Blizzard doesn’t trust us with difficult content it seems.
I get the feeling the latest AV announce is just the beginning, and that every raid/ability/item etc we will get will be in post-nerf setting upon release.
They are already pulling excuses of “not able to source accurate data” as a convenient excuse to drop and/or tune things how they see fit.
Please, developers, for the love of warcraft, leave the hand holding for retail.
Give us the hardest damn version of things first.
You know damn well what we want.
Brutal difficulty mode for all content plz.
Thanks.
Yeah let us all listen to the wisdom of the guy who never did vanilla content when it was relevant. /yawn
Class wise it will be as it existed in 1.12, and it will have the 16 debuff limit. The one thing they are doing is limiting some of the better gear that came from later raids and 5 mans early on as well as PvP gear.
This is the natural course of things when a company who has zero idea of what made their game good on a development side tries to listen to other people who have no clue what they’re talking about.
The single biggest mistake they’ve made thus far with Classic is opening the discussion to literally anybody. I’ve seen so many posts on the forums here from people who very clearly have no idea what they’re talking about and Blizzard is going to be trusting those voices over the people who have been living on these servers for the last 10 years.
Logic would dictate you inquire the people who clearly are so transfixed with the game that they’re playing an unchanging version of it for 10 years in various cycles through “F R E S H” hype like it’s a d2 ladder.
Though just sit back. I’m already fully aware something I’ve been begging for on the forums since Wrath is going to be utterly destroyed because people honestly think that because Blizzard is now looking at doing Classic that they somehow still aren’t the same hand holding company that gave us the current game in such a bad form this had to become a viable alternative.
With this many bad decisions, tone deafness, and apparent hand holding/giving us the “less unforgiving” sides of things I expect this game to launch with a Bethesda logo.
Regarding the PvE, there are a few of us who actually did raid the content originally and have attempted to explain the situation but most of that just falls on deaf ears because the literalist types think raw 1.12 raiding is totally authentic.
Fact is, it’s about authentic as raiding vanilla with 2.0…
I still maintain the people are doing a massive disservice to themselves by not begging for old talents. The finalized talents give people a lot more power than they should reasonably have. Plus if you want to raid as a ret pally, you being the only one with Blessing of Kings makes that a bit easier to do.
Yeah it’s all a mess, the one thing I hated about 1.12 servers was the finalized talents because it offers you way too much power. Warriors pre 1.6 don’t even have a viable dps spec that raids will accept, then in 1.6 they are the strongest dps in the game outside of a fire mage who gets the ignite in a raid of geared fire mages adding to that ignite.
At this point I’m glad I have done the circuit on private servers.
I feel the private servers will have actually delivered a more authentic vanilla product than what we will receive.
If they screw it up this old player will simply be done with warcraft.
People did early on, Blizzard decided to go with 1.12. That ship has sailed.
I agree pre-nerf c’thun Never has been killed.
Some guilds might want to try and get world First.
I would nerf after a few months. To give guilds a chance. Same goes for few other bosses.
A lot of ppl want a chance.
Pre tuned eye, that is a very different experience.
Well said. The complexity of the original game is what made it a huge success. I should know I started in Jan 05.
I agree with this too. Makes me wonder why the devs aren’t having a design debate with us about it.
Smellsbadman
1.12 = 1.12 champ. Don’t expect much more than that.
Actually, the single biggest mistake they made was listening to literally anybody when they said they wanted Classic in the first place. If Blizzard had stuck to their guns by not developing this project we would not have to put up with these ridiculous debates about what is “real” Vanilla.
Classic was doomed to be a failure the moment Blizz decided to give access and input to players.
I just read somewhere we are getting 5 man ubrs instead of 10-15 man.
Someone please tell me this isn’t true.
What the hell are blizzard thinking holy crap, farming pre bis is going to be WAY TO EASY in 5 man, for the love of god, these dungeons are meant to be mini raids.
LEEDOY JENKINS WAS NOT IN A 5 MAN!
Never was 5 man. It was 10 man and will be 10 man. The difference is the raid was originally 15 people but they downsized it to 10 around patch 1.6 time. This was also when they reduced Scholomance down.
You might want to double check, I have looked at previous posts and it seems many other players are under the impression we are getting 5 man UBRS.
I pray this is misinformation tho.
Blizzard said at Blizzcon “should UBRS be 5 man or 10 man” but I think they meant to say 10 or 15. It must have just been a mistake on their part. They would have to manually change that, because it was never 5 man in 1.12 and they’re not going to change anything that wasn’t there in vanilla. Really shouldn’t be something you’re worried about

So when Blizzard announced their starting point was 1.12, I lost approximately 90% of my hype for Classic. Yeah, I’ll still play it, I’ll definitely still have fun, and there are still unresolved issues I care about which I’ll voice my opinions on, but overall, I consider the current implementation of Classic as a huge missed opportunity to give us a genuinely authentic vanilla experience. What we’re getting is essentially Nostalrius with blizzlike server population and [battle.net](http://battle.net) integration. It’s “okay I guess”, but it’s a shame because Classic could have been so much more.
I think launching the game in it’s original state when we already know everything about that has been changed is kinda weird. It’s different when you don’t know what’s coming, but we already know exactly what was changed each patch.

Blizzard said at Blizzcon “should UBRS be 5 man or 10 man” but I think they meant to say 10 or 15. It must have just been a mistake on their part. They would have to manually change that, because it was never 5 man in 1.12 and they’re not going to change anything that wasn’t there in vanilla. Really shouldn’t be something you’re worried about
Thank you for clarifying that fafoo, much appreciated.