WEAPON SPEED is a faster weapon better than a slower weapon

A two handed axe is always going to have higher crits than a dagger.

Two handed axes with different speeds, one being slower than the other, isn’t getting bigger crits than than the faster one because it’s slower. They both have the exact same speed for damage calculation on nearly every skill.

They’re only right if they’re talking about white damage, or one of the very few skills that don’t use normalized speed. In most every instance it is wrong, however. PS: Or you’re comparing apples to oranges. Normalization isn’t about making two handed weapons on par with one hand or dagger. It’s about making weapons in a given class viable regardless of speed.

I mean unless the slow one and the fast one have exaclty the same base weapon damage the slow one would do more damage.

You linked the formula yourself lmao the base weapon damage matters for abilities.

You’re right the speed itself isn’t a factor on the ability damage… but the weapon damage is, and speed and weapon damage usually have an inverse relationship.

Are you not reading the formula correctly?

The speed is fixed. It doesn’t matter if it’s 3.8 or 3.0 for a two handed weapon, they’re both calculated at 3.3 weapon speed.

If they have the same base weapon damage, they do the same damage in the formula. The weapon with a higher base weapon damage, regardless of it’s speed, does more damage.

The base weapon damage matters, not the speed. The speed is fixed.

This is precisely what I’ve been saying the whole thread lol.

That’s literally what I said in the first sentence of the comment you are replying to.

I’m not saying speed itself is a factor in ability damage. All I’m saying is that in practice, while playing the game, usually the slower weapons will be better for MH use as slower weapons usually have higher base weapon damage.

You said this, and that is incorrect, because they have the exact same speed in the formula.

Edit: I get what you’re trying to say. I apologize.

No worries mate, I was probably not explaining myself well.

All I have been saying is that while weapon speed itself has no effect on ability damage, weapon damage does. And in this game, with most items, the damage and weapon speed have inverse relationship. So in practice you will usually find slower weapons will have higher base damage, thus being better for MH.

Another way to look at faster weapons as better for a tank is by looking at threat distribution in trash packs.

With a faster weapon, you can make faster tweaks with threat generation, as you can almost always get a white swing over each mob without losing time. With a slower weapon, while you are hitting harder, you will have to wait longer between white swings. This causes an issue when you have dps that aren’t focusing proper targets as you can’t switch and get a quick auto out to balance the threat.

TL; DR Faster = More granular threat distribution.

You’re right!!

LOL! Just facepalmed myself. I know what I meant but I typed the wrong thing.

HAHA thanks for pointing out my doofus moment. hehe

There is a clear relationship between base damage and swing speed. Since the average of your damage range would be dps*swing speed its much easier to do weapon comparisons that way rather looking at the range low/top end when comparing with different weapons.

I’m not really sure what you’re trying to say.

Base weapon damage is a function of weapons speed and the listed dps of weapon. You keep saying that weapon speed has no impact on the formula but thats not true. If you break the formula down to one more step of detail you will see weapon speed again.

normalized_damage = base_weapon_damage + (X * Attack Power / 3.5)

is the same as

normalized_damage = (weapon dps * swing speed) + (X * Attack Power / 3.5)

X* is a static weapon speed. Your second formula would be correct if weapon speed wasn’t already in the normalized formula as X, which is a static number.

Base weapon damage is calculated in both the normalized and non normalized formulas, but the speed is made static in the normalized one, and not in the non normalized one.

If you take a weapon that has a lower base damage and slower speed, against a higher base damage and faster speed (which is the literal reason they normalized, because there are weapons within a given class that have higher dps with faster speeds) The slower weapon does more damage under the non normalized formula because of the weapon speed modifier.

THANKS everyone for the knowledge that this topic has created and my hope that after we are dead and gone that future generations of wow players will see this and learn from it