I’m reporting this as a bug, but realistically it could just be a really (insert expletive here) design decision. I’ve done every emissary cache quest for weapons and armor for months now. On my main character who I do both Raid and M+ content I’ve had a 355 item from Normal Raid for MONTHS now. All my other 120 toons have 370 or 385 weapons from the emissary caches, world bosses, or Warfronts. My main character, a Guardian Druid, is spec’d guardian when doing the content, as well as loot spec’d guardian, and so far I’ve gotten the following a 370 INT mace, a 370 INT dagger, a 370 INT Staff, and a 370 INT Off hand. I also, regularly, received INT weapons in the 340 range early on. So either I’m tragically unlucky (and it’s a crap decision to include off spec in the random cache rewards) OR this is BROKEN.
You’re probably right, in fact I think you are right, and I don’t like it. It’s a crap design decision and we have no idea “how” having a class with an off spec with more equippable weapon choices affects another spec with less and thus what the bias in the system is, among many other things.
However, given that I have a Monk with a 370 weapon, Hunter…370 Weapon, Ally DH I just made…385 weapon and 370 off hand, all of which I ALSO get off spec items, but much less frequently despite a fraction of the play time, and yet I get NOTHING BUT off spec items on my Guardian Druid, how do I know the loot tables/rolling process isn’t broken because some sort of basic number transcription error, as in a bug DESPITE it being CLASS based. Everyone just assumes “well it’s random and class based so no bug here”, how do we know that?
Ok let me put this another way, just to see if it puts the seed in a developer’s head.
Assuming this is NOT a bug, and personally I think it is, and we have equal chances at any given weapon item, because neither feral nor guardian can duel wield (unlike other classes) AND we can’t use 2H Swords OR 2H Axes here’s how the loot table would be populated for a CLASS:
2H AGI Mace
2H AGI Polearm
2H INT Mace
2H INT Polearm
1H INT Mace
1H INT Dagger
1H INT Off Hand (could be many types potentially)
1H INT Fist Weapon
So that’s a maximum 2 to 8 ratio of weapons I CAN use as Guardian or Feral, or a 25 percent chance to get what I actually need for my class and SPEC and a 75% chance to get something I can’t use, assuming equal weighting.
Despite this potentially garbage loot method and how biased it is towards classes that have a more equal distribution of equippable items and similar stat priorities across specs, even with the 75% (potential) chance of getting an INT item, the combined probability of getting the ACTUAL items I’ve gotten from caches, assuming each item INT represents a 3/4 chance of getting “something”, for ALL INT items, and not a single AGI item, is 3/4 * 3/4 * 3/4 * 3/4 which is 81/256…not impossible, but certainly biased compared to my 1/4 chance of getting just ONE AGI item.
This is of course assuming that AGI Maces exist, because I’ve never seen one, only polearms, so if they didn’t add an AGI Mace to the loot table… even more ugh.
Meanwhile, the two specs I play on my main (Guardian and Feral) are still considered mediocre at best in the meta, and I can’t get an upgrade to my weapon since early October, despite about many TIMES more gameplay time vs. my alts, some of which I barely play (Ally DH) yet are equally or better geared despite never raiding and barely doing M+, my DH hasn’t even done a Mythic dungeon.
So at the very least it’s a randomly generated craptastic gameplay experience because “well reasons and randomness”.
“Random IS NOT Random” because computers have deterministic bias in generating random numbers AND the developers can weight tables and distribute loot as they see fit while still using randomness to make choices, AND there can be bugs in the algorithm and/or database that cause additional BIAS, so ignorant statement is ignorant statement is a better description of your reply.[quote=“Thundertotem-blackwater-raiders, post:7, topic:60256, full:true”]
It’s not a bug…random is random. If you want to see a change, post in General Discussion or use the ingame suggestion tool. QA are not the Devs.
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It’s not belief, it’s fact, saying “it’s random” therefore not a bug is a stupid statement. I write computer code myself, and have done so for 30 years now, in addition to designing machinery, there is NO WAY you or I can say this is or is not a bug without seeing the code. By all means do a google search on random number generation in computers and/or open your mind up to the idea that there can be bugs in the writing of an algorithm for randomness and/or anything else for that matter that causes bias.
That said, YES some of my post is feedback, but the point is, how can I tell if something is a bug or not if all we can do is say “well it’s random” everytime (which isn’t necessarily true).
Well, if you think you can do better…Blizzard is hiring. You appearent have more knowledge on Blizzard’s codebase then they do if you are convinced it’s bugged.
I think it’s working as intended, even the tool tip says it’s and item for your CLASS, not spec.
Well, Bug Reports is not a two way street with QA, It’s for reports, If QA responds, it’s because they have more questions.
I don’t have knowledge of Blizzard’s code base, that’s the problem. How do we know what’s a “design decision” vs. “a bug”? It seems unlikely to me that the INTENT of a system is to give a 1/4 chance of two specs to get gear, vs. a 3/4 chance for the two opposite specs to get gear…but maybe it is…I can’t tell, you can’t tell, Blizzard “should and probably does know”, and if they don’t…well they can hire me, I freelance now…but I don’t come cheap and I’m not relocating.
The other option is they do know, and accounted for he lack of distribution with individual items to make the weighting for each spec “equal” in which case I’m in the 1/4096 statistical outlier in the loot I’ve actually received, OR it’s a bug, which we can’t tell because we DON’T know Blizzard’s code base…
Everything else I’ve said is a product of the “general way in which computers, machines, and code work”, not a product of Blizzard’s code base.
So I finished Naz’mir world quest for the 360 weapon cache. As fury specialization I received a shield. I didn’t know fury tanking was patched in anywhere. In summation your loot distribution doesn’t understand DPS specs, but i’m guessing it listens about as well as Blizzard itself does.
I guess you didn’t read the tool tip that the the cache rewarded an item your CLASS can use, not your chosen spec. Last I heard the Warrior Class can use shields.
Because it’s a video game and I don’t get my undies in a twist over something like that. If I don’t get something I can use, I can wait til next time. If you are desperate for weapons, Mythics and Raids are what you need to do.
it’s not a bug, it’s just how blizz chose to design it, it’s why i give up trying to get tanking gear, the way that it works, or supposed to work, is that you pick a role in the dungeon/raid finder, then you select what spec you want gear for, but from what i’ve seen, doesn’t matter what spec you select, the end result is always the same, the dps getgs the tanking gear, the tanks alwaysd gets dps gear, dps casters always gets healing gear, i think it’s blizz’s way of forcing us to not just dungeon grind to raids, but to force us to play in styles we don’t like playing, be likle forcing pvers to pvp so we can get raiding gear, then forcing pvpers to raid in order to get pvp gear, but let’s not give blizz any ideas