“We certainly have the ability of providing a higher realm population than we had back in the day. The good news is, we can dial it, trying to put in everyone that we can before the server CPU is melted.”
Save yourself the heartbreak, and don’t go all lawyer on me… I know the statement isn’t a blatant admission… but witht he server populations like they are and they turn off sharding… they are not going to put a 3k cap on a 20k log in population…
I would avoid Herod if I were you if you are worried about such things…
You heard it here first, call me physic when it happens.
This is some pserver thinking. You can support a 3k cap with 25k daily since you’ve got the entire world logging in at different times during an entire 24 hour period.
Now we have specific time zones and closed locations where the majority will ALWAYS be logging in during the same window. That 25k pop won’t work too well in that situation.
Maybe Blizzard figures that, if we want to keep population low, we’ll just regulate ourselves if they offer free server transfers. It’s not like they have to keep actual separate physical servers anymore, so, if I understand the tech correctly, creating more servers is a relatively simple matter of setting up the software infrastructure. If this is true, then it is relatively unimportant to Blizzard how things are divided up, and it makes far more sense from that perspective to start with just a few servers and break them up later. “Okay, Classic players, if you want low server caps, then we’ll open up Herod to transfers to these 20 servers, and you make it happen.”
Not that this will be a smooth solution in reality, but they probably see it as a contingency plan with a low chance of needing implementation, so I doubt they’ve put that much thought into it. Blizz has made it relatively clear from the beginning that they don’t expect a large Classic community long-term.
I don’t think there are any set numbers or percentages associated with low, medium, high, or full. Their purpose is to manipulate new players into choosing one with low or medium to balance things out. There is no “cap,” IMO. With layering, it’s all dynamic. And Blizzard is probably not going to tell us anything more than high or full = potential for login queues.
Yes maybe the cap was 25k consecutively, but I’m talking about the concurrent cap, which will exceed daily over 10k easily which is a problem. 10k alone is game breaking.
Obviously newer hardware can handle more players, with layering enabled. But the problem is after layering, if they actually disabled it.
Blizzard is clearly expecting the initial wave to pass before Phase 2, and for things to settle down to more manageable numbers. If that turns out not to be the case, I expect that they’ll add in some more servers and offer transfers from high population realms.
From the Dev interviews at the Blizz campus day, they expect it to be gone naturally before Phase 2 but if not it will be turned off regardless, and they’ll use queues and transfers to new servers like they did in the old days.