We're not making enough noise about layering

Layering breaks the lore of the game.

The Warcraft universe is supposed to be a world. Not a bunch of dimensions you can warp between at will. Except for Garrosh. And that story line thankfully didn’t exist in Classic WoW yet.

As someone who has accounts since Beta. Here are the actual numbers to do with as you please. There where 84 servers at launch according to the server timeline. and Blizz recorded just over 200,000 sales first 24 hours. In the first 24 hours they recorded just over 100,000 players. So if they where evenly distributed (I know they never are) that about 1190 players per server. Now if we look at current numbers estimated to be in classic this could easily go over 1-2 million first hour trying to login and level.
Source: wowwiki.fandom(.) com /wiki/Timeline_of_the_creation_of_US_realms
www.digitaltrends(.) com /gaming/world-of-warcraft-shatters-sales-record/

The pacing is due to those others that can’t land a tag on a single mob in the starter zones. I know I don’t want to be competing with 500 people for quests. Not even the 125 after halved twice.

Late enough that some folks would stop playing already. There are options nowadays, and the gaming populations is much more impatient and entitled. They’ll play something else.

Layering preserves the realm. Not laying it will cause stability issues, gate off 2/3s+ of the population for extended amounts of time. Cause the initial quest areas to be utterly flooded. And favor only the few that got log in literally first and got a couple tags ahead on the mobs, to which they can use that big of grace to rocket up to the high levels and corner material markets way harder than layer hopping exploiters could. Need I go on?

It’s not sharding. It’s not CRZ. Neither of those are layering. And the elements are different. And it’s much less of a community shock to reduce the amount of layers than to cram servers together that already have a sense of economy.

Not… really relevant when discussing gameplay and stability. But you’re welcome to make yet another thread about how it’ll affect RP realms (Which will likely just get locked anyway. Sadly the RP folks don’t get so much as the scraps at the table when it comes to Blizzard’s favor.)

Do we know how many servers those are going to be split in? Cause I recall there being mention of far less initial servers than the original Vanilla launch. If that’s the case… whewf… that’s gonna be some major congestion.

CRZ takes players from different realms and randomly adds them to a zone. This results in rarely seeing the same player twice as you level since CRZ grabs randomly from a large pool of players, making no attempt to maintain a persistent population.

Layering takes server-sized layers and randomly swaps a player’s layer on continent transition, grouping, and login. This results in rarely seeing the same player twice as you level since you’re placed in a random segment of a much larger pool of players, making no attempt to maintain a persistent population.

You’re right in that CRZ and layering are not the same, in much the same way that a knife wound and a gunshot wound are not the same. The mechanism that created the wounds are completely different, but the end result is practically the same. You’re still bleeding out from a hole in your body.

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The only random of those three(since one of them, to my knowledge, doesn’t happen), is the log in. Grouping is definitive (to the leader, when working as intended). And I do believe continent swapping was -not- supposed to affect your layer.

They seem the same. Look similar. But both are dangerous in their own ways. Either with a through-and-through/bullet lodged with the gunshot, or the single puncture of the knife. How this relates is that… yes, layering sucks still. But it’s the lesser of evils. Look at this this way:

Crz has NO contact with the other servers aside from the popping in (And randomness of player sharding, which is on a much more random and wild scale than layering)

Layering allows for a cohesive economy to take place with said players from day 1. As well, none of them will reach a point of being a ghost town before ‘emergency’ merging becomes necessary. It will always pose at LEAST a safe population between layers.

Though, I suppose I could agree that if they worked something like ‘channels’ in some other games (Tera being my example), but you were moreso locked to said channel upon log in(Edit: With some kind of timer required to wait to swap layers on the next log in… like 1 hour after logging out, i dunno. Something)… maybe that’d be a fair enough fix for the interim? Problem is, there’s never going to be a resolution that makes everyone happy. And enough people are tolerant enough of layering as it’s been presented that there’s no real pressure for Blizz to change. There are angry folks now, but if they change, there will just be more angry folks right after. Probably some of the same, since they’d need to rush a new system that likely has a much more exploitable system… Or in the case of removal, disallowing tens of thousands of players(At least) to be unable to play the game for extended amounts of time.

Launch day they overloaded the servers and the game went down as they added more servers. The actual numbers vary depending on who is asked and Blizz never confirmed “Launch minute” servers same with actual sub numbers or sale numbers. Since they added around 40 more that day. This is if you listen to wow wiki which is usually pretty reliable.

They said “lean servers” and “add servers like we did in 2004”. Meaning, start low, provision as required.

Layering feels like garbage

Multi-hour queues and server crashes feel like garbage.

Fellas, layering is gonna be there and there’s nothing we can do about it. Way she goes boys.

I do hope we get a solid cut off date for it though so we can be sure that it doesn’t linger.

I won’t stop posting my desires for it not to be in Classic until launch day.


The spot you are talking about between durotar and barrens is wonky. Even pservers which have no layering will have the mobs disappear there when changing zones. Unless you have a clip where the mob phases out and a new one phases in that I haven’t seen I am almost positive it is just that spot.

A layering change doesn’t just have the mob phase out but also new ones phase in as you are changing layers from one to another. I had multiple layer shifts in the first stress test.

Ya if the layering messes up the game too much im just gonna play rust. They should have released this like 5 years ago anyways… “you think you do but you dont” Well in a weird way i guess he was right.

The posts defending layering are so ridiculous they make me wanna cringe right out of these forums… who are these people?


They’re the same people who defend group finder and LFR in the General Forums. Layering is a sinister and gluttonous evil and it cannot be in Classic.


Yeah i’ve also heard it is just that spot, and that even without layering this particular poof happens there. Maybe it’s cursed… :scream:

Yep, that’s also what i’ve experienced. Although i even saw other players poof out at the same time as the mobs, while others around me stayed with me through the layer shift (and were just as perplexed about it as i was).

No. Just no. The defenders of layering don’t LIKE layering. We just prefer that to being unable to play due to massive queues and crashes early on, and don’t want dead servers later on. It baffles me that either of you would insinuate that the “layering crowd” is mislead for being okay with the trade off. Instead you folks stomp around the forums supporting the idea of a horrid launch and ‘merging servers’. If your solution is merging servers, then layering is PERFECT for you. It’s basically the same thing, except you get to mingle with the communities beforehand! Isn’t that great?

Seriously though. Look at most arguments based around removing layering. What’s their solution? “Deal with it, cause I want muh authenticity.” Well… no one wants as horrid of a launch as Vanilla. Nor does anyone want dead servers. Layering is basically your merging servers, just better.
There’s 2 months left. Abandon the “remove layering” argument and start thinking of ways they can improve layering on launch. You’ll get a lot further with that, a lot more support (Cause remember, since I have to say it at least 20 times for it to be read, layering supporters STILL DON’T LIKE LAYERING).

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Just layer the 1-15 zones or 1-20 zones and be done with it. That’s all we need.

Layering by Content Phase is a terrible idea that will affect gameplay.


I agree with this. I would be able to manage if it was just the starter zones like they originally said.

I believe it was stated that they can’t do that with layering, and it would require sharding tech instead. Which… the population already set Blizzard on fire for, which is why we have layering.

Layering is fine. If you don’t like it, the solution is not to play.

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