What are paladins complaining about? The changes make everyone very balanced

Here are the sims.

Before the changes paladins were simming 16,000 DPS compare to the rest of us at 12,000 dps.

Now everyone is around 12,000 dps.

Well done blizzard. Keep it up
h ttps://docs.google.com/spreadsheets/d/e/2PACX-1vSWYkkIsvWV4N09okuB2vTi2yEAYJD-QbOUli9kQgK1xzcLbA6EaLHwxDVfvwwPHUpYdSgLQ6wrSEAL/pubhtml#

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classic dev team has been doing a bang up job balancing pve in sod. been interesting to see the classic annisversary dps charts versus the sod ones week to week

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Paladins don’t like letting other people press buttons in PvP… simple as.

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Most of the complaints were about the change to the cooldown of judgement reduction in 4pc t2 being changed from -5 seconds to -2 which would ruin the rotation of seal twisting, but that was reverted yesterday.

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The issue is that most people dont want to learn Twisting. Which is 1000% reasonable. It would be sensible to buff stacking & exodin and even shockadin to a 5% closeness of twisting.

Not everyone wants to play their class as a rhythm game, we’re here to enjoy the game in the way we like to play, after all.

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Good on them to revert it so you can keep a smoother rotation.

What do you mean I pressed my initial opener and they arent dead yet!?

link pls and thanks

More complex rotation should do more damage.

Also wtf happened to warriors, we were supposed to not suck this phase

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werent you always saying nerf ret? Seal of martyrdom, seal of command being a 6 second window, divine storm, judgment, crusader strike, exorcism, concencration, hammer of wrath excluding our buffs and defensives just only our offensives. This isnt complex? a rogue spamming back stab, hunter with killshot, mage with icelance, druid with starfall, these are all complex?

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When you going to win a tournament on your rogue?

when I get it geared. its 44. when you showing up on any of your characters?

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Yah, if you look at my comments I wanted it toned down in PvP. I think both is possible.

I think twisting should do more damage than expdin and stacking, stand by that.

And boomkin is an abomination in PvP as well.

I comment a bunch on paladins because I play one ally side.

It was kept at 3 seconds but was changed to dealing 45% less damage on Judgement though, last I heard (2 days ago).

Paladins logging in Tuesday will be nerfed by over 20-30% from where they are now. It was higher before some of those nerfs were reverted. All in the name of balance in an MMORPG (which famously don’t demand “perfect” balance, as roles are meant to matter).

This kind of balance is a serious flaw in the thinking of modern devs and younger gamers.

Further, this balance is around being fully geared, another mistake by these devs. You don’t balance based on the final highest potential. It cripples the game, and tells the audience the devs will cater more to the third party log site than the players who login every day.

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There is no such thing as a more complex rotation. Regardless, even if there was, that’s a really silly statement and position. What should be the case, which is how it always had been, is that different classes excel at certain fights. Too many children don’t realize the game is an RPG.

No. Higher skill should always be rewarded. A shifting feral should do more than a wheelchair feral, a twisting ret should do more than a stacking ret. Skill expression is important.

Also sims look pretty tight right now. Warrior is single target dooky, but seeing everyone’ around 12k is great.

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You don’t understand what actual skill is.

They don’t want balance, however.

One of us does and its definitely not you…

paladins press the most buttons to get the least right now…its unfortunate. p8 is gonna have a lot of disappointed rets

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