What 3 changes would you do, to improve WoW

The general state of the game is… underwhelming to say the least. Having so few of my friends playing it during what is imo the best time of the year to play WoW… is disheartening.

Instead of being negative, and adding on the already overwhelming negative feedback, I’m trying to see, what would make this game amazing again, would the suggestions made by the community be realistic, or have we become too demanding for a 15 year old game?

So I have a question for all who are still passionate to read WoW forums on a December 30th…

If you had unlimited resources (and power), what 3 changes would you do to WoW, which would make you a happy player?

Personally I would:

1) Undo ability pruning
(each class was incredibly unique… I feel with the pruning, most of them feel bland, 3 button pushes)

2) Remove Azerite grinding ( and any similar system )
I believe many people have discussed the problems with azerite ad nauseam, so I won’t repeat.

3) Make warfronts have a pvp option, that awards better gear

Warfronts come from a good idea, making the factions engage with eachother… but the lack of pvp in it makes it incredibly boring, the amount of people afking in them seems to be steadily growing… and I understand them

by makinng them pvp (20 v 20), and awarding better gear, people would have a challenge gearing up, all while retaining the spirit on which bfa was built on.

So what about you, what 3 changes would you do to improve WoW?

2 Likes

The biggest problem I see with the game is unfair assessments and assumptions, like those made in the OP.
If there was a way to solve this, I would spend every dollar I as Blizzard had to do so, because its far more damaging than people might realize.

The main issue is it clouds up the pipelines of feedback and makes it incredibly difficult to understand what the actual issues are, despite threads constantly being started on the topic.

In terms of changes to the game, the #1 thing I’d like to see is more customization.
The legendary system, and again the Azerite system were good, but they could be so much better.

I’d like to take systems like that and greatly expand on them, and expand them to all types of content.

Start with leveling. Complete rebalance and a commitment to making difficult and competitive pathways in open world content that encourages both solo and party play. Then rebalance the rewards and progression.
Rebalance every spell, talent and item you get, and add items like azerite gear etc that gives us talent-like choices that have impacts on how we play our characters.

For max level, or at least higher end-leveling content, I’d like to see the entire system come full circle.
So every item would gain additional powers and additional choices.
By the end, have like 10, maybe even 20 choices.

I think they are going in the right direction with adding more rings in season 2, so I’ll see how that works out.

My ideal case would be like a dozen rings instead though.
Give us things like spells from other classes, or more powerful choices one way or another.

A hybrid of the talent and gearing system that we have seen develop and grow over the years that can culminate in a situation where you wont be worried about class abilities, because there will be so many variations you’d always have something to iterate upon.

I think this is what makes Path of Exile seem so attractive.
I absolutely do not like games like that, but their gear + talent tree interactions is what I would want to see in WoW.
That level of customization, to the point that starting as a Blood DK does not have much impact on what you end as, would be absolutely amazing to experience in an MMORPG.

But it would be a balancing nightmare and likely never work so I’d never expect to see it added.

2 Likes
  1. Titanforge quest-line and Lore which leads you to a comically lazy Titan who needs to be “pleased” before he will Titanforge your gear with rotating offerings as well as an item required that imbues the armor with the Titanforge.
  • First you get the item from a random world drop or through the collection of BoE # shards from various places and combine into a Titanforge Chunk.
  • Then you go to Titan who lements about being bored and needs something, like needs to see a certain “Toy” or “Feast” or “Emote” or “Duel” - some combination which pleases him to allow you to use his service each time you see him.
  • He uses your Shard to Titanforge your gear with amazing visual, and gets lazy again (cooldown) until next week.
    He can not add Secondary stats or Sockets to gear, be careful and choosy with what you upgrade.
  1. Warfront Vehicles and mini-games. - No “grindy” resource gathering. Make it a fun experience where you can gather materials faster if you’re good, really quick.
  • Shredder for wood, whisp for alliance at Darkshore. Fly through rings, Run by trees, Make it fast. Mining could be like a cart ride you throw a net at ore as you go by it and collect it. Indiana Jones style. If you’re fast and good it takes you one 30 second trip.

  • Faster demolition options at the end, possible fly over vehicles you pay resource / trip on griffon to drop bombs.

  1. Clear reward options and direction.
  • Allow players to work directly towards the gear they want. If they want a weapon give them a way to get it. If they need a ring…
  1. Delete everything except the Darkmoon faire.
  2. No mater where you go the carousel music plays and can’t be turned off.
  3. Remove Sharding, and then force every player onto the same server.
  4. Allow cross faction chat.
  5. PvP is always on.
  6. Remove monthly subscriptions, it’s now only yearly based.
  7. Remove WoW tokens.
  8. Make it so if you ever log out your account gets deleted.
  9. Quest chat is now always scrolling, and at 1/4 speed. If you are attacked while quest text is scrolling it restarts.

I’ve just created hell in WoW.

3 Likes

Probably the biggest one for me would be the GCD change its terrible!

Make scaling better, especially at max level.

Bring back artifacts.

Vendors.

For warmode, remove the percentage bonus period. Pvpers want to pvp it should be for fun. Warmode invasions with rewards would be much better, make them instanced or sharded and balanced.
But for that Blizzard would have to fix sharding, or just remove it so that’s second on my list.
Third, the option to either buy flying at max level, or reward flying on completion of pathfinder one, enough of this stringing along.

I have nearly 30 keybinds.

Won’t be any Pvp if it’s only Horde out there!

No it would not! And it would not for many reasons. And pvp will never be balanced.

Don’t care as much about flying as you all do.

Did you come to this thread to actually contribute or tear down what other’s think?
It’s not like they’e going to implement what i think anyway.
Nice job cherry picking by the way, you skipped the part where I said they could balance the warmode invasions by instancing them and balancing the amount of players in each instance.
Just because you don’t like flight doesn’t mean others don’t.

  1. Give specs more depth. It’s okay for people to be bad at them when they start learning, it’s fun to master something with lots of pieces. Having good choices between active/passive talents can help make things more approachable. An extra talent row could help here.

  2. Fix gear progression. Casual players are handed 370 gear very quickly, then hit a wall when they try to move further. This is bad game design that serves no one. Give out gear more gradually, and associate challenge with progress in a more consistent way. Make it about the journey rather than the destination.

  3. Let us fly.

1 Like
  1. bring back rpg aspects to classes, fantasy, professions, leveling, etc.

2)remove things that cause harm to progression and accomplishment, such as warforge, extremely easy content like patch lore quest chain, lfr and no challenge on final zone quests

  1. create new type of contents like housing, solo significant content, something new like final fantasy blue mage, etc

Oh well, I guess classes are perfect then.

Move along, guys. This guy has nearly 30 keybinds. Clearly, we are all wrong and class design is amazing. Hell, it just might need another prune.

30 keybinds, guys.

  1. Keybinds.
7 Likes

remove catch up mechanics.

no epic gear in anything other than normal or higher raid difficulties

increase depth in professions.

if AP is a thing forever allow it to be farmed from ANYWHERE

FULL world scaling brand new players can jump right into the new Xpac without boosts.

1 Like
  1. Remove the Alliance, then we wouldn’t have to worry about WM and Bg’s can be just like coliseums.

uhm… honestly if you removed the Alliance things would drastically improve on all fronts.

1 Like
  1. Undo Titanforging / Warforging, and Return Master Looter
    The lack of focus on guilds and their presence going forward makes me feel like the game is advocating for people going into the pug world. Which is bad juju. Similarly, the lack of focus on the sense of fulfillment, which is then traded for lottery RNG, is also bad juju. Bringing back a focus on guild organization from these two points would be very beneficial.

  2. Bring Back Nuanced Abilities - IE: Scare Beast
    A huge reason why class design from the MoP era is heralded as the best is because every spect felt different, viable, and had immense flavor. Priests with shadow guise, hunters with scare beast, etc. We got some of those abilities back in BFA. But not enough. We need to get some buttons back.

  3. Separate PvP and PvE With Revisiting Class Design
    This is a huge one for me. The game is constantly going through these ridiculous changes. Shaman’s receive needed buffs due to PvE, but then are completely nuts in PvP (involving resto). Discipline gets nerfed due to PvE, but doesn’t get buffs it could use in PvP. Hunters, overall need love in both fields. Etc. Overall, class design needs to be more heavily focused.

  4. Bonus Suggestion: Communication
    Many people play this game at a stupidly high level. It’d be easier to help provide concise feedback if we knew what the end goal was. Rather than this blind thing we have going on now where we’re trying to help and provide information, but it’s not the information they want, but information we find prevalent because we’re the ones actually playing. If Blizz tells us what the vision is, we can help in a more accurate and informative manner. Overall, they should talk to us more.

1 Like

Nothing…

They are doing exactly what i want and will continue to do so :rofl::rofl:

1 Like
  1. Bring back PvP Vendors and remove this system where we get random drops from wins, Just give us Honor and Conquest, The classic Honor Gear vendor, and Conquest Gear vendor

  2. Remove this Gear that needs to be grinded for. Make everything solid like it has in previous expansions, and maybe give us a Legendary situation that was similar to Warlords - The ring that had to be upgraded + the quest lines

  3. Bring back Tier sets maybe? and Justice/Valor?

3 Likes

Everyone will have different answers to this question, but here’s mine.

The first thing to do is to ensure there’s dialogue between Blizzard and the community. What I mean by this is that the community has a voice in what they want and not want in the game, and Blizzard listens to that voice while filtering out ideas that are just too lunatic-fringe to implement.

EVE Online uses a player advocacy group that represents the playerbase. These representatives are elected by the players, and speak for the players. It’s called the CSM and it helps the developers know how EVE Online should evolve and improve. I think we could use an advocacy group here, with players we elect.

I also think there should be tightening up on lore consistency. I’m new but I’ve been trying to get up to speed on the game characters that shape how things go, and I found a few characters – Sylvanas, Malfurion as examples – that seem to behave one way, then go off in the opposite direction for no reason. I don’t know if there are keepers of the lore at Blizzard, but if there aren’t, hire them and if there are, wake them up.

A final suggestion is the spells. I’ve been reading up on what WoW Classic had in preparation to starting a new character on the Classic servers when they go live and the talent tree really intrigues me. I’d like to see the spellbook head back in that direction but if it causes a lot of work, or would be unworkable in this incarnation of WoW, forget it.

1 Like
  1. Finally make High Elves playable.

  2. Raids become more important than M+ again.

  3. Thrall becomes Warchief again.