Weekly pvp cache should reward residuum

The azerite vendor only sells you azerite gear with residuum you get from your weekly m+ chest or scrapping any azerite gear.

The only way for people who pvp exclusively to get residuum is to scrap azerite gear they get from the 6(?) Total azerite conq. rewards or from the weekly cache that might have an azerite piece in it, assuming you’ll scrap that azerite piece.

Imo, the weekly pvp cache should reward residuum in similar quantities that m+ rewards weekly. I.e duelist gives +10 quantity, glad gives +15 etc.

Idk how they would balance how if someone is glad and does a +15 every week, would get ~1400 residuum. It’s worth having a conversation about though.

39 Likes

Last 2 weeks I’ve gotten 2 useless azerite pieces

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Yay for the random gear system, I guess?

Is there any particular reasoning behind making this basically a pve only resource? Why am I getting TR off of scrapped pvp gear when it is very unlikely I’ll ever be able to spend it?

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Yeah you might be able to afford a random 385 by the end of the season, but don’t even think about trying to buy a specific 415.

With how rng gearing is now, it’s quite strange that they give pve’ers a way to target azerite, albeit over a very long time to afford it, but not people who pvp?

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Hey this system is so you don’t buy the wrong piece of gear.

WE KNOW WHATS BEST FOR YOU AT ALL TIMES no matter what you have or think you need you’re just wrong. Socialism is great ain’t it xD

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Wait, how is this socialism?:roll_eyes::man_shrugging:

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It should be an either/or situation. You can get the currency out of the PvP chest but once you loot it, no currency drops from the M+ chest for that week. So people can choose which path to cap for the weekly residuum or w/e.

And I think Duelist should be giving the same as a 10+. Not going to happen though.

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Yeah the biggest issue is Blizzard is perfectly content making arena players feel like they need to do M+ every week for the Residuum and loot, but heaven forbid if PvE hero’s felt pressured to do Arenas. That would just be unacceptable am I right?

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Well for a long time that was a thing… PvErs needing to do Arena.

T2 weapons were HUUUUGEEE

This is a good idea. Choose which chest, depending on your skill in either, that you want to give you residuum.

That would make it to where high end raiders, who pve exclusively, don’t feel required to pvp to maximize residuum per week.

How is it not?

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Yeah I think removing that system was a big mistake. Not every raider decided to give arena a try, but the ones that did helped boost participation. And even better some of those players would discover they liked Arena and would become regular players.

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That’s how I got into hardcore arena and many others I’m sure.

Before it was just for fun and push rating with a few friends during BC, then noticed how helpful it was in Wrath come raid time.

I’ve played wow since tbc but didnt do arena until s5 legion. I only got into it to flex on my dumb pve friends with sick exclusive transmog.

Now we have exclusive which is trash, even though they said they got rid of class specific sets to ‘make for cooler, more area themed sets’ which are also trash. But that’s an entirely different discussion.

If you meet these requirements, you deserve the ridiculous amount of residuum and likely don’t need it anyway.

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Why did they change it from the way it was in season 1 BfA to now?If anything it raised the PvP participation because the PvE players would attend doing Arenas too.Also, it made it more efficient for both parties PvE and PvP to collect azerite gear, granted you would have a chance to obtain twice the luck of azerite because both would allow you to have a chance from RNG to get azerite gear.Lastly, it made it less demanding to do PvE in order to get azerite gear, and a lot of people I imagine would rather take the chance to farm azerite gear through PvP than they would from PvE.

I believe their reasoning for reducing gear drop rates, if that’s what you’re referring to, is because of their time investment chart they have.

Blizzard views everything as a formula of time invested = amount of something returned. On avg, a world quest takes ~5 minutes to do so it should reward X amount of azerite. A BG takes X amount of time it should reward X amt of azerite, etc.

Pvp games are pretty fast compared to m+. Even though pvp requires an immensely more amount of skill (that’s for a different conversation). So they don’t want a 4 minute game giving +8 or higher equivalent gear that prevalently if a +8 takes ~30 minutes.

But now we have consistent 10 minute games from dampening meta but no gear drop rate increase to compensate with that formula unfortunately.

It’s just bad game design and has nothing to do with anything else.

Why not a separate pvp residuum currency with a separate vendor with pvp gear/traits? This would also make getting those desired pvp pieces easier.

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They’ve already said they wont make vendors. It’s beating a dead horse at this point.

This suggestion is a very simple, reasonable change to help alleviate one of the many issues that pvpers have at this point.