So I thought I’d start a Mag’har orc character since I love the look (y’know orcs, sigh) and one of my favorite classes is Warlock. However…
The game wouldn’t let me make a Mag’har warlock. Why? Because reasons? Yet it shows me alternative selections which include…Orc. So I can make an Orc warlock but not a ** Orc warlock.
And then there’s Highmountain Tauren. Wanted a HighTauren Paladin. Nope, no go. But hell yeah, you can make a Tauren Paladin. Reasons, Blizzard?
Yes, yes, I know, theoretically different races but I am assuming they have the same roots racially as each other. Is there a lore reason I can’t?
Here’s an idea, Blizz: make all classes playable on all races and let’s be gone with these illogical limitations.
Eggs-actly! Why can’t my Mag’har orc, who is after all living in Orgrimmar, go down into the Cleft and visit the warlock trainers of their orc hosts and learn the damned skills necessary. If this game is suppsoed to be an MMORPG (emphasis on the last 3 letters) then why not make it so?
This needs trumpeting more loudly and shrilly (in my case). Give us more options, dammit!
Canonwise, you’re playing a mag’har from alternate Draenor. The playable ones never gave into the fel and actively fought against it. So no warlocks.
The Sunwalker paladins and priests in Mulgore are a fairly new thing. Out of their entire history they only just appeared in Cataclysm as a new branch of thought. The highmountain tauren have lived separately from the other tauren for all this time and haven’t developed a Sunwalker branch.
Personally, I think this is an argument against lifting restrictions completely. You’re not just playing the class; you’re playing the race too. If you render either irrelevant, you end up with a more shallow experience, in my opinion.
The difference between regular Orcs and the Mag’har is that the Mag’har stayed away from the Fel completely. They neither drank the blood nor practiced using it. Letting them be Warlocks would render that difference meaningless.
The Mag’har are who they are, largely, because they come from a timeline where they reject demon blood and the council of Gul’dan. They shouldn’t be warlocks.
that’s mecha gnome druid ideas. and TRANSFORMERS type shapeshifing would totally work. “optimization through mechanization” and all that.
The Gnome Druids, might be a little harder to pull off lore wise but… im sure some mage could figure out how to combine polymorph with some empowerment and cast it on self.
get house cat form… pepe flight form… well critter sizes out of the way, maybe throw in a growth spell in there too.
but it could work.
just have to be a little creative.
I’d like to see highmountain warlocks personally. They need a cloth class and the justification is the same as nightborne warlocks, which we have. Blood totem survivors rejoined highmountain.