I honestly don’t believe there’s any significant amount of new players anymore. I’m not sure why they exist in their current form because you can zoom through them and everything you learned while going through them changes once you get to 60.
Why not just make an expansion that has no level grind, no quest grind, just adds maybe one large open world zone with WQs and then have 20 dungeons and two 10 raid encounters. I mean seriously who are we kidding at this point.
Used to be such a fundamental part of the game, feels a little weird that it is essentially worth nothing now.
Iunno, times change I guess. I also am curious if they just continue to scale the world since they’ve decided to go as far as level squishing.
But meh, it was much cheaper for them just to do the Chromie Timewalking business than actually rehash/restructure and polish all those old zones to keep them relevant. Man, are they ever outdated now.
If I ever missed it I guess I could just go to Classic. big puke
Idk , I personally hate leveling , still do it , but hate it .
But i do know people who’s fun in this game is to level up characters only … So the point is its super super fast now for the people like me but still there to please others ?
Well… the real answer is $$$ and that sweet sweet time played metric…
Blizz couldn’t justify asking you for 60.00 if they don’t call a new map a new expansion
They couldn’t get time played metric without leveling (and lets be honest, everything in new wow is just a clever disguise for a time gate, intentionally designed to waste as much time as possible, not to be fun)
So, if you just logged in to a max level character with mythic level tier gear and a door to a raid with 10 bosses, but no gear (you already have the gear), would you play?
Would you be happy?
How long would you play?
And, naturally, this raid would have no trash. Just a bunch of teleporters from one boss to the other.
It doesn’t teach you how to play your class. You have to consult wowhead or icyveins for that. It doesn’t teach you how to do group stuff or prep for dungeons. The BFA dungeons all require organization and skills designed for a level 110+ character that new people simply don’t have (such as interrupts and other good cc that make the dungeons possible).
The level grind is a time sink and a way to sell level boosts. Although leveling can be fun if you are exploring the world with friends and the game really has some beuatiful zones.
I actually disagree with all the leveling talk of it being time consuming / time played metrics. Leveling is quick enough and no gating is associated with it.
I honestly just think leveling is a classic staple of the rpg. Make a new character and level up. It’s the same way in every other rpg I can think of.
Leveling is about telling the story, the backdrop for the current content. To help either immerse the character in PvE or to form a rivalry in PvP.
Whether they hit the mark, not sure, but Metzen was big on having the world be the main character, main story-driver. And that open world questing allows the character to dive into that world, and the quests around it.
I would rather give up raiding and mythic+ (which I don’t do) and just keep leveling and maybe world quests once you hit max level. The game was at it’s best when we only had leveling dungeons and maybe heroic dungeons at max level and only 1% saw raids.