It’s been quite a while that I noticed this, but I believe that the issue was so visible that it would be addressed soon.
And, I was wrong, it’s been months now, and the weekly reduction for the next level of the Heart of Azeroth also reduces your current progress.
This is extremely unfair, specially with people like me that grind the level every week, I have done over 500 world quests in the past two weeks, and this week’s reset made me loose about 18k azerite power, I was almost at level 44, and the reset reduces my current by the same percentage that it reduces the next level of the neck.
I strongly believe this reduction for the current progress of the players neck should not occur, at all, it should only reduce the amount for the next level.
I’m actually sure it doesn’t. When it’s reduced the entire value goes down. This means that when it is reduced you still retain the same % towards your next heart level, but rewards for quests you do afterwards fill up the bar faster. This is how it was intended to work.
The percent total goes down as well so you actually end up at the same percent you were before but you are closer because less is needed. I’m babbling but the math does make sense. You have less but you need more less so you are closer.
But for me even knowing that, it still feels like you lost out on stuff done.
This is correct.
The only time you “lose” something is when you turn in an emissary quest and such before a weekly reset although you could wait for the weekly reset.
You retain the same percentage each week, just like with artifact weapons, if you want to maximize the weekly reduction needed to level your HoA the day before reset send out as many azerite mission table missions as you can or wait on turning in emissaries (that wont expire on reset when a new one appears) for some more azerite.
On the bright side once your HoA hits 50 apparently we won’t need to farm azerite anymore.
They say they did it this way because the other option was to have your numbers get insanely big like they did in legion with your weapon. Which I can understand.
But I’m in your camp. If I had to pick between them, I would go with the large numbers. I don’t like feeling like I’m playing just to have it taken away.
The system works identical to Legion, it’s just the math is inverted to where the azerite rewards don’t change. You covert the azerite points in to “percentage”, and that percentage stays the same from week to week. But each week, the amount of percentage that azerite buys you, goes up.
Back in the day, if you played too long, they nerfed experience gained by 50%. Folks howled and stomped their feet about how punishing it was.
So, they changed to where “Rest XP” is 200% vs “normal” which is 100%.
What folks didn’t realize, was that the system, was identical, and nothing was changed. The effect remained.
Same with AP now vs Legion. Same, exact system, just different perspective on it.
I understand. But it feels bad. No matter how much I tell myself it is the same and nothing is actuallly going away. When I look, and it is less then it was before, I feel bad.
Just count the bubbles on the progress bar. The only time the number actually matters is when you’re less than one bubble anyway, because otherwise, how much do you need? “A lot!”
Best not to stare in to the abyss otherwise it may stare back.
It’s effectively correct, but to be pedantic, it’s incorrect.
With the BfA system, they are adding a layer of control over AP level gain.
As in, in Legion, a new 110 could get nearly all the traits unlocked by gaining a couple of smallest AP tokens from WQs when it was late in the expansion. While in BfA, a new 120 can only get 2-3 AP levels per smallest AP token, no matter how many years pass from now.
Still, I think the BfA system is better all in all.
Yea, the actual ability mechanic is different, for sure.
In Legion, you slowly built up your weapon until, whenever it happened, you basically got it all “for free” by dinging 110 and picking up a random quest reward “Hey, look, 100 talent points!”.
This is where we cursed the designers for not having a “fill in my weapon” button.
Now, the gear is constantly outpacing you AP. The lower level gear requires much less AP and AP levels (which I imagine fills up quite quickly now, not having worked an alt in a while). But, at the top end, you’re always just behind the curve.
This is in no way ‘working as intended’, I had almost 70k AP before the reset, and needed 84k for the next level.
The reset reduced the AP for next level to 65K, and also reduced my own AP to 53k.
Basically, at my current neck level, the ‘reduction’ is almost meaningless, it reduced the amount needed by 19k, but also reduced my own AP by 17k, so basically it reduced the next level by only 2k, which is almost nothing.