What’s the point of leveling?

What is the point of levels 1-60 in retail now?

I honestly don’t believe there’s any significant amount of new players anymore. I’m not sure why they exist in their current form because you can zoom through them and everything you learned while going through them changes once you get to 60.

Why not just make an expansion that has no level grind, no quest grind, just adds maybe one large open world zone with WQs and then have 20 dungeons and two 10 raid encounters. I mean seriously who are we kidding at this point.

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the point of leveling is to sell the level boosts.

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Yea, they killed leveling good.

Used to be such a fundamental part of the game, feels a little weird that it is essentially worth nothing now.

Iunno, times change I guess. I also am curious if they just continue to scale the world since they’ve decided to go as far as level squishing.

But meh, it was much cheaper for them just to do the Chromie Timewalking business than actually rehash/restructure and polish all those old zones to keep them relevant. Man, are they ever outdated now.

If I ever missed it I guess I could just go to Classic. big puke

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Idk , I personally hate leveling , still do it , but hate it .

But i do know people who’s fun in this game is to level up characters only … So the point is its super super fast now for the people like me but still there to please others ?

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This

And also nowadays its pretty easy to level.

Well… the real answer is $$$ and that sweet sweet time played metric…

Blizz couldn’t justify asking you for 60.00 if they don’t call a new map a new expansion

They couldn’t get time played metric without leveling (and lets be honest, everything in new wow is just a clever disguise for a time gate, intentionally designed to waste as much time as possible, not to be fun)

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Sadly I do agree with all the time played metric talk.

It is impossible to ignore.

There are good bits, but also many many awful unnecessary time sinks.

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So, if you just logged in to a max level character with mythic level tier gear and a door to a raid with 10 bosses, but no gear (you already have the gear), would you play?

Would you be happy?

How long would you play?

And, naturally, this raid would have no trash. Just a bunch of teleporters from one boss to the other.

Would this be fun?

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Because leveling is a fundamental part of any RPG. Whether meaningful or not, it has to be there in some form.

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Where did gear come into this? Just a max level character then you do the few open world quests and just begin on the cycle we have now.

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leveling is pointless since you lose power the higher level you are LOL

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Idk, as a mentor thing I see new players all the time.

Hell, we just had a friend who brought 6 new players into the game

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It doesn’t teach you how to play your class. You have to consult wowhead or icyveins for that. It doesn’t teach you how to do group stuff or prep for dungeons. The BFA dungeons all require organization and skills designed for a level 110+ character that new people simply don’t have (such as interrupts and other good cc that make the dungeons possible).

The level grind is a time sink and a way to sell level boosts. Although leveling can be fun if you are exploring the world with friends and the game really has some beuatiful zones.

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you can always buy a level boost

blizzard has deposited 10 bnet bucks into your account, bravado

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I get that but that’s not answering the question at hand.

What’s the point of leveling? Really it seems like 1-60 is like some old 1980s diversity training that corporate hasn’t updated yet.

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I actually disagree with all the leveling talk of it being time consuming / time played metrics. Leveling is quick enough and no gating is associated with it.

I honestly just think leveling is a classic staple of the rpg. Make a new character and level up. It’s the same way in every other rpg I can think of.

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A large and i mean LARGE part of the wow population enjoys leveling.

It’s about character growth and exploration. Adventuring. Developing a character from nothing into something is the core of RPG’s.

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Leveling is about telling the story, the backdrop for the current content. To help either immerse the character in PvE or to form a rivalry in PvP.

Whether they hit the mark, not sure, but Metzen was big on having the world be the main character, main story-driver. And that open world questing allows the character to dive into that world, and the quests around it.

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Basically.

Some say its to learn your class/rotation.

I’d say you won’t know what this is till…SL. And you mix in covenant , conduits and the legendary memory.

Rotation will build around these really. LIke one hunter I have…I tried the fire tar trap legendary. So that little combo is in the rotation. For now…

I am not liking it so after some ash farming another legendary will be made. And fiery tar trap will not be in the rotation.

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I would rather give up raiding and mythic+ (which I don’t do) and just keep leveling and maybe world quests once you hit max level. The game was at it’s best when we only had leveling dungeons and maybe heroic dungeons at max level and only 1% saw raids.

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