devs plz
Not sure I see it happening. Never say never and all that, but FSR is already implemented and fits much better into the history of WoW trying to maintain compatibility with older hardware. DLSS being a vendor-locked extension just doesnât seem to fit - especially when RTX was basically ignored with DXR ultimately providing ray tracing support.
Just keep in mind that DLSS adds latency. It has to calculate the extra frames that it is generating, based on frames that have already been rendered. It can even produce artifacts when it essentially âguesses wrongâ while creating certain frames. Itâs not as bad as standard frame interpolation such as what many TVs have, but you canât escape adding at least some latency. That is in contrast to authentic higher FPS, which effectively reduces latency. Iâm not sure that I would even want to use DLSS in WoW, but I guess it depends on what your goals are in the game.
Itâs only DLSS 3 that will do frame generation/interpolation. Traditional DLSS does AI upscaling, and generally reduces latency by rendering at a much lower internal resolution to improve performance.
Most of these upscaling techniques also slightly increase CPU overhead, so youâll really only be seeing benefits in unimportant situations (questing, overworld) not when you need it the most, in raids and pvp.
Whatâs the point of DLSS in this game? Game already runs smoothly.
They shouldnât increase CPU overhead at all. Thereâs some GPU cost, sure, but thatâs almost entirely offset by rendering at a lower internal resolution to begin with.
You could say the same thing about FSR, but thatâs an option. For users with modest RTX GPUs - like an RTX 2060 - DLSS could still be helpful when running at 4K or higher.
Admittedly any GPUs that are capable of using DLSS arenât likely to see a huge benefit in most scenarios, however.
I agree, why need FSR in WoW either. I suppose for iGPUs and lower end GPUs it could help but WoW is far more CPU bound.
I suppose overhead is the wrong word; I just mean that when FPS is low usually it isnât on the graphics card anyway, so lessening the load on the GPU by rendering at lower resolution would just put the ball back in the CPUâs court, which is already full as it is.
Having something like FSR is a lot more sensible at least since it can be a big benefit for integrated GPUs and lower-end cards. While WoW is generally CPU-bound, it can still be reasonably demanding for slower graphics hardware.
Gotcha. Yeah, in situations where WoW is already CPU-bound (which is very frequently the case), techniques like FSR and DLSS provide little to no real benefit performance-wise. Heck, Iâm running at 5120x1440 with max settings and render scale (10240x2880) with ray-traced shadows set to âgoodâ. Even at that insane resolution and with ray-tracing, I still very frequently hit CPU bottlenecks. MMOs just tend to love CPU performance that much heh.