Probably, but imo it made the profession not feel good to have.
how is this a good thing if players canât understand the system after years?
you just made the pointâŚ
They were a failure the moment they allowed people to exploit to get far beyond what others were able to get in their professions early in the expac and didnât roll them back.
Other than that, they made enchanting worse. Just wanted better recipes, not rng mats and more expense.
If you have any alts, you can send yourself personal work orders and they count towards the weekly. You donât even need to order anything you need; I have my alts send my other alts orders for serevite bolts, draconic vials, etc. I have my main (which has mining) send my alchemist alt requests for perception phials because I actually can use those. Once I have the profession traits I care about, I slow down or stop entirely.
Yeah this is what I have been doing! Super happy once I found this out, huge help.
People understand the system just fine, as long as they read the tooltips in-game.
And listen to what the NPCâs tell you when they explain the system as you first go through it.
But many of WoWâs players are illiterate, so⌠well, thatâs on them.
As an example, Iâm constantly meeting people who donât understand how work orders work with regard to minimum item quality. Thereâs a MANDATORY questline where Miguel Thomas sends you to talk to the Forsaken with the top hat, where you HAVE to explain to the Forsaken about the various advantages and differences vis-a-vis public vs private work orders.
And people do the quest. They have to.
They just donât actually read any of it.
And then they try and blame Blizzard because they wonât read things.
customers play for years and are now confused over drastic changes made to professions and now they are too stupid to play the game?
See post above yours.
And yes, people who REFUSE to read things that are placed RIGHT IN FRONT OF THEM explaining everything⌠seem pretty dumb!
Yes. Pretty much.
helluva a way to treat paying customersâŚ
Iâve never cared less about profs in the 19 years Iâve been playing. So by that metric I would say they failed for me
I dont think they are a failure. But they need tweaking.
I like the concept of specializing within a profession. But if it just becomes âslower way for everyone to get the same spec points and you get everythingâ that feels silly.
I like the concept of crafting orders that allows for items to be crafted at a quality that typically cant. But between no mat/no commission orders and lacking quality specifics for public, it feels silly
I think its a step in a better direction than what professions previously were. But it cant stop here.
The no mat orders werenât in at the start. They were added because a lot of really dumb people were screaming at the top of their lungs that Blizzard MUST add no mat work orders because they MUST do the weekly quest (that should have just been removed ages ago because it seriously messes with peoplesâ brains) and they donât have any other characters, or any friends, and live on a dead server and refuse to talk to anybody.
There is no minimum quality on public orders because everyone would set it at 5 stars and then wonder why nobody was able to accept their work order, because they donât know how work orders work unless theyâre an actual crafter.
I get what you are saying.
But I will still say that having no min quality on public orders is still silly. And that people that dont know how work worders work are also silly.
And accept that it may be a necessary silliness.
Edit : To clarify. Silly is not the word I want to use. But its a âsafeâ word.
Not sure what ESO is but it sounds a bit like the same strategy EVE online uses. research, obtain mats, ship mats here, build, ship thing here, remember something you left that you needed in Jita, go all the way back, risk getting ganked by a gate camp, get ganked by a gate camp, realize cargo shipped didnât get there because hauler got gate ganked⌠See where this is going folks?
I like the changes, it made the professions more interesting, but do not like the timegate for knowledge. I just yesterday finally filled out the Botany specialization. Not even close to filling out the other specializations for both professions on this character.
I understand why they timegate, but this was too extreme in my opinion.
I didnât even pick up Leatherworking until 2 months into the expansion and was making max-ilvl items for people 2 weeks later. The speed of progression is fine.
People should grab a weakaura or something that lists all the things they can get points from, every week. Most people just have no idea.
I like the profession overhaul personally. Leveling them up is fun. I think the only issue is the work order system that started off flawed, is better now, but still needs some tweaks.
Biggest success imho is that weâve never had this strong of a catch up mechanism to target slots that lag behind in gearing.
Assuming your friend picks up the game late season and you power level them to max level to jump into m+. They can buy a wow token and get sufficient gold for all enchants/consumables/crafts for the entire season.
You run them through dungeons to target tier convertible pieces. You focus on crafting weapon > neck/ring/trinkets to fill holes (or embellished bracer/belt/boots/cloak).
With solid spark drops to catch up and decent luck, you can get normal geared in like 1-2 weeks.
If youâre willing to grind m+ and youâre a capable player, you can grind to heroic level in like 3-4 weeks and probably get your 4 piece.
Once youâre comfortable enough to push 16s, you can slowly work at topping off your character.
Before vault/crafting overhaul you were totally at the mercy of RNG drops in every other prior xpac.
ppl mix things , they like it because they are relevant , but the annoying system they created ugh
professions are more usefull now? yes
are annoying as hell ? yes
hard to catch up ? yes
the rank 1-3 system is the big mistake