Went on live last night

I had more fun leveling alts up until Cataclysm hit. I jumped to go see all the new quests and zones and they just didn’t feel the same at all. It still wasn’t too horrible especially because you could turn your experience off and go through the zones at a level where the quests were still reasonably challenging.

The recent change to make all the zones scaling just doesn’t feel right at all. It makes everything feel the same. Quests aren’t hard. Mobs aren’t hard. You don’t feel more powerful as you level up. Rewards scale to your level so there is no incentive to try to do extra hard quests for rewards that were normally way above your level. There is no way to adjust it to give yourself any challenge.

I miss the old quest lines. I miss quests sending you around the world to new exotic places. I miss picking up quests that were red or orange to me to tempt me to try to do something really hard for a really awesome reward at my level. I miss dungeons you could get lost in. I miss random powerful elite mobs that you had to watch out for to avoid that kept you extra alert.

I do like a lot of the modern qol improvements. I love transmog collecting. Pet collecting and mount collecting that don’t fill up your bags is awesome. There is enough still in current WoW to keep me playing and raiding. Tag sharing and guild banks and crafting material tabs and crafting directly from your bank are all really nice additions to the game.

I will check out the undead starting when I get a chance. I have been starting a lot of new characters lately to unlock missing transmog pieces and I think there are a few lowbie Forsaken quest rewards I am missing in some armor type.

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People do play for different reasons, yes. That has caused some tension in WoW direction it seems.

Leveling is a prototypical RPG progression mechanic from tabletop gaming, so there will always be a population that enjoys it. For game design, seems difficult to balance this with people who see leveling as in the way to the “real” game.

I enjoy RGP games where leveling seems like a priority element of the game.

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I couldn’t agree more! I can’t wait next week to get to level 10 it’s gonna be a blast!

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I could live without transmog in Classic because to be honest, we all look pretty silly, and makes acquiring a tier set more meaningful. I agree that the pet and mount tabs are great, given that I have over 800 pets and several hundred mounts, however, in Classic there aren’t necessarily enough of either to warrant its own tab.

I do like tag sharing, though. It’s not necessary, and has its own issues, but it does create a less cutthroat environment. Sometimes you could get more annoyed at your own faction than the opposing side when they’re tagging all the monsters you need for a quest and there’s not much you can do but try to get to them first.

I just started an undead warrior and I see the arrow thing you were talking about. To be fair, I think it’s only because this is a starter area and it’s meant to be a sort of tutorial to introduce a player to various types of quests and interactions that are in the game. I agree that it seems kind of unnecessary and unsightly.

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that is true :slight_smile: It still caught me off guard though.

yes, it is meant to hold your hand and guide you to what you’re supposed to do.
That’s not a good thing for a game that is Rated T in my opinion.

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There is just no feeling of satisfaction from your character leveling up anymore. You gain countless meaningless levels, and the talents every 15 levels don’t make it any better.

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Yes I hear you I felt the same, cancelled my sub and will wait until classic releases.

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Make sure you resub in time to reserve your name :slight_smile:

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yes I was thinking that

What so many folks, especially those who didn’t play classic or TBC, don’t realize is that leveling was part of the journey back in those days and not just a speed bump to rush to raiding like Live is. I can take a break for 6 months and login and catch my guildies that have never stopped playing BFA in a week or less depending on RNG and be back in the saddle just like they are. It cheapens the experience IMHO and really pisses folks off that have put the time in to see someone who hasn’t put the time in at the very same level of gameplay.

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It does take away some of the adventure and immersion in the game. It isn’t “ruining the game” for an action game like Retail, it is kinda a killer for an RPG game like Classic.

That’s not entirely true, sure 120 levels is super daunting but if the experience along the way is pleasurable people won’t care nearly as much, if rates had stayed the same as vanilla and then you had heirloom gear tacked on to that, it would make it quicker and still fun. Instead you have Exp posts, RAF, Heirlooms, Darkmoon Faire and reduced exp caps per level.

People still play Everquest and you LOSE exp when you die.
Imagine being in say Method, and your guild wipes on a world first attempt to find out your main tanks didn’t have a buffer of exp and dropped to 119.
Now they can’t wear their gear, and they can’t enter the raid instance. Until they got a res from a healer that offered exp returns (clerics had what’s called a 96% click res that took 15 seconds or so to cast? I can’t remember anyway it restored 96% of the exp lost)

Point is people still play that game vehemently. And they still have flag/key progression in order to enter most exp maps.

Final point is people crave community.
It wouldn’t matter if they halved the exp rates on beta once it went live, people enjoy forming groups, talking. Helping each other, its why beta hype and classic hype has blown up the way it has.
Pretty much everything group finder/raid finder and more is what turned the game into the state that is it. A lot of it is the players too and partly blizzards fault, they dialed the knob to far in one direction.

An MMORPG is about the journey not the destination. Everyone who has awesome memories of the game even the old guys like myself are from the levels and questing, none of it is at lv 60 cap unless it was the insane wpvp or you were a tier 1 guild on your server and did some amazing stuff.

Somewhere in between Classic servers and retail WoW is the right balance of a game. That’s where it needs to be.

EDIT: On point with leveling, they should have not raised the cap every expansion, EQ is very different animal. But I’ve always loved their system of
Expansion 1 - Base cap, Expansion 2 - Content, Expansion 3 - Level Cap raised.
It allowed them to spend an expansion fixing quests, bugs and class balance plus adding to the story and making it immersive.

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