What 2H "tanks" haven't figured out yet, but will eventually

Amateur hour. I tank mostly in two-handed berserker stance. More damage to me, more rage, and my DPS is through the roof. Ya’ll be trippin’ if you act like this game is hard or something. Once you get gear, everything is easy mode.

I switch between two different two-handers and axe/shield depending on the pull. Mostly just camp out in Berserker and spam whirlwind/thunderclap/demo shout/bloodthirst. If a mob hits hard, I switch.

For example, Live Strat, Earthshaker, berserker stance AOE packs of undead mobs.

The packs of single/two ghouls, I shield up.

Stiches, I shield up.

Equip Obsidian Edged Blade, plus put on my disarm gauntlets for the initial pulls outside the Scarlet Monastery base.

Shield up for Timmy.

OEB/ES for the pulls inside the base, but shield up for the Monks.

Shield up for last boss.

We can get some really quick clears like this. I can go through every dungeon and tell you how to do each pack. But I’ve ran all of these dungeons dozens, upon dozens of times. Some people are clueless, AND gearless. They should be careful.

well a warrior can be crit immune already with shield block up and a little bit of defense cause an attack that is blocked cannot be a crushing blow or a critical hit

Categorically false otherwise fury warriors would be unable to pull threat. They quite easily can if they are not careful.

1 damage = 1 threat, before stance/talent modifiers. Yes damage threat will outscale your ability threat.

Threat from most tanking abilities is static. Threat from damage scales with gear. The only threat ability we have that scales with gear is shield slam.

The trick is finding a healthy balance.

2h tanking works. Dual wield tanking works. 1h + Shield tanking works. They all have their pros and cons.

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Then you’re garbage. Or specced garbage if you can’t hold threat with 1h+shield, or your rotation is crap.

Lol whut?

classic.wowhead com/guides/threat-overview-classic-wow#threat-modifier-abilities-and-values-warrior

Revenge is HANDS DOWN the most threat generating ability.
You must be a terrible tank if you think that.

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Cute but no. That quote came from over a month ago when I was still leveling.

Warrior threat holding at lower levels is not that great due to typically not being prot, not having a full toolkit, and especially with trigger happy DPS that can mow down mobs in lowbie dungeons.

Now I’m prot with extra threat talents, don’t touch a 2H, and dungeons are more of a crawl than the leveling dungeons I don’t have issues.

2H tanking works beautifully around the 20s and 30s and even longer if you want. Personally I stopped in the mid 40s, but I mixed it in a bit with my pull for extra damage/threat before swapping to sword/board.

It’s interesting how whenever I bring up things like dynamite and thorium shield spikes and force reactive disks, all of a sudden there’s pushback.

“yeah bro I just don’t do enough threat with a shield”

“okay, have you tried spending some go-”

“I think I’ll just put on a 2H, that will fix my issues”

:thinking::joy::rofl:

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Playing a healer in classic. Most warr tanks are using a two hand or dual wielding. They have some sort of misconception stuck in their heads that the dungeon is actually getting done faster, its not. It might be better and faster to dps tank ZF and lower, but sunken temple and up a dps tank is a liability.

Inability to hold threat coupled with everyone taking damage and forcing healers to drink between every pull kills any time savings, Dps tanks slow down the run.

The Druid and Pally tanks have as a whole been much better than most warr tanks. I have only come across one good warr tank, The warr was actually proc spec with mitigation, he held threat and constantly pulled, fastest and smoothest run so far.

Good proc spec warr tanks are like unicorns, the rarest of tanks.

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eeh. you dont speak for healers.

i’d rather have a 2-hander / dual weild warrior pulling massive DMG, making the run faster at the cost of me healing him thrice per fight instead of twice… than a sword-and-board tank slowing the run.

‘‘dps-tanking’’ generate more threat and more damage. it is more beneficial for the entire group.

you don’t have the group best interest in mind… you’re just scared

I’m legitimately confused by this statement. Scared of dying? Nope, got a healer. Scared of keeping everyone alive? Nope, do that fine as well. Scared of…no seriously, what is it exactly I’m scared of?

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are you still crying about this

Oh you’re back

Got engineering yet? :joy:

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I’ve had eng I’m not wasting extra gold in pugs who the hell spends 20 silver a pull on dynamite and god only how much a run on shield repairs its bad enough having to use sappers on the biggest pulls

ive actually got a great idea lets start tossing arcanite bombs i hear they are great threat

Doesn’t use dynamite but uses sappers :joy:

have you tried my other suggestion: Getting good

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sapper on only the biggest pull you know the massive orc pull in ubrs when solo tanking the imp packs in mc stuff like that if you used sappers on cd and dense dynamite on cd you would end up spending more for the dynamite and you suggested spending gold not learning a proper tanking rotation

scared of going 2 hand and being a good tank, cause like many player you’re stuck in a mindset that if your tank doesn’t have a shield, he’s doing it wrong.

That still makes no sense to me, so ima head out of this thread now. Good luck with whatever it is you’re trying to say. Cheers, mate.

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yeah. can’t expect much from people stuck in 2004.

I am only mid 20s…with 5/5 in …forget name at the moment…increased threat gen in defensive stance.

I do not 2h and slow timer and misses, etc.
I use DW when not taking lots of damage, Sword and Board when taking a lot.

With imp threat, if I get just enough rage, I can run around and smack each mob with a sunder and they tend to stick easy enough if I keep the rotation up.

I also want to stick with DW due to faster swings = more chances, etc. Also with +rage on swing chance, more swings, more chances, more rage. More rage = more abilities for more threat.