Apart from what the original devs set out to do, apart from what Blizzard in general thought at the time, what are the principle aspects of Classic WOW that make it a good game?
I feel like this is crucial in understanding where Warcraft goes in the future post Classic.
Obviously, with Classic having a two year road map of content releases over 6 phases from Launch to Naxxramas, that means there is a lot of time to address that issue. What lessons does BFA or the future expansions take from Classic to make that version of the World of Warcraft better? If Blizzard wants to do more Classic like content what can be the clear sign posts for them to look for.
Sense of Community feels like one of the biggest, BFA has attempted this, but it seems its assumptions on what drives community is biased against the type of experiences Classic is known for. So there needs to be a way to expound on that term that will help us as a community better understand with Blizzard what exactly we need to see in the games Blizzard makes in the future.
If I had to expand on the idea of community, its the idea that any individual in a society is not self sufficient. By having this weakness it becomes core to the idea of seeking relationships in order to fulfill personal needs. As the expansions of Warcraft made the game more and more possible to play alone they sabotaged any need for relationships under the banner of accessibility. People became reliant on Blizzard’s systems rather than each other. There needs to be gaps in game design where player choices make some content inaccessible to them without the help of others.
So this first pillar, what do we call it? Reliance on Other Players? What would you add, what other pillars of design make Classic what it is?