recycled content being good for the overall health of the game (or the greater good), especially when considering the long term health of the game (which will suffer and/or get neglected more and more over time as more versions of the game are released and maintained).

So there are 7 versions of wow now then (with hardcore and anniversary hardcore), not sure why you decided to exclude those when they’re just as relevant to the issue of spreading the playerbase too thin.

Most of it is. Every version except Sod and retail is full send recycled content. That’s fine if a large enough subset of players enjoy playing the various iterations of old content, but where does the line get drawn [e.g., how many era/fresh/anniversary/classic/seasonal versions of the same game do we need running, before you think there are too many]?

We certainly agree on this.

Not really. Imo the anniversary content just being fresh servers of old content was the epitome of no creativity and laziness. The only thing that would have been more lazy is to have not released any content at all.

I played in mop, in fact it was the first expansion where I really started to get into pvp, but I don’t remember abilities mattering anymore than they do now, or even a slower pace tbh (but maybe my memory is just off). I agree with the class identity and homogenization though.

This is kind of my point tbh, as far as the wasted time and resources comment(s). Imo it would be a lot better to devote time and resources to the version of the game that isn’t just going to inevitably die off, and by doing so (instead of working towards making 10+ iterations of the game running at the same time), bring the community together again (as opposed to rereleasing fresh recycled content every other year in various iterations, which is ultimately just splintering the playerbase more and more over time.

If I had to toss a number out there (just an opinion), I’d say that we should only have AT MOST 4 versions of the game going at the same time [e.g., 1 classic era, 1 classic hardcore, retail, and then have the constantly progressing classic (don’t really like the idea of this one though past wotlk, but if enough do /shrug)]. I just think it’s kind of silly to have 2 hardcores, era, era+/sod, and two constantly progressing classics (currently cata/mop and classic anniversary).

The idea of just having never-ending rereleases of old content to appease what’s ultimately going to be a smaller and smaller group of people every time just translates to neglecting retail imo.

Maybe it isn’t such a bad thing now, as like you said, the servers are doing really well. I’m not denying that. My point is more so that continuing down this path of dishing out a never-ending chain of distinct versions/iterations of the game is ultimately going to do more harm than good [e.g., retail 1, progressing classic, sod era, sod tbc, hardcore 1, hardcore 2, hardcore tbc, tbc era, wotlk era, season of mastery tbc, fresh servers for progressing classic again, fresh servers for hardcore again/hardcore 3, season of mystery/misery/insert whatever name blizzard goes with, another anniversary/rerelease of one or more of the above, sod wotlk, etc.].

The above is exaggerated obviously, but you can probably see my point a bit better with that example. There has to be a breaking point where we stop dividing the players across a constantly increasing amount of distinct versions/iterations of the game.

I’m struggling to see how anyone sincerely feels that having 10+, 20+, 30+, etc. versions/iterations of the game down the line is going to be a good thing.

This was the same for Cata which actually had more pvpers and more bgs then even mop did. You saw how good that did the only difference with MoP is that there are a few more comps that can be played.

There are far more gimmicky comps in MoP with things like beastcleave 1 tapping you or rogd comp 3v1ing your team every 30 seconds. There also isnt a playerbase of 4 million bgs that would dabble in arenas or 2 million bots that were just always playing arenas at low mmr.

It was absolutely not the same, coming from someone who played Orirginal Wrath like their life depended on it when I wasn’t at work.

I played the first quest line and it was so watered down and stat inflated that I quit after an hour or two. Pure garbage.

Logged on MOP.

Played WW.

Smiled.

10/10 will do again (today).

I actually disagree. I think MOP is going to have the same problems wrath did, where everyone just hyper focuses on getting everything ASAP and will quit after a month when things don’t go their way.

PVEers will be stuck doing their dailies, which is whatever, but when raid lockouts are out they only really have challenge modes left to do which will get boring after they’ve completed their golds.

PVPers will have to suffer with the PVP power in malevolent, which is going to be unbelievably obnoxious (sub rogues one shotting, MM one shotting with a bug rn., warriors and DKs being monsters). Granted, I think even with that stuff in PVP, the game will overall be healthy for a while, and as we get closer to Grievous/Prideful activity will increase.

I mean, it’s the same concept between retail and MOP. Things matter on conditional things. E.g. PVE WWs do not prioritize FOF if they have 1 of 5 different conditionals to using it. Retail, other specs will have the same type of conditionals for certain things.

HOWEVER a lot of the abilities you use actually feel impactful. There are things you can do that make a skill difference in MOP, because some things do have positional things (e.g. BOK getting a dot from behind the target if you don’t play the minor talent). The slower pace gameplay means you are rewarded more for proper rotational stuff. Retail still has this, but you aren’t going to be losing a lot if you make a mistake here or there.

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Not sure where they got slower paced, if you weren’t careful and I popped a 10 stack of teb, rishing jade and fof someone they might just die in that 1 channel.
Didn’t get the kill? Dont worry I’m going to do it again in 1 stun dr.

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Paralysis the target from behind and get the full poly/sap/trap duration.

Stuff like that felt so impactful.

Did you play vs someone with 0 gear lil bro because fof doesn’t 100-0 anyone in MOP lol

im afraid youll have to ask kenny about that even though hes not in the beta /shrug

i like how abilities feel better. for instance, vivify on retail takes like 90 seconds of spam casting to put you from 1% hp to 100% hp. in mop, you press healing sphere and you actually heal yourself for like 10% hp.

there is a lot of bad mechanics though. all the instant cast long cc would drive me insane if i was a healer

it will die out quickly (probably last one season or so), but it’ll be fun for the first month or two so i’ll play it until im not having fun.

it’ll die really fast if they dont add x-realm queueing or x-faction queueing though imo.
(also they should ramp dampening up way faster, 2s games can and do last like 15-20 mins regularly)

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