Were professions in dragonflight a failure?

Early in the expansion they seemed promising due to the ability to create high powered items and the ability to express ones dedication to their craft.

However, this was done by gating the good (i.e. the actually useful) stuff by tedious grinding that eventually hard stopped many when they could only get skill points by crafting workorders (which suck for many reasons, for both the crafter and client).

This also led to those who either had a ton of gold or kept crafting since the beginning being at the top of the crafting hierarchy with no possibility for newer or returning players to reach that level.

But what are everyone else’s thoughts on professions?

40 Likes

I like the overhaul, they’re fun, gathering and crafting for guildies is what I stick with.

There were certainly issues and they’ve made improvements and need to keep improving, like help with mistakes like unlocking a tree you don’t actually end up needing.

20 Likes

ruined the expansion for me.

i loved professions the way they were. i loved the accessibility of old professions. the ease of leveling them. they were perfect imo.

the argument people will have now defending dragonflight professions will only be based off of the max ilvl gear that can be crafted through them. then the counter argument i will push is that old professions could of offered the same gear if blizzard had patterns for gear with a max ilvl like they do now via upgrades etc…

the new profession is a colossal failure beyond measure. dragonflight is the 1st expansion where if you are a blacksmith and need a certain item, chances are you will need a blacksmith to make it for you. sad.

the work order system is a joke. laughable. enough said.

the fact that you cannot go out and farm some nice mats to create a sweet boe item to put on the ah anymore is just revolting and repulsive.

i just hope this profession system dies in dragonflight with the release of the war within. i miss my professions and crafting nice items without needing a work order and having everything bop with no use of the ah.

99 Likes

In true blizzard fashion, they go from one extreme to the other.

Were professions, too easy and mostly pointless before the overhaul yes.
Now they go to the extreme of being extremely grindy and little bit more useful…

39 Likes

Professions are far more useful now than they have been for the decade before now, so I wouldn’t consider it a failure. You actually wear profession gear at max level now! I haven’t worn crafted gear at max level since Wrath or Cata.

17 Likes

As far as my own personal opinion goes, crafting profession systems in DF are a total and absolute failure. They were a dismal disappointment from day one and my view on that has not changed any as the expansion has progressed.

39 Likes

Professions have been a little bad for several expansions. DF’s overhaul was a typical Blizzard over correction to try and fix them where they made them worse.

17 Likes

There are things they could improve next expansion, such as I think there should be ways to catch up on knowledge points as the expansion goes on. But all and all I think they’re the most interesting and useful they’ve ever been. Four more skill ups in inscription and I’ll have maxed them all.

7 Likes

Agreed. I finally felt like professions were engaging and I felt like I was playing an RPG again.

Agreed. And the work orders could use some improvements too.

9 Likes

The system is too complicated, but generally I like the idea behind the changes.

If they remove material quality, and just peg item quality to player skill levels I think it would be a fine solution to the overall problem.

I don’t even mind the talent trees, but a better catchup mechanic for those starting late is essential in my eyes.

21 Likes

Work orders need to go the way of the dodo.

13 Likes

To me, they were a failure.

A lot of needlessly convoluting a system which, to me, was fine already.

Did we really need three talent trees with locked recipes in them, so that one player with all the time & money in the world, could corner the market and be even more powerful?

Because that’s what the system has resulted in.

Before, anyone could max out a profession pretty easily, and thus profession items were more easily accessible, cheaper, etc.

I’d usually go out and max my profs each expansion, this is the first I’ve abandoned all prospect of that.

39 Likes

I love DF crafting and it finally took off from what it was, boring activity.

This is not true. Thing is people just dont know how to efficiently level professions and find a lot of KP very fast, people dont use external sources to find more info and learn tricks how to do it. I proved that few times with new characters who started max quality crafting within month or two. Sure, it is only few items, but those are most wanted by customers and are at highest quality.

All of us are gated, all of us had same chance to find KP and cant be called a grind, this only takes 30-60min per week. I dont think any mmo player would call that a grind.

4 Likes

A partial failure, but that’s mostly down to tweaks that could be fixed in TWW

the biggest issues i’d like to see rectified

Some sort of fix for Crafting orders, how they’re handled, and an explanation of the system for both the buyer and seller, including the ability to ask for a specific crafting quality in public orders

A proper tutorial for every aspect of crafting, instead of just hovering over skills, go through them with the player, explain the daily cooldowns, and give some ideas for what might be a good stat for a fresh player to focus on instead of looking at wowhead

a catchup mechanic, and this is honestly the big one, i was herb mining at the start of the expac to get the big wave of gold that was attainable, afterwards i took a break for a few months since my friends enjoyed their first month of DF, i came back, tried to pick up crafting proffs, realized how slowly i’d catch up, and gave up rather quickly. by this point i feel like it’d take so long to catch up TWW will be imminent by the time i can craft anything useful and i might as well wait til then now.

6 Likes

Crafting orders are fantastic and should stick around.

There aren’t enough ways to gain knowledge and there’s no way to refund points you’ve spent or retrain what trees you go down. This makes switching professions an absolute nightmare.

Overall, I think the core system is good and they should keep it. They just need to be a little more forgiving when it comes to how much time investment we’re expected to put into these things.

16 Likes

More, more, MOAR

and the right recipe drops, which has kinda always been the case.

The biggest failure was a glitch that let a few max professions. There never was a chance at an even playing field.

4 Likes

Working end game gear into crafting was great. Ranked matts and output was great.

Not being able to set minimun quality on public orders killed it. FOMO drip fed leveling quests made it insanely unfun.

There’s a lot of other problems like tons of skill points you spend that have absolutely NO PURPOSE once your leveled and the copy writing, explanation, and selling of the system.

2 Likes

I could turkied the profession system due to knowledge points. There’s no catchup mechanic so if you fall behind even a week, you’re perma-behind.

How did we go from “highly accessible crafting systems with recipes locked behind hard content” to “enjoy missing a week and suffering income wise because of it”? It just doesn’t seem right.

Though, overall I kind of enjoy it. Crafting orders are meh but I’m sure those could grow over time with better accessibility.

3 Likes

No thanks. I love work orders. They just need some fixes.

2 Likes