What are we supposed to play if we like to solo content?

Hi all, level 67 298 ilvl here.

All my specs feels incredibly weak compared to my other toons.

-Devastation is too squishy, not much heals, no shields

-Preservation has good sustainability but very low dps

-Augmentation is low dps and low sustainability.

If my prefered playstyle is to solo difficult content ( I do it with all my other classes ) what spec should I play ?

I understand I am not max level but I don’t see the class becoming good even at 415-420 ilvl.

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what kind of soloing content are you wanting to do? like solo world bosses and overland content or are you meaning u want to solo dungeons for a challenge?

Devastation is good for leveling just put more points in to the heals work great for me

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Well, for example I have no chance of soloing overworld mobs at the obsidian citadel, while other classes will grab packs of them and aoe them down, I cannot even take on a single one.

They are level 67 and have 400k hp, my augvoker has 5k dps…lol

elites and whatnot i have no issues soloing as dev. If your wanting to pull packs reroll a tank spec you like. Bears the easiest out of the bunch. Dps are still going to have faster kill times. Hunter pets can tank any overworld rares and elites as well.

I’ll be honest with you, soloing as an evoker is not the easiest to pull off. You’ll need to get used to kiting with Hover + using your blue spells to apply a slow to mobs. Additionally, I’d recommend using your Living Flame procs for self-heals, and in an instance where you have two charges, then you can cast it on the enemy for burst dmg (Scarlet Adaptation increases damage based on stored healing).

Make sure you’re preemptively using Renewing Blaze before spikes of damage to recover from it effectively and not capping out on charges of Obsidian Scales (30% dmg reduction).

Just do your best to keep distance from your enemy—don’t forget you also have the racial CC abilities than knock mobs away or into the air (+ a talent that dazes them when used).

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Devastation is going to be your only option for a decent solo game play.

The other specs are designed to play in a group since one is a healer and the other is a support, but let me tell you that devastation can pull off great DPS in itself.

Well, Devoker it’s very average DPS, no defensive and no healing.

Devs need to look at Evoker because they are the only class that has no viable solo spec. I have a BM, a Warlock, a Prot Paladin and a Guardian druid, and Evoker is really the weakest of them all by far. Devastation even do lower dps than tanks because you constantly cut your cast because you need to move or kite and Hover don’t last long enough and is always on cooldown.

I understand Aug is a buff spec, but it should be incredibly tanky in exchange. Kill two birds with one stone.

It would stop Aug from being useless ( having a 3rd DPS is always better than the meager buffs Aug does ) and it would give a good solo spec for the class.

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You mentioned two pet classes and two tanks. Of course they’re going to be better for solo overworld content. Soloing as say a rogue is going to be rough too at that item level.

Also, currently aug is the best dps in the game for dungeons at a high level. And is the tankiest dps class in the game with decent self-heals, 3 defensive cooldowns, a knock back, and two knock ups. It does suck omega balls for solo content though.

I don’t know if balancing a class around pure solo play in an mmo is really something the devs should do, too

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Aug does not have low sustain. It has very high survivability to the point that people are calling it protvoker. Blizzard even said that in solo Aug should have the mindset of a tank by pulling larger groups to aoe them down since most of their damage is aoe.

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Yet my lvl 70 aug with gear can do this just fine. This too me sounds like you need to just finish leveling and get some gear. Evoker is good. Its main draw back is its t-rex range. I cant stand it as devoker, one my guildies cant stand it as pres, but it doesnt bother me in the least as Aug.

Its possible that you just dont like the play style of this class and so you are struggling to find enjoyment. it is other wise very strong.

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This is the conclusion I came to on my own as I’m leveleing. I take Verdant Embrace, all the buffs for healing that apply to Living Flame, Emerald Blossom and green spells, and all the buffs for Blistering Scales. I don’t take Breath of Eons while solo. Deep Breath is better for that instant damage.

I’ll pull a big group of mobs when at least Upheaval and Fire Breath are off cd. I pop those two cds and usually have to clean-up a couple with Living Flame and Azure Strike. But if Upheaval, Fire Breath are up as well as Deep Breath, then normally everything is dead at the end. I can usually heal back to full with just Emerald Blossom. If not I toss in Verdant Embrace/Living Flame.

If all I have up are Living Flame and Azure Strike, then things take a long time to kill.

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Arena defensive capability differs a lot from outdoor soloing survivability.

Is there anywhere you found that would have solo recommendation for the talent tree ? I am 70 now, ilvl 397, I must admit I still don’t feel as strong as my prot paladin for example but it’s better than it was.

A reason for that is I did not understand that Prescience, blistering scale and even Ebon might had an effect on you. you can actually cast those on yourself when you are solo which makes things better. Will continue working on it but it’s better.

I still see no healing for sustainability though, just living flames which has a cast time so difficult to pull off while pulling 6-8 elites at the same time.

From my experience with Devastation, while it does ‘feel’ like wet tissue paper despite having that lovely 75% additional armor, it doesn’t feel like it added any more than what other mail wearers have in terms of total armor. Devastation is in fact quite strong in their survivability, just be very conscious about what you press next. The go-to talents is to make sure you MUST HAVE is Scarlet Adaptation for any immediate healing to yourself (And total health regained, remember that) to then be translated to do more damage/healing the next time you use Living Flame. Then have Ancient Flame to help with your next Living Flame cast to be quicker when using Emerald Blossom or Verdant Embrace. Now, pair this with Burnout and gain free instant cast stacks of Living Flames, you have basically brought yourself back to 100% if your focus is to survive than to utterly decimate something, like a tough Rare/Elite.

Preservation being another experience, great healing but it shouldn’t be a surprise that you wouldn’t be doing any DPS, its not their place and their extensive ability to survive and heal against much more heavily consistent damage may not be comparable to a tank but enough to at least fight for a little while. So, don’t go out there playing a Healing Spec to do DPS.

Augmentation is very focused on teamplay, a shocker, I know but I can agree that it suffers some DPS problems when it comes to solo play and they should fix that somehow but if you’re not good enough to understand and take advantage of the specialization, Augmentation is not going to compare to even Preservation in DPS.

As for the overall complaint, I wouldn’t even bring this up until you’re level 70 at the very least, leveling for any class that lacks abilities/talents aren’t going to feel good. Before even the revamp of the talent tree to what we see today, it was abysmal to level Enhancement Shaman because your very CORE abilities don’t start until level 40, where you can use an AOE ability to do more AOE but also worked well as a filler to potentially do more single target damage from other abilities. So, it isn’t I’m not disregarding that this complaint is unfounded, it isn’t going to have people listen if you’re not 70 and expressing the issue at a class’ fullest when you can compare to the strengths/weaknesses of other classes and if it feels fair or not in how they do in similar situations.

I can admit that Evokers isn’t perfect but they have their overcoming strengths and yet Blizzard have stated this class alone isn’t easy, really does require a understanding to perform well as there’s no ‘easy-to-play, difficult to master’ situation, its quite difficult throughout to get a handle in every aspect. It won’t be fun playing solo if you have shortcomings.

You have Emerald Blossom baseline, and Verdant Embrace in the Evoker tree. Both instant. You can buff Emerald Blossom with Lush Growth (also buffs Verdant Embrace), Panacea, Inner Radiance, Symbiotic Bloom, and Dream of Spring. Essence Burst and Essence Attunement synergize with Dream of Spring.

You also have Renewing Blaze + Foci of Life in the Evoker tree as a defensive cd.

Sorry I was a bit vague. Emerald Blossom gets buffed a lot by these talents, but his cost of 3 essences that it shares with Eruption makes it unviable for solo play as if you spend your essence healing, you are not damaging the mob, or at least that’s my experience.

I have no clue what everyone else here is talking about, Aug is super good for leveling because of how tanky we are. Granted you are restricted to only doing dps in your Ebon Might phases, but other than that you are tanky, easily kite any mob, and decent burst damage.

Is it the best? No. But you don’t have to swap to Dev, learning the rotation and what you should be doing helps with the leveling.

With Essence Burst, Essence Attunement, Pupil of Alexstrasza, Anachronism, and Nourishing Sands, by the time I need to heal my Emerald Blossoms are almost always free.

And if it’s not free, I will always prioritize EB over Eruption to stay alive. You still get the benefit of extending your Ebon Might by 1 sec, and you can still cleave with Living Flame to keep damage on targets.