What abilities are making rets more tanky?

I know that rets are going to be more tanky once servers are up. What are the changes that are occurring and what abilities are change to make it like that?

  • 2% max health heal on every crusader strike
  • 3% max health heal on every divine storm (if talented)
  • 10% stamina, 10% avoidance, 20% armor
  • 30% DR divine protection + buffed shield of vengenace
  • JV replaces TV when selected, heals 6% max health
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Oh thats nice.

Almost fury war levels of regen.

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10% more health
20% more armor
10% more avoidance
2% heal on crusader’s strike
% heal for yourself and allies on divine storm
Instant cast flash of light with 50% buff every 6 seconds OR auto word of glory when you fall to 25% health.
Extra defensive (divine protection) on 1 minute cd

Yeah, we’re more durable.

One that comes to mind right away is that FoL can be instant and heals for more, in exchange for a 6 sec CD.

Which do you think will be the better play? cheat death or instant FoL?

My long winded reply:

If you like csaa, you have open gcds. This is a HUGE change from the way we played for years. We’ve always been gcd locked. Therefore, the optimal play was maximum holy power generation. You wanted to keep builders on cd as the highest priority without overcapping. If you did ANYTHING but put a builder on cd or use a spender with builders on cd, then you were losing dps.

With csaa, we’re not gcd locked anymore. We’re cd locked. That means we have open gcds we can use on flash of light. It’s only about a 40k heal, so you need to use it semi-frequently to get a significant impact, but with csaa, you can without losing dps.

With templar strikes, you stay gcd locked like we have been since holy power became a thing. Using flash of light would be a dps loss every time. You’re better off with the auto-wog.

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Acronyms aren’t always my forte: CSAA = Crusader Strike Auto Attack?

And as a dedicated scrub I will take whatever abilities make a rotation as lazy as possible.

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Yeah, it’s become the acronym for Crusading Strikes Auto Attack.

While using a GCD is a DPS loss, dying is one as well. Really depends on the fight or content your doing. If your going to be dropping low frequently then Light’s Celerity is probably the play as you’d be burning Holy Power for extra Words of Glory while the cheat death is on cd, or hard casting Flash of Light.

Yes, but my point was that flash of light is not going to really save you if you’re low, since it’s only about 30-40k. It’s more of a maintenance heal. Any time you hit a dead zone where everything is on cd, fol the lowest person. With no open gcds on ts build, you’re not going to use this frequently, so it’s a wasted talent.

If you need to save someone from being low, you’re better off using healing hands to buff wog by their missing health and eat the dps loss using gcd+hp to heal, if you’re only using it on low health targets.

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Its why I don’t use them, so no matter who is reading my comment. They’ll always know what abilities or passives ect that are being referred to. It helps to cause less confusion that way. So there less time having remember what those particular acronyms mean. So you don’t lose focus on the topic of discussion.

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Thats a very good policy

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templar strikes is glorious

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fading light

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On top of all that Vers is now by far our top stat. After recrafting/gemming/enchanting to 20% I have another 10% flat damage reduction, which will only go up as gear scales.

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Really?

Wow, that’s awesome to hear. I’m looking forward to progressing up my Ret Paladin.