Weapon Transmogs

I see alot about SMF and a thought came to me.

As Warrior part of our unquie story is a master of weapons and combat. How would you feel letting you as a warrior transmog any weapon ( 1 handers, 2 handers and shields) regardless of spec. As in fury could have 1 handers, or arms could have a sword and a shield, prot could have a two hander.

Would you be for it or against this if blizzard made this a poll.

Thanks for your time fellow warriors.

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I don’t like that SMF is still a talent choice (down from 2 in dragonflight) when it used to be a passive you just got Titan’s grip is a passive, so why isn’t SMF. It should be an aesthetic choice like choosing to use maces instead of a sword or an axe.

blizzard used to say the reason you couldnt transmog one handers to look like two handers or vice versa is it’s a pvp silhouette thing, you need to see that the guy coming towards you is a warrior with two giant weapons actually has giant weapons. Though that logic falls apart by some toy that change your appearance still working in BGs and arena though they have restricted a lot of them and made them no longer work in an instanced PVP setting.

The other reason they used to give is it’s an attack animation thing, in that one handers use a different attack animation than two handers, this is why you couldnt transmog one hand axes to look like fist weapons, or transmog fist weapons to look like maces, so it is true for some weapons, however… Fury has the thing where all swords/axes/maces/polearms/staves all use the same attack animation regardless if they are one handers or two handers this was especially confusing given blizzard’s insistence it was an attack animation thing, you test it and prove at least for fury it was not the case, the attack animation for Raging Blow used to have the same rogue front double stab mutilate animation no matter what weapons you were using, yes even with 2x2handed maces you still did the mutilate double stab not exactly a weapon one traditionally stabs with.

For Arms, DK, Paladin one handers had different attack animations you even grip the weapons differently than fury does, Fury holds two handers like they were holding one handers and grips the weapon much lower on the shaft, even a polearm and stave something the other classes and even the Arms spec holds with both hands.

You can even test animations for fury by equipping a one hander in your MH and a 2hander in your OH and attack the dummy, then swap the weapons over to the other hand and the animations are the same. You can even do it with outright silly stuff like the zergling staff that drops from illidan and a one hand sword like Thunderfury or a one hand mace like the one from the dawnbreaker dungeon this season.

Even fist weapons were later changed tobe transmogged to look like one handers which isnt something that could be done originally which would fine for SMF or any other class/spec that can use both fist weapons and axes and maces like a shaman or a DH, but somehow despite it not being a case of not be a) a character silhoutte issue b) a weapon type issue or c)attack animations for said weapon issue why can’t fury transmog one handers to look like two handers or vice versa?

2 Likes

Part of the reason SMF ewas taken away from Warriors in Legion was to help players identify what capabilities their allies had at a glance. If a plate wearer is dual wielding 2H weapons you immediately know thats a Fury Warrior.

If you see a plate wearer using a 2H weapon you can assume they’re playing one of several specializations (Arms, Blood, Frost, Retribution, or Unholy).

If you see a plate wearer using a sword and Shield you know they’re playing Holy Paladin, Protect Paladin, or Protection Warrior.

Weapon silhouettes play a large part in helping players to quickly parse and short hand information about a player’s avatar.

That being said I do think there are some really cool ways you can lean into to the Weapon Master Fantasy for Warriors. Diablo 4 Barbarians are a super cool example of having active combar but swapping weapons in and out based on the ability used.

Something lkke that along side Transmog could be super cool visiually for Warriors.

It’s only been what I have been wanting for close to a decade so… yeah.

It’s BEYOND due for us to be able to mog any weapon on any weapon.

Personally, I wanted a little quest chain for Warriors only, that would give us 2-handed version mogs of 1-handed weapons. I thought that could be a great idea to explore.

2 Likes

I’ve had this idea/wanted this for a while.

Like, if I’m playing Arms… let me transmog my 2h into a 1h. That way I could fulfill the class fantasy of something like a fencer, or a swordsman that is deadly with a lighter weapon.

Single Minded Fury still being a talent is jarring because it is actively inconvenient for most players to spec around. For a number of reasons; first off, it takes up a talent, which means that it by default is taking attention away from more broadly empowering talents that’ll benefit you regardless of weapon. Secondly, the Great Vault, quest loot, raid/dungeon drops- they all still include 2h weapons into your loot pool, “occupying” the spots of what could be 1-handed weapons better suited to you.

Being SMF right now, my great vault options were all 2 handed weapons. It just feels stupid because they were all upgrades, so now what, I have to spec out of it? That silly conflict shouldn’t even exist. Fury Warrior should just be Fury Warrior. Arms Warrior should similarly represent a master of arms, regardless of weapon.

By letting both specs transmog freely (and heck, Prot too while they’re at it so they can transmog their 1h into a polearm for that shield/spear fantasy), it means Single Minded Fury is not a detour or inconvenience, it’s a cosmetic/fantasy choice. Same goes for Arms and Prot. And lastly, the Elekk in the room is the fact that there exist dozens of 2h weapons that are jarringly tiny (looking at you [Massive Stone Sledgehammer], and dozens of 1h weapons that are comically gigantic (cough cough [Quel’Serrar]) .

The limitations of transmog between the two for Warriors makes zero sense whatsoever when aesthetically and mechanically said limitations feel virtually useless.

On a separate note; I’ve been asking for the following feature since Legion, and have noticed they’ve begun dipping their toes in it… but it goes without saying-

Let Arms Warriors (or all specs) transmog Shields as cosmetic backpieces. It seems extremely flavorful and fitting to the class fantasy that when an arms warrior whips out their 2h weapon, they mount their shield on their back, much like they do in a souls game. Also it just looks cool af. The limited time Black Market vendor sold a troll backpiece and shield (they were identical), and we’ve seen the same for the Brewfest Shield, which is also a backpiece. So clearly it’s already possible.

2 Likes

O.O omg that would be awesome… do it blizz, do it now.

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Blizzard just refuse to open up the transmog options at once, they like to do at droplets, so they can say every expansion has something new.

It has nothing to do with animation or models, even if it had they could easy fix,

No? it was literally due to the artifact weapons and blizzard pushing a “class fantasy” by using the weapons

They would not make two artifact for fury, just like they would not make two artifacts for frost death knights

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Gee almost like when you saw the Shillouete of whatever weapons they wre using could make assumptions about their class fantasy. :exploding_head::exploding_head::exploding_head:

And again your reading comprehension is really bad! Even in the comment you quoted me on I said, “Part of the reason” I didn’t say it was the only reason.

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Ok Mr. comprehension, cite me your source that state that was part of blizzard reason to remove SMF from fury was due to freaking silhuete, and not just because they would not make two artifacts for the specs.

This can be found today on the Offical WoW website with an artical describing goals for classes and artifacts. Cosmetic improvements included things like specific weapons (Artifacts and their corresponding unlockable skins), new animations (I believe Rampage’s iconic animation was released in legion), Sound Effects and others. While the words “Silhouette” (which you spelled wrong, but its a tough word) isn’t mentioned directly, it is one of the benefits of having Artifact Weapons and players using the same type of Weapon. You can, again, make assumptions based off what the player has equipped/transmogged.

Silhouettes are a very common game design technique which you can find plenty of research on via google.

TBH you’re kind of a misreable person that just wants to be argumentative, so you’re getting the block button. Smooches.

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For someone talking crap about reading comprehension you sure lack of it, since nothing of it have anything to do with what you claim about it

Making cosmetic improvements have nothing to do with helping players identify what capabilities their allies had at a glance, since it had to do with improvements in transmogs that legion brought us and better looking weapons and armor that would help make classes unique, like the legion class hall armor.

Everything was about class fantasy of the spec and how they needed to do only one artifact weapon for each spec, so they could not make two for fury and frost.

It had nothing to do with 'they remove SMF cuz silhouette", its literally just because only one artifact per spec.

indeed, in fact i spelled wrong on purpose because you did yourself first:

Wild that you tried this kind of thing :woozy_face:

Which means little to nothing in wow with the amount of toys and cosmetics :woozy_face:

Classic pigeon chess, but come back when you actually have something other than assumption you took out from your behind.