I was thinking back to when wow had put class weapons in the game and those weapons would allow you to augment spells . I always liked that system (only borrowed power I ever liked. But I was thinking the other day that each class gets a few weapons that they can use. I was thinking that maybe blizzard could build in a new system with its current talents system to let you choose a preferred weapon and every few lives you could earn a point or two, depends on size of the tree, but I was thinking 10 at max (points)
Then as you are playing say a Druid healer, his staff could focus more on his group healing abilities and help make them a bit more helpful for him (staff could add a small bloom heal at the end of wild growth) then a mace might work more on hots and augmenting them. (Say mace could give a talent to let you place rejuvenate on someone and it doesn’t start to tick till he takes dmg or 5 seconds pass.
Daggers would help move with say your regrowth and maybe augment rej to automatically heal for X amount on first tick.
I just think it would possibly help you lock down a build without the need to change it for x boss in this dungeon. They clearly shouldn’t be overpowered and as I said just offer little augments to your talents. Just an idea wondering what others thought? I like to be able to truly build my character where I feel I’m probably 1 of a 100 people that might play my dual build.