Weird //castsequence question

I am looking at using a castsequence macro to enforce Vampiric Blood over Dancing Rune Weapon over Consumption as mitigation for a Blood DK.

I know it’s not legal syntax, but this is what I’d LIKE to do.

#showtooltip
/castsequence reset=90/[mod,combat] Vampiric Blood, Dancing Rune Weapon, Consumption

But that’s not possible because the usual conditional blocks don’t work with castsequence in that way.

#showtooltip
/castsequence [mod,combat] reset=90 Vampiric Blood, Dancing Rune Weapon, Consumption
/castsequence [nomod] reset=90 Vampiric Blood, Dancing Rune Weapon, Consumption

That seems to be the only alternative I have, but I don’t know if the interernals for tracking what spell is next will carry over from one to the other.

The other possibility that struck me was something more ‘in line’ but again, I don’t know if it’s legal macro syntax.

#showtooltip
/castsequence [mod,combat] reset=90 Vampiric Blood, Dancing Rune Weapon, Consumptionj;[nomod] reset=90 Vampiric Blood, Dancing Rune Weapon, Consumption

On its surface that looks like it might work as well, but again, I’m not certain.

Any help with this would be appreciated.

Thank you in advance.

#showtooltip
/castsequence reset=90/mod/combat Vampiric Blood, Dancing Rune Weapon, Consumption
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