It has been nearly two weeks, and we are no closer to the playerbase figuring out how to handle Consumption. Just make an item that the Archavist sells that let’s you enhance the mob even after it’s been pulled, and save us from requiring every shard to know to wait for the rare to evolve and not have anyone troll us all by pulling. 20 minutes of everyone yelling at each other was fun the first 12 times, but it’s gotten stale.
Make area around consumption a pvp zone, when consumption hits max stacks pvp is lifted. blizz pls make
Killing it as a Normal rare is fine.
We handle him fine on my server.
Tanks can taunt and force a reset.
Indeed, but the people who either have chat turned off or are simply oblivious can also re-attack the moment it’s done tethering, before he has time to so much as gain a single stack.
It’s a 10% problem.
If only 10% of the player base don’t know what to do, with 10 players you have nearly a 100% chance someone there will pull it at 1 stack.
Should change it so knowledgeable people can trigger it instead of ignorant people always able to break it.
A lot of recent designs seem to divide us and make us fight each other instead of working together.
Well, good to know. Haven’t got that far into stuff yet. So, gather shards around this guy? Sorry, but your explanation mystified me. At first I thought it’s about eating! Lol
Said another way: if the MAJORITY of players know what to do, they should be able to dictate the encounter.
In this example, players should be able to toss the Boss the critters that he then consumes. So as dimwits chip away at his health, the MAJORITY of players are throwing critters at him to force his stacks.
Once he hits max stacks, the MAJORITY of players then join in with the dimwits.
Everybody wins.
All you can hope is that at some point the dimwits look around and ask “why aren’t they attacking? What are they doing?” And then figure out how to PROPERLY do the encounter.
I only need one more of the shoulder models from him. After that I can just sit back and enjoy the chaos.
“Shard” refers to the different versions of the same zone that players occupy, which are split off to reduce lag from over crowding.
The way the rare actually works is you just have to wait. It will first spawn as a regular mob, not even a rare with the silver dragon border. If you sit there and wait, it will consumer several small mobs that walk up to it, gaining stacks of a buff. At 40 stacks, the mob will evolve into its rare form with the silver border. It will continue eating mobs and gaining stacks until it transforms AGAIN into a larger, greener, rare-elite mob. In its rare elite form, it drops the most relics.
The problem comes when players pull the mob before it’s fully evolved, which stops it from consuming any more adds.
That design also has the benefit of monkey see monkey do teaching.
Just prevent hunters from initially aggroing it
Problem solved
1> How would you do that?
2> It wouldn’t matter anyway. As you taunt to reset him, Hunter can taunt to keep him in range. You just start a taunt battle.
Non-solution.
consumption is a princeton psychology department project; they’re standing around invis in GM mode taking notes on human behavior.
Cave-man Brain is a helluva drug.
It’s called war mode
Last few times people have patiently waiting, i think they ARE learning.
Most of the time people wait.
Unless there’s an Alliance DH running around, and then our resident bouncy gals decide they need to pull him whenever, despite the crowd of people all patiently waiting.
Four days in a row I’ve had fully ripe consumptions. People are starting to get it. I did however see one guy who didn’t quite get it and was taunt resetting after he fully evolved.