I am just wondering… if you exclude M+ and Raids, what are the gameplay loops in DF now that there are no mission tables and no other “borrowed power” (i.e no content to progress like artefacts, hoa, torghast, horrific visions, mage towers etc).
Are daily quests still a thing? Is the daily cache?
I know they said there will be dragon riding\races will be a thing but I am picturing them as daily quests similar to the one in reavendreath where you run down the hill… are these a bigger end game system than I imagine? and if so what is the gameplay?
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Renown will still exist as the new reputation system - we can assume this will continue “Callings” as dailies, and other reputation grinds we are used to will persist.
There will eventually be a catch-up zone to fill out some more alt/solo grinding content.
Professions seem to be their own unique thing that you will be spending quite a bit of time with. Upgrading that gear, and all that.
I’m thinking Cata-like loops with some bells and whistles attached.
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I wonder about this too especially from the player power gain perspective. If there’s nothing other than gear to raise player power, DF may actually be quite boring.
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This is what I am unsure of, we will be racing to earn rep… is this the equivalent to torghast next xpac? is there an equivalent? Or is it just 3 dailies to earn rep and come back tomorrow… typical “don’t miss a day or you are forever behind”?
Didn’t they say professions would require participation in high end M+/raids? So you are locked out of progression on that, if you don’t engage in that content.
After looking at alpha footage and announcements I have no idea which gameplay issues they are addressing or which they think are fine (like the extremely toxic M+ environment) and the proliferation of boosts/GDKP rather than “playing” the game.
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The new loop is waiting for Dracthyrs soar cooldown to move 20 feet while everyone else walks because they broke Dragonriding already.
That and, I assume, watching PvP collapse in on itself.
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I am sure PVP will be fine… that said I always enjoyed the PVE while you PVP gameplay… Alterac Valley, nazjatar or those alliance invasions in BFA… SL I kinda skipped (got 2 days left I a wondering if I will bother with DF… have not prebought/wont be playing season 4).
There is no borrowed power in Renown, so there’s no “falling behind”. There may be recipes inside, but we have been told it’s cosmetics based, mostly. No planned Torghast as of yet.
And of course they’ll lock certain recipes in raids/M+. That has always been the case.
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God I miss the old days of Alterac Valley, some times games of AV took all day or even multiple days. It was peak WoW for me.
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Do we know that there won’t be any borrowed power/expansion-locked systems in DF? I mean, I know there hasn’t been anything announced…but has there been any word to the contrary? Maybe they’re just keeping it under wraps for now to reveal it closer to release?
I’m being cynical in this regard because Blizzard seems to have been moving more and more towards temporary/seasonal features over the past several expansions and it seems weird that they’d just drop that philosophy completely with DF.
Dragonriding is probably the borrowed power. Thats why theyve locked it to Dragon Isles.
Because chorgast, mission tables, etc. were “fun” features 
I didn’t say anything about either of those things you mentioned.
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There may be something waay ahead of us.
Not going to lie, the datamined “primalist eyes” gave me an instant pang of fear. I know these are most likely just NPC adornments, but so were the Dark Fallen skins. Eyes to associate with some power-up grind mid-expansion like corruptions…
I have fears and my tin-foil hat is snug.
I’m happy tbh
Let me cap my alts and get into the endgame without needing to do another thousand things to truely be ready to play the game
SL was so off putting for playing new alts because you needed to get both legos, renown, tier
In alot of cases I level capped and alt then just nope’d right off that charater
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Eh…but it’s not really borrowed power, is it? I mean, temporary system probably, but it’s the stuff that affects our characters’ combat abilities that I’m concerned about.
Well is been one of the marketing lines Ion has been trumpeting in most interviews.
I actually liked leveling up followers and sending them on missions… what I would like is MORE interaction with that system… having followers join you on the callings and/or dungeons. Learning more of their story as they level up. Having a brawlers guild style boss fights with each of them, equipping, gearing and talenting them. Buying/training more.
As to chorgast, I think the content was fun enough, I think the rewards (or lack of rewards) were the problem. If Torghast rewarded gear that was powerful in torghast and outdoor world only it would have been very successful… instead they forced raiders to do it for legendaries.
If torghast has a tier set that gave demon hunters the “grim tinder” ability while inside torghast/outdoor shadowlands zones… that would have been fantastic.
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buy mats - craft - sell is a loop you can do if you don’t like group content.
And yet, the game was much more popular before they started introducing all those borrowed power systems.
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This is exactly it… what does it mean to “play the game”?
For some they pay for boosts to get the gear so they can “play the game”.
For others they do the ancillary content so they can get the relevant power level to “play the game” (aka preraid bis).
I think the biggest issue in wows design is the criss cross of content streams. forcing raiders to PVP for an essence or trinket or forcing, solo/casual players to raid/M+. The rewards should be independent content streams that do not overlap beyond “normal” ilvl.
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there were daily heroics back then. now it’s weekly M+.