It seems like every time I get into a key with a boomkin they act like throwing treants down is impossible. I understand you lose nature’s balance. I’ve played a boomkin, more than half of these fotm rerollers that are probably the ones saying this I’d bet, but it’s a party wide survival increase and in a single target situation you lose maybe what, an actual 5% dps if that? It’s getting to the point where I don’t want to pug boomkins anymore, which is a ridiculous feeling considering the dps the spec (not the player) presents.
Give treants to all druid specs.
The general play is to take treants on weeks where the tank needs to drop stacks or debuffs.
E.g particularly on necrotic or grievous.
It’s not recommended as the right play in most weeks right now - just look at the guides.
However, if you asked for it and gave good reasoning it’d be kinda weird to refuse.
It’s definitely handy to have, but that base 50 AP is pretty huge in the level of keys right now. Pulls are over fast and boomy is rampy.
I’ll play it with mine, to get these good memories of destroying people with Force of Nature + Savage Roar in Hearthstone.
I looked at the guide, treants are still recommended for m+.
I played boomkin. Treants come every minute, a tank pulls a new pack every minute. This means you get free AP from the trees every pull, plus the damage they provide. Additionally, the tank can pull bigger, having the trees tank the worst of stuff.
Honestly, trees are like the biggest external defensive cool down tanks have in m+.
My damage was higher, because of this.
You don’t ever get to 50 AP out of combat, because m+ is timed and the tank chain pulls, so nature’s balance is kind of useless.
because a guide told them that treants are a dps loss compared to nature’s balance. It’s just a bunch of net deckers who are tunneling on their spec without knowing any of the nuance. You see this a lot with MM hunters too. Never using binding shot, bursting shot, not feigning mechanics, never trapping anything. If class balance was better we wouldn’t have so many fotm rerollers funneling into a few specs.
If you aren’t running trees as boomy in m+ … delete your character
https://us.forums.blizzard.com/en/wow/t/whats-the-deal-with-hunters-refusing-to-lust/788374
Why is this a thing
D’awww, did I make a fad?
If my tank asked me before the key to spec treants I would. If it were a week where it was actually good, I’d do it without being asked. Bolstering week though? That’s a negative. I asked my tank buddies last week though because we were pretty undergeared, they said it wasn’t necessary. Yeah, their damage might have went up a little bit, but the 500 damage over the dungeon they would have gained meant little over the 1k I’d of lost.
Wrong. There is a passive AP generation element to it that still makes it a dps increase over FoN. Otherwise, you’d see druids taking FoN in raid fights as well, instead of Nature’s Balance.
That said, I don’t take it because there’s no real need for it in most groups, and especially not on Tyrannical week this week. FoN also doesn’t help with bosses, so again not worth taking in Tyrannical weeks. There’s also plenty of group cc that helps the tank kite, and Balance druids now have access to Ursol’s Vortex on top of their Typhoon. There comes a point where you don’t need any more tank survivability options for trash, and you actually want more dps for the bosses especially with the new dungeons in SLs.
Now, I will take it if the tank specifically asks for it, and I will offer to take it if its Fortified/Necrotic week, or there’s some trash mobs that are particularly nasty for it in the dungeon we’re doing. But the default is and always will be NB. Blindly following guides without understanding the context of why FoN is recommended is foolish, especially with you clearly not understanding how NB works.
You aren’t dying in your +10’s because boomy’s aren’t taking trees, lol.
Have you actually asked and had people refuse, or are you just venting that there aren’t a bunch of mind reading boomy’s that know you want an unusual spec played on a tyrannical week?
Your only defence being incorrectly stating how natures balance works.
We see what you did there, OP.
Nature’s balance is only better if the fight lasts a long time. If the fight is short, like most m+ fights, treants are better, because their uptime is near 100%.
What kind of self-respecting balance druid doesn’t run with treats…period.
A resto druids? …
i play force of nature in keys. ive had one tank ask me not to do it because they cant get threat after. it was a warrior.
idk why boomies arent using it while progressing. it lessons the upfront damage on pulls alot which gives the group time to get rolling.
im still pulling 3k to 3.5k overall so i dont think im losing much dps with it.
So which is it? Are fights not long because it’s M+, or are fights long because the tank chain pulls in M+? You don’t really know what you’re arguing about now huh?
Anyway, the average boss fight now on a +10 and above key on Tyrannical is roughly 3-4 mins. That’s almost as long as a raid boss fight.
treants die in three seconds though
It’s been explained by several of us here already, the gist of it being it’s not needed usually with more aoe cc options provided by the Balance druid and other specs in SLs. The higher dps you get from Nature’s Balance is also much more valuable on Tyrannical week for the boss fights, which FoN is pretty much useless on.
The +50 Astral Power you get from NB’s also works well in massively shortening our ramp up time, which is Balance’s main weakness this expansion. 50 AP at the start of the fight let’s you use Starfall straight from the start, or use 2x Wrath into Eclipse + 2x Starsurges with Balance of All Things proc if you’re happening to be using that legendary.
We also aren’t arguing against bringing FoN if the tank specifically asks for it, or if its a difficult fortified/necrotic key. Just that NB’s is a much better default choice otherwise.
Eh, maybe I’m staying away from to OG post but we are progressing and any utility available to help with progression out ways a slight dps decrease. On the not of 50 ap between pulls, just gotta learn to pool it while the mobs die. It’s fine. I’m not really here to argue one way or the other. Just throwing out my 2 cents.
Edit: fon isnt useless in single target. They still dps the boss.