You clearly don’t understand how programming works. Let me provide an example for you, a simple single target frost bolt would call for way fewer calculations than blizzard on a group of people. Just by the amount of damage that is being calculated per person, and their resist and miss rolls, as well as the casters crit rolls.
It means that a few months in, realms are dead and people are crying out for “server merges” or free transfers off dead realms. And when Blizzard hears merge, they think CRZ.
It’s pointless since you ignored everything I said about modern server infrastructure. I could show you my flipping Linkedin page but it would not satisfy a person who thinks servers and game infrastructure is built upon unicorn farts.
You can think whatever you want man. At the end of the day does it really matter?
Why do I think it’s no coincidence that the alternative example you describe as reasonable is one praising layering?
If your issue is really with spamming regardless of the topic, you wouldn’t have specified anti-layering, as it draws focus away from what you really care about. You think anti-layering is unreasonable.
Wrong. That’s what “add hundreds of more realms to deal with the initial launch population” means.
No layering doesn’t mean “add more realms.” It means no layering.
No, quite the opposite. I suspect the initial population will probably by the highest ever. It might grow eventually, but it will be a huge surge of players with a rapid drop off before that.
To be fair, OSRS receives regular content updates, and Classic won’t after a point.
Also, RS3 and OSRS combined barely make up a fraction of the player base WoW used to have. It’s a lot easier to have a player base 4x as big when you’ve only got 20k people playing.
As opposed to layering? Absolutely. I’d rather wait to play the game I want than play a different game with no line.
For an initial launch, there will be queues, yes. That’s to be expected. After a day or two at most, those queues are gone (or much smaller) as players start to log in at different times and the player base actually spreads out.
Then the game isn’t ruined with layering, even if it’s only temporary, and there’s no dead realms down the line.
I find it very telling that you interpret that post as a praise of layering.
It’s actually an ambiguous sentence. Acknowledging the reason for layering does not denote acceptance. Ignoring or brushing aside Blizzard’s reason is unreasonable.
You’re saying anti-layering threads being spammed is unreasonable, but a well articulated thread explaining why Blizzard is using layering is reasonable.
But fine, someone could acknowledge the reason Blizzard does something while not agreeing with it. Sure.
I’m not ignoring the consequences. I simply want vanilla as it was back in the day, “warts and all.”
The limited amount of people that could play on a realm at a single time meant in vanilla that they needed more realms or people had to wait, or both.
While I totally understand, and actually agree with, not wanting dead realms down the line, I do not believe ruining the game by changing it is a worth it just because people don’t want queues.
Wrong. No layering means no layering. It doesn’t mean dynamic spawns.