Weapon trees

I was thinking back to when wow had put class weapons in the game and those weapons would allow you to augment spells . I always liked that system (only borrowed power I ever liked. But I was thinking the other day that each class gets a few weapons that they can use. I was thinking that maybe blizzard could build in a new system with its current talents system to let you choose a preferred weapon and every few lives you could earn a point or two, depends on size of the tree, but I was thinking 10 at max (points)
Then as you are playing say a Druid healer, his staff could focus more on his group healing abilities and help make them a bit more helpful for him (staff could add a small bloom heal at the end of wild growth) then a mace might work more on hots and augmenting them. (Say mace could give a talent to let you place rejuvenate on someone and it doesn’t start to tick till he takes dmg or 5 seconds pass.
Daggers would help move with say your regrowth and maybe augment rej to automatically heal for X amount on first tick.

I just think it would possibly help you lock down a build without the need to change it for x boss in this dungeon. They clearly shouldn’t be overpowered and as I said just offer little augments to your talents. Just an idea wondering what others thought? I like to be able to truly build my character where I feel I’m probably 1 of a 100 people that might play my dual build.

I just remembered that DAOC had some 30 classes and each class had weapon trees and each tree had different abilities. I lived the weapons trees in the one expanse so I thought it could make interesting buildings. Hammer’s stun, axes slow, swords hamstring and they could also augment abilities. Just an idea.

1 Like

All that system just counts the abilities you already gonna have to play optimal which you have grind so why would you want that

I guess the question is, what’s the benefit of putting the points in a weapon instead of your own talents?

I was only looking at a way to s;ightly augment the spells to your taste was all. Maybe the staff ifs more AOE friendly so blossom his 4 instead of three, maybe it adds a small 3-500 hp bloo, at the end. , Mae would focus more Regeneration type spells on singles targets so his regen doesn’t tick till hit or X seconds tick off first.
Baybe the dagger could let you cast regowth twice before ticking. Air LB bllom of Blossom it his4 instaed or three.

That healing but I couldn’t also see wide uses for other classes. A rouge hamstring’s will daggers causing a short 5 sec bleed out, or a warrior tank specialized in sword and board gets an extra 3sec stk. or he could specialize into a much broader Aoe stun to 6 mobs instead of 3. (Bring back old agro system of course. Because it was hard and fun. Hunter weapons would have long traps during CC. Let’s face it removing CC made this more likely a fps than an mmorpg.

Wish Microsoft buy rift and make a rift too. Game had the best CC and support classes ever.

Warriocound hamstring longer, and with axes causes longer bleed outs.
Happens in a paladins head could crush bones slowing and swords could heal while hamsytinging. I thinking longe term. 7-14 moves to start max.

Maybe even give every class 4 specks. DPS, tank, Support and other DPS or healer.
Make groups 6 men and you vote keep your speed mythics but I’d want a super Hard mode. Not timed but teamworked. CC’ino the right mods, taking the right mob first and pet tank’s could once Tank a box with hills, buffs and the cottect totems.

Wouldn’t hurt my feed they gave us 3 hard dungeons at 6 man and then 3 super hard 12-man dungeons with each getting as level A, B, C/ these could be hard enough, recycle the previous bosses from th 6 man dungeons and then d super hard 12 man with loot table.

Ju another block in building our characters after the homogenization of GS ruins everything.

Play housing. Simple enough, don’t blow flight paths and guild can but a flying island with barracks and workstations. Build a guild hall and then a barracks for each member.[quote=“Fortuna-sentinels, post:4, topic:1540914, full:true”]
I guess the question is, what’s the benefit of putting the points in a weapon instead of your own talents?
[/quote]

I think this is a cool idea, but IMO really wouldn’t be interesting unless you couldn’t freely change the talents on the weapon. Like, once you picked them, they would be locked in, or maybe be changeable only by a blacksmith with a material cost.

The way modern WoW is designed, they would probably be freely changeable, so at that point you might as well just put them in the normal talent trees or not have them at all.

So yeah, cool idea in a vacuum, wrong game for it.

Looks at the list of nearly every weapon type for Warriors.

cool idea but not healthy for the game in terms of class balance. It also restricts loot since if they introduce certain weapons…unique effects or legendaries, they have to take account of the weapon trees and what it would mean for balance, choice…etc.

Too much extra work for not good enough results

no thanks - we don’t need more systems.

Legion weapons took it too far honestly. If they only did 1/3 of what they ended up doing it would have been fine to keep around and adapt. but they put to much into it and it became everything for a player. also took way to much investment to improve.

I would say if talent trees where more or less just character % buffs. like you gain crit here or haste here and if they just flat damage increases. This would allow players to customize their tree to fit the gear they have gotten and do things like soul fire from the warlock tree (a talent thats passive and niche with no bonuses effecting
skills). The weapons would then have the ability trees on them allowing players to pick what they want for skills and then how to augment them to their %'s they like.
This is however impossible to come to be as blizzard wouldn’t ever create balanced abilities for classes or come up with enough fillers without messing stuff up.

Isnt this the Legion artifact system?

You’re probably right. I was thinking more towards the next expansion as it’s a major overhaul.

This made me sentimental about my infiltrator having a 9 second stun from the Dragonfang ability in DAoC.

Can you imagine if that was in WoW?

Legion did take it way too far. I was just looking at a way to added variety with weapons. So if a Paladin felt a little more AOE healing suited him better then he could get that upgrade. Or he could increase his single target heal and maybe get some talent that shields the tank and everything the tank is hit he gets a little bit of healing .

Just a little “tweaking of your spells without going way overboard.

A list which also includes:

  • Guns
  • Bows
  • Crossbows

Whereas the only weapons we can’t use are:

  • Wands
  • Warglaives
  • Certain Offhands

Yes it would be locked in but as you said maybe blacksmiths could allow you to change it in towns. I looked at it as the way you individualize your character.
You can still change specs but the weapon is locked if not in town.

Sorry for all my typos as my phone is a pain. Need to get me a z-fold because my hands are huge.

That’s just talents with extra steps.

its suppose to be a modifier for your talents… Its not suppose to be big changes, but if a restoration druid wanted a little bit better AOE healing he would go with say a Staff to slightly modify his Wild Growth, maybe capturing a small 700 hp bloom on WG and his blossom could work on 4 targets etc… there just examples of how you can add SMALL changes to a spell depending on what weapon you choose to spec in,… Single target like regrowth and norish then a dagger maybe. and a mace would improve single target hots.

Use to I would have said Glyphs did something similar to this before they turned Glyphs into Dog feces. You could also use a weapon that goes against your specs to add more variety.

Im sure blizzard could do it better then what Im saying here because I haven’t really worked out the design. I could easily see a tank’s shield adding better stuns on mobs, a long sword could add a parry skill for him… the point was kind or trying to beat the meta while making your character different from the next guy in the same spec with similar build.

It’s no a talent system because it would affect individual spells in set ways.

IMO Rift had the best character system ever in their roots and trees builds. higher up you go the more spells you unlocked in roots… but WOW would never do this as its to late… maybe wow 2

I loved DAOC and I felt that the way they handled weapons has never ever been close to being reproduced.
Someone mentioned warrior earlier. If handled on melee classes I’d look for weapons to have more physical effects. Mace breaking a hip showing the mob, axe rending muscles slowing attack or a sword causing bleeds. Shields having a stun proc. Just little things to let you add verify beyond just skills from the tree. Or they work to enhance some skills a little bit. How ever they wanted to go about it…
I for one liked glyphs but just felt there weren’t enough really good ones. When blizzard did weapon skill trees I thought they handled that exceptionally but you couldn’t get weapon upgrades anymore. Heck we barely have any states left to augment.