We've been utterly LIED to about Layering

What are you blathering about? Nobody is talking about server blades or the actual hardware. Every single realm is virtualised now…

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That’s a good sized pop IMO. Always someone around to group with or have a pvp battle with.

Resorting to appeals again I see, you specifically mention servers and realms, therefore the blades of the servers have to be included in calculating the capacity of a server. You can’t use both server and realm interchangeably in the same context. Because server =/= realm.

Consider every reference to “server” to mean “realm”. Its just old habits. Nothing is talking about the hardware because its irrelevant. One “hardware server” serves multiple “realms” these days.

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I do not know a single business that is not OPTIMIZING their data storage by virtualization their data center… We are getting a game from 2004 not server and data center tech from 2004…

To rephrase:

So if there were 50 US realms, with a realm cap of 3000 each, that supports 7500 per realms, or 375,000. When they see that the game is popular, and add say 20 more realms, that satisfies the 500,000 player estimate I keep making. (plus 25,000)

70 realms will ensure high populations on most realms if we have 500,000 players.

It doesn’t matter, the blades are what determines the total capacity of a server regardless of optimization.

It’s subjective. The modern game feels full - but you might as well be playing with bots.

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As someone who has accounts since Beta. Here are the actual numbers to do with as you please. There where 84 servers at launch according to the server timeline. and Blizz recorded just over 200,000 sales first 24 hours. In the first 24 hours they recorded just over 100,000 players. So if they where evenly distributed (I know they never are) that about 1190 players per server. Now if we look at current numbers estimated to be in classic this could easily go over 1-2 million first hour trying to login and level.
Source: wowwiki.fandom(.) com /wiki/Timeline_of_the_creation_of_US_realms
www.digitaltrends(.) com /gaming/world-of-warcraft-shatters-sales-record/

Also capacity has increased by roughly 90x in those 19 years, due to technological advancements.

FACTS DONT MATTER!!! I stand by my statement that was last relevant in 2010…

Yes blades and server capacity determine what you can store… and sometimes it can drive development direction… SOMEONE read John Staats book…

This guy…

If you have an argument, you are going to have to do a better job of articulating it, otherwise I have to take it at face value because I’m not currently reading your mind.

2 million in the first hour ?

I doubt that.

Your statement about server tech driving “server” capacity is how it used to work… just like how internet ip addressing is mostly classless because classful is a waste of resources…

Blades will not house “game servers” anymore…“game servers” are hosted in the data center… by any and all blades that pick them up…

Yes there is a total capacity is driven by total hardware paid for in each data center… that is all… the limitations down to the “game server” level are ONLY going to be there to replicate the community aspect of the game and the fact that there is no CRZ in Classic…

The point is stop bringing up servers and blades man… its not 2010…

I spun my wheels with him on server infrastructure yesterday. He does not understand modern servers.

As soon as I read “blades” I almost spit my salad up laughing.

Stop calling it layering, it’s sharding.

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If you are going to determine the capacity of a server, before you set it up, you are going to figure out that capacity by blades. Sure you can figure the capacity of a data center after the fact, but it isn’t telling you how much each piece of hardware is doing before the fact. I know they are using clouds, and that is why they pretty much why they have to use either layering or sharding, unless they wipe some servers and make them specifically for wow.

Furthermore, without direct access to that data the best way to figure the capacity per server is by the amount of blades.

Pick number of realms, even fictitious, then decided on acceptable que times, now you’ve found your balance.

Then, when the population dive happens. (This is the part you keep ignoring.)

Que times are gone. Realm
populations are spread out over too many realms - dead realms happened.

OR

Too few realms and que times are too high cause even more players to leave.

End result, Blizzard didn’t mitigate the dead realm issue that are intent on mitigating.

Are you claiming the hardware plugged into the server is irrelevant as far as capacity goes? let me dl more ram and spin it out of thin air.